seeding-planets/common/inventory/scripts/item.gd

36 lines
764 B
GDScript

extends Resource
class_name Item
var name: String : get = get_item_name
var description: String : get = get_description
var icon: Texture2D : get = get_icon
var usage_zone_radius: int = 5 : get = get_usage_zone_radius
var energy_usage : int = 1 : get = get_energy_used
func get_item_name() -> String:
return name
func get_description() -> String:
return description
func get_icon() -> Texture2D:
return icon
func get_energy_used() -> int:
return energy_usage
func get_usage_zone_radius() -> int:
return usage_zone_radius
func is_one_time_use():
return false
func can_use(_player : Player, zone: Area2D) -> bool:
return false
func use_text() -> String:
return ""
func use(_player : Player, zone: Area2D):
return false