seeding-planets/entities/scripts/inspectable_entity.gd
Zacharie Guet ed7a8bcb6e gros dev pre proto
* Changement de l'UI, ajouts de l'inspecteur par carte et changement de police
* Ajout d'un semblant d'exploration
* Ajout de la sauvegarde des entités
* Restructuration mineure de l'arborescence
* Fix divers et réécriture des textes
2025-10-31 13:52:45 +01:00

54 lines
1.3 KiB
GDScript

extends Entity
class_name InspectableEntity
const MODULATE_INSPECTED_COLOR = Color.GRAY
const MODULATE_AFFECTED_COLOR = Color.RED
const DESC_ICON = preload("res://common/icons/align-right.svg")
@export var default_info_title = ""
@export_multiline var default_info_desc = ""
@onready var default_modulate : Color = modulate
@onready var inspectable_signals_setuped : bool = setup_inspectable_signals()
func inspect(is_inspected : bool = true):
modulate = MODULATE_INSPECTED_COLOR if is_inspected else default_modulate
func affect_preview(is_affected : bool = true):
modulate = MODULATE_AFFECTED_COLOR if is_affected else default_modulate
func setup_inspectable_signals() -> bool:
mouse_entered.connect(_on_mouse_entered)
mouse_exited.connect(_on_mouse_excited)
return true
func _on_mouse_entered():
Pointer.inspect(self)
func _on_mouse_excited():
Pointer.stop_inspect(self)
func pointer_text() -> String:
return default_info_title
func card_info() -> CardInfo:
var info = CardInfo.new(
pointer_text()
)
if default_info_desc != "":
var desc_section = CardSectionInfo.new(
"Description",
default_info_desc
)
desc_section.title_icon = DESC_ICON
info.sections.append(
desc_section
)
return info
func _notification(what):
if (what == NOTIFICATION_PREDELETE):
Pointer.stop_inspect(self)