seeding-planets/common/inventory/scripts/inventory.gd
2025-08-03 19:38:46 +02:00

45 lines
1.3 KiB
GDScript

extends Resource
class_name Inventory
signal inventory_changed(inventory: Inventory)
@export var items: Array[GenericItem] = []
@export var max_items: int = 10
func add_item(item: GenericItem):
if items.size() < max_items:
items.append(item)
emit_signal("inventory_changed", self)
return true
else:
return false
func add_items(items_to_add: Array[GenericItem], fillup: bool = false):
if fillup:
var has_changed := false
for i in min(items_to_add.size(), max_items - items.size()):
items.append(items_to_add[i])
has_changed = true
if has_changed:
emit_signal("inventory_changed", self)
return has_changed
elif !fillup && items.size() + items_to_add.size() < max_items:
items.append_array(items_to_add)
emit_signal("inventory_changed", self)
return true
func get_item(ind: int = 0):
return items[ind]
func get_and_remove_item(ind: int = 0):
var item_removed: GenericItem = items.pop_at(ind)
emit_signal("inventory_changed", self)
return item_removed
func swap_items(item_to_add: GenericItem, ind_to_get: int = 0):
var item_to_get := items[ind_to_get]
items[ind_to_get] = item_to_add
emit_signal("inventory_changed", self)
return item_to_get