10 lines
236 B
GDScript
10 lines
236 B
GDScript
extends Interactable
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class_name Plant
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@export var seed_item : GenericItem
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var watered: bool = false: set = set_watered
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func set_watered(_watered):
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watered = _watered
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$AnimatedSprite2D.play("watered" if watered else "default") |