* ajout d'un fondu de musique au changement de phase * résolution de bugs en tout genre
100 lines
2.4 KiB
GDScript
100 lines
2.4 KiB
GDScript
@tool
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extends MarginContainer
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class_name CardVisualiser
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signal clicked(c: CardVisualiser)
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const MAX_ROT = 15
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const ZOOM_SCALE = 1.2
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const MARGIN = 25
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var wanted_rot : Vector2 = Vector2.ZERO
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var real_rot : Vector2 = Vector2.ZERO
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var is_ready = false
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@export var card_width : int = 250 :
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set(v):
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card_width = v
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if is_ready :
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update()
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@export var small_mode : bool = true :
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set(v):
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var old = small_mode
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small_mode = v
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if is_ready and old != small_mode :
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update()
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@export var interactive_small_mode : bool = true
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@export var interactive_zoom : bool = false
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@export var down_arrow : bool = true :
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set(v):
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var old = down_arrow
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down_arrow = v
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if is_ready and old != down_arrow :
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update()
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@export var card_info : CardInfo = null :
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set(v):
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var old = card_info
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card_info = v
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if is_ready and old != card_info:
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update()
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@export_tool_button("Update", "Callable") var update_action = update
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var updated_on_last_frame = false
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func _input(event):
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if event.is_action_pressed("action") and is_mouse_over():
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clicked.emit(self)
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func _ready():
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%SubViewportContainer.material = %SubViewportContainer.material.duplicate()
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update()
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is_ready = true
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func _process(_d):
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var center_relative_mouse_position = (get_local_mouse_position() - size/2) / size
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if is_mouse_over():
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wanted_rot = center_relative_mouse_position * MAX_ROT
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if interactive_small_mode: small_mode = false
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if interactive_zoom: scale = scale.lerp(Vector2.ONE * ZOOM_SCALE, 0.2)
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else:
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wanted_rot = Vector2.ZERO
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if interactive_small_mode: small_mode = true
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if interactive_zoom: scale = scale.lerp(Vector2.ONE, 0.2)
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real_rot = real_rot.lerp(wanted_rot, 0.1)
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%SubViewportContainer.material.set_shader_parameter("y_rot", - real_rot.x)
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%SubViewportContainer.material.set_shader_parameter("x_rot", real_rot.y)
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%Card.custom_minimum_size.x = card_width
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%CardContainer.size = Vector2.ZERO
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%SubViewport.size = %CardContainer.size
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%SubViewportContainer.size = %SubViewport.size
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size = %SubViewportContainer.size - (Vector2.ONE * MARGIN * 2)
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func is_mouse_over() -> bool:
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var center_relative_mouse_position = (get_local_mouse_position() - size/2) / size
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return (
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abs(center_relative_mouse_position.x) < 0.5
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and abs(center_relative_mouse_position.y) < 0.5
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)
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func update():
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if card_info:
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%Card.info = card_info
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%Card.small_mode = small_mode
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%Card.down_arrow = down_arrow
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%Card.update()
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updated_on_last_frame = true
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