seeding-planets/entities/interactables/plants/scripts/plant.gd
2025-08-03 19:38:46 +02:00

10 lines
236 B
GDScript

extends Interactable
class_name Plant
@export var seed_item : GenericItem
var watered: bool = false: set = set_watered
func set_watered(_watered):
watered = _watered
$AnimatedSprite2D.play("watered" if watered else "default")