Files
seeding-planets/entities/player/inventory/scripts/items/detector.gd

34 lines
848 B
GDScript

extends Item
class_name Detector
func get_item_name() -> String:
return tr("DETECTOR")
func get_item_type() -> ItemType:
return Item.ItemType.TOOL_ITEM
func get_description() -> String:
return tr("DETECTOR_DESC_TEXT")
func get_icon() -> Texture2D:
return preload("res://common/icons/broadcast.svg")
func get_energy_used() -> int:
return 0
func get_usage_zone_radius() -> int:
return 0
func can_use(_player : Player, _zone: Player.ActionZone) -> bool:
return true
func use_text() -> String:
return tr("DETECT_USE_TEXT")
func use(player : Player, zone: Player.ActionZone):
var detector_signal := DetectorSignal.new(player.region, zone.get_global_position())
detector_signal.global_position = zone.get_global_position()
player.region.add_child(detector_signal)
AudioManager.play_sfx("Signal")