Premier commit
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@@ -0,0 +1,75 @@
|
||||
[remap]
|
||||
|
||||
importer="scene"
|
||||
importer_version=1
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||||
type="PackedScene"
|
||||
uid="uid://cyjynungpt2a6"
|
||||
path="res://.godot/imported/alien_part.blend-3b5a9ff739e267fe3e3ee37a08e055a3.scn"
|
||||
|
||||
[deps]
|
||||
|
||||
source_file="res://entities/alien/assets/3d/alien_part.blend"
|
||||
dest_files=["res://.godot/imported/alien_part.blend-3b5a9ff739e267fe3e3ee37a08e055a3.scn"]
|
||||
|
||||
[params]
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||||
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||||
nodes/root_type=""
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||||
nodes/root_name=""
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||||
nodes/root_script=null
|
||||
mesh_library/use_node_names_as_mesh_names=false
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||||
array_mesh/deduplicate_surfaces=true
|
||||
nodes/apply_root_scale=true
|
||||
nodes/root_scale=1.0
|
||||
nodes/import_as_skeleton_bones=false
|
||||
nodes/use_name_suffixes=true
|
||||
nodes/use_node_type_suffixes=true
|
||||
meshes/ensure_tangents=true
|
||||
meshes/generate_lods=true
|
||||
meshes/create_shadow_meshes=true
|
||||
meshes/light_baking=1
|
||||
meshes/lightmap_texel_size=0.2
|
||||
meshes/force_disable_compression=false
|
||||
skins/use_named_skins=true
|
||||
animation/import=true
|
||||
animation/fps=30
|
||||
animation/trimming=false
|
||||
animation/remove_immutable_tracks=true
|
||||
animation/import_rest_as_RESET=false
|
||||
import_script/path=""
|
||||
materials/extract=0
|
||||
materials/extract_format=0
|
||||
materials/extract_path=""
|
||||
_subresources={
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||||
"meshes": {
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||||
"alien_part_Plane_002": {
|
||||
"generate/lightmap_uv": 0,
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"generate/lods": 0,
|
||||
"generate/shadow_meshes": 0,
|
||||
"lods/normal_merge_angle": 20.0,
|
||||
"save_to_file/enabled": true,
|
||||
"save_to_file/fallback_path": "res://entities/alien/assets/3d/alien_part.tres",
|
||||
"save_to_file/path": "uid://dbxb76bsurcoy"
|
||||
}
|
||||
}
|
||||
}
|
||||
blender/nodes/visible=0
|
||||
blender/nodes/active_collection_only=false
|
||||
blender/nodes/punctual_lights=true
|
||||
blender/nodes/cameras=true
|
||||
blender/nodes/custom_properties=true
|
||||
blender/nodes/modifiers=1
|
||||
blender/meshes/vertex_colors=1
|
||||
blender/meshes/uvs=true
|
||||
blender/meshes/normals=true
|
||||
blender/meshes/export_geometry_nodes_instances=false
|
||||
blender/meshes/gpu_instances=false
|
||||
blender/meshes/tangents=true
|
||||
blender/meshes/skins=2
|
||||
blender/meshes/export_bones_deforming_mesh_only=false
|
||||
blender/materials/unpack_enabled=true
|
||||
blender/materials/export_materials=1
|
||||
blender/animation/limit_playback=true
|
||||
blender/animation/always_sample=true
|
||||
blender/animation/group_tracks=true
|
||||
gltf/naming_version=2
|
||||
gltf/texture_map_mode=1
|
||||
Binary file not shown.
@@ -0,0 +1,37 @@
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[gd_resource type="ArrayMesh" format=4 uid="uid://667gyf6p35nw"]
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[ext_resource type="Material" uid="uid://41afldgohk0o" path="res://common/materials/default3d.tres" id="1_ndtte"]
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[sub_resource type="ArrayMesh" id="ArrayMesh_ndtte"]
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_surfaces = [{
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"aabb": AABB(-0.875597, -0.4483304, -0.68256557, 1.751194, 1.2514424, 1.2417288),
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"format": 34359742465,
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"index_count": 102,
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"index_data": PackedByteArray("CQABAAIAAwABAAkAAAADAAkAAAAEAAMACQAMAAAAAAAFAAQADAAFAAAACgAMAAkAAgAKAAkABQAMAA0ACgANAAwACgAOAA0ABQANAA4AAgAPAAoAEAAOAAoAEAAKAA8ABQAOABAAAgARAA8AEAAPABEABQAQABIAEAARABIAEQATABIAFAASABMAEQAUABMAFAAFABIAAgAGABEAEQAGABQABgACAAcACAAGAAcABgALABQACwAGAAgABQAUAAsACwAIAAQABQALAAQA"),
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"lods": [0.7015672, PackedByteArray("CQABAAIAAwABAAkAAAADAAkAAAAEAAMAAgAKAAkACgAAAAkACgACAAYABgACAAcACgAFAAAACgAGAAUAAAAFAAQACAAGAAcABgALAAUACwAGAAgABQALAAQACwAIAAQA"), 1.0523508, PackedByteArray("AAABAAIAAwABAAAAAAAEAAMAAgAFAAAAAAAFAAQAAgAGAAUABQAGAAQABgACAAcABgAIAAQACAAGAAcA")],
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"name": "Material",
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"primitive": 3,
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"uv_scale": Vector4(0, 0, 0, 0),
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"vertex_count": 21,
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"vertex_data": PackedByteArray("ISdgPwiTGr5SJQ8/2gkwu8CYTT/gi28+sCxlsxiS6j7A4Qc9WD6TuiCyRz5Agb0+eNEDMyj6Ir78ywo/8AUBM/xJ5b6uUCq/yAYav7B/QD78Mbg+vgkwO8CYTT/Yi28+fD2TOiCyRz5Agb0+xwYaP8B/QD4AMrg+SncBP4DqSTxQA5a+ICdgvwiTGr5SJQ8/tQk6P8iij7748Gs+tQk6P9TYvr4Au3C+dmqQPoiL5b5mRyq/YCOHsjjmwD44ErK+wPeaMfAN9b2evC6/S3cBv4DqSTxQA5a+dGqQvpCL5b52Ryq/tQk6v9jYvr4gu3C+tQk6v8iij7748Gs+")
|
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}]
|
||||
blend_shape_mode = 0
|
||||
|
||||
[resource]
|
||||
resource_name = "alien_part_Plane_002"
|
||||
_surfaces = [{
|
||||
"aabb": AABB(-0.875597, -0.4483304, -0.68256557, 1.751194, 1.2514424, 1.2417288),
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"attribute_data": PackedByteArray("qFa/PjyPYT+oVr8+bMeHPqhWvz6Sn88+qFa/PsO5YD+oVr8+VoVhP6hWvz5MFyM/qFa/PmzHhz5C8Lg+VCp8P0LwuD6uI3w/QvC4PsEEUj9C8Lg+YD4SP0LwuD4MM1I/QvC4PsEEUj9C8Lg+YD4SP6hWvz5MFyM/qFa/PkWOIz+oVr8+PI9hP0LwuD4MM1I/QvC4PlQqfD+oVr8+RY4jP6hWvz4uv9E+qFa/PsuPYT+oVr8+y49hP6hWvz7gzmA/qFa/PhzSLD+oVr8+4M5gP6hWvz7Lj2E/qFa/PsuPYT8="),
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"format": 34359742487,
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"index_count": 102,
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"index_data": PackedByteArray("DgABAAIABQACAAYAAgAPAA4AAgAFABMAAgAUAA8AAgATABQAEwAFABUABQAQABUAEwAVABYAAwAVABAAAwAQAAQAFQAXABYAEwAWABcAFQADABcAGAAUABMAGAATABcAGAAPABQAAwAYABcAGAAZAA8AAwAZABgADwAZABoAAwAaABkAAAADAAQADwAaABsAAwAbABoAGwADAAAADwAbAA4ADgAbAAAABwAJABEACQAKABEABwAIAAkAEgAMAAgAEgALAAwADAALAA0A"),
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"lods": [0.7015672, PackedByteArray("DgABAAIAAgAPAA4ADwAAAA4ADwACAAUABQACAAYADwADAAAADwAFAAMAAAADAAQABQAQAAMAAwAQAAQABwAJABEACQAKABEABwAIAAkAEgAMAAgAEgALAAwADAALAA0A"), 1.0523508, PackedByteArray("AAABAAIAAgADAAAAAAADAAQAAwAFAAQAAgAFAAMABQACAAYABwAIAAkACQAKAAcACwAMAAgADAALAA0A")],
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"material": ExtResource("1_ndtte"),
|
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"name": "Material",
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"primitive": 3,
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"uv_scale": Vector4(0, 0, 0, 0),
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"vertex_count": 28,
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"vertex_data": PackedByteArray("ISdgPwiTGr5SJQ8/2gkwu8CYTT/gi28+sCxlsxiS6j7A4Qc98AUBM/xJ5b6uUCq/eNEDMyj6Ir78ywo/yAYav7B/QD78Mbg+vgkwO8CYTT/Yi28+ISdgPwiTGr5SJQ8/eNEDMyj6Ir78ywo/WD6TuiCyRz5Agb0+2gkwu8CYTT/gi28+yAYav7B/QD78Mbg+fD2TOiCyRz5Agb0+vgkwO8CYTT/Yi28+xwYaP8B/QD4AMrg+SncBP4DqSTxQA5a+ICdgvwiTGr5SJQ8/xwYaP8B/QD4AMrg+ICdgvwiTGr5SJQ8/S3cBv4DqSTxQA5a+YCOHsjjmwD44ErK+tQk6v8iij7748Gs+tQk6v9jYvr4gu3C+dGqQvpCL5b52Ryq/wPeaMfAN9b2evC6/dmqQPoiL5b5mRyq/tQk6P9TYvr4Au3C+tQk6P8iij7748Gs+gMYlbv///z8Gvsu9////P4G2//////+/YbYAAP///7//f0FY////PwJSkLb///8/+EHLvf///z+AxiVu////P/9/QVj///8/wIBjov///z8Gvsu9////PwJSkLb///8/Pn9jov///z/4Qcu9////P/ytkLb///8/hth3zP///79+OSVu////P/ytkLb///8/fjklbv///z94J3fM////v6i0//////+/SyvGTf///79lK7xC////v6AuBx3///+/MNv//////79e0Qcd////v5nUvEL///+/s9TGTf///78=")
|
||||
}]
|
||||
blend_shape_mode = 0
|
||||
shadow_mesh = SubResource("ArrayMesh_ndtte")
|
||||
@@ -0,0 +1,29 @@
|
||||
[gd_resource type="ShaderMaterial" format=3 uid="uid://b48t0vv053qrt"]
|
||||
|
||||
[ext_resource type="Shader" uid="uid://gjx57s1ye44t" path="res://entities/alien/assets/shader/vat.gdshader" id="1_nk817"]
|
||||
[ext_resource type="Texture2D" uid="uid://cmyt23s5n76ak" path="res://entities/alien/assets/textures/alien_base_color.png" id="2_a2hb3"]
|
||||
[ext_resource type="Texture2D" uid="uid://4peb6wokfoyu" path="res://entities/alien/assets/textures/alien_normal.png" id="3_7iaoq"]
|
||||
[ext_resource type="Texture2D" uid="uid://cbjj8cusm385o" path="res://entities/alien/assets/vat/attacking_alien_vat/Alien_vat.exr" id="4_nk817"]
|
||||
|
||||
[resource]
|
||||
render_priority = 0
|
||||
shader = ExtResource("1_nk817")
|
||||
shader_parameter/vertex_animation_texture = ExtResource("4_nk817")
|
||||
shader_parameter/min_bounds = Vector3(-0.2, -0.8, -0.4)
|
||||
shader_parameter/max_bounds = Vector3(1, 2.2, 4.9)
|
||||
shader_parameter/autoplay = true
|
||||
shader_parameter/autoplay_speed = 30.0
|
||||
shader_parameter/frame = 12.0
|
||||
shader_parameter/use_uv_1 = false
|
||||
shader_parameter/cull_mode = 0
|
||||
shader_parameter/albedo_map = ExtResource("2_a2hb3")
|
||||
shader_parameter/albedo_tint = Color(1, 1, 1, 1)
|
||||
shader_parameter/occlusion_channel = Color(1, 0, 0, 1)
|
||||
shader_parameter/occlusion = 1.0
|
||||
shader_parameter/roughness_channel = Color(0, 1, 0, 1)
|
||||
shader_parameter/roughness = 1.0
|
||||
shader_parameter/metallic_channel = Color(0, 0, 1, 1)
|
||||
shader_parameter/metallic = 1.0
|
||||
shader_parameter/specular = 0.5
|
||||
shader_parameter/normal_map = ExtResource("3_7iaoq")
|
||||
shader_parameter/normal_map_scale = 1.0
|
||||
@@ -0,0 +1,29 @@
|
||||
[gd_resource type="ShaderMaterial" format=3 uid="uid://b7o0pgg1fweqq"]
|
||||
|
||||
[ext_resource type="Shader" uid="uid://gjx57s1ye44t" path="res://entities/alien/assets/shader/vat.gdshader" id="1_ig0tm"]
|
||||
[ext_resource type="Texture2D" uid="uid://cmyt23s5n76ak" path="res://entities/alien/assets/textures/alien_base_color.png" id="2_cxjnj"]
|
||||
[ext_resource type="Texture2D" uid="uid://4peb6wokfoyu" path="res://entities/alien/assets/textures/alien_normal.png" id="3_1leus"]
|
||||
[ext_resource type="Texture2D" uid="uid://cxy6bh1jymqsk" path="res://entities/alien/assets/vat/running_alien_vat/Alien_vat.exr" id="3_ig0tm"]
|
||||
|
||||
[resource]
|
||||
render_priority = 0
|
||||
shader = ExtResource("1_ig0tm")
|
||||
shader_parameter/vertex_animation_texture = ExtResource("3_ig0tm")
|
||||
shader_parameter/min_bounds = Vector3(-0.2, -2, -0.9)
|
||||
shader_parameter/max_bounds = Vector3(0.1, 3.4, 1.1)
|
||||
shader_parameter/autoplay = true
|
||||
shader_parameter/autoplay_speed = 30.0
|
||||
shader_parameter/frame = 12.0
|
||||
shader_parameter/use_uv_1 = false
|
||||
shader_parameter/cull_mode = 0
|
||||
shader_parameter/albedo_map = ExtResource("2_cxjnj")
|
||||
shader_parameter/albedo_tint = Color(1, 1, 1, 1)
|
||||
shader_parameter/occlusion_channel = Color(1, 0, 0, 1)
|
||||
shader_parameter/occlusion = 1.0
|
||||
shader_parameter/roughness_channel = Color(0, 1, 0, 1)
|
||||
shader_parameter/roughness = 1.0
|
||||
shader_parameter/metallic_channel = Color(0, 0, 1, 1)
|
||||
shader_parameter/metallic = 1.0
|
||||
shader_parameter/specular = 0.5
|
||||
shader_parameter/normal_map = ExtResource("3_1leus")
|
||||
shader_parameter/normal_map_scale = 1.0
|
||||
@@ -0,0 +1,169 @@
|
||||
// Shader stolen here : https://godotshaders.com/shader/vertex-animation-texture-uses-openvat-output/
|
||||
shader_type spatial;
|
||||
render_mode cull_disabled; // Prevents GPU hardware culling so shader can handle it
|
||||
/*
|
||||
For use with models exported from Blender using the OpenVAT plugin.
|
||||
Expects:
|
||||
Vertex Normals - Packed (Math gets too complex to include a toggle. Making a separate shader recommended if normals are not needed.)
|
||||
Use Single Row - On
|
||||
Export Model - On
|
||||
Model Format - glTF Binary. (Unsure why the otherse do not work)
|
||||
|
||||
Ensure .exr file is set to Lossless compression and MipMaps - Off.
|
||||
*/
|
||||
|
||||
// --- Uniforms ---
|
||||
group_uniforms openVAT_inputs;
|
||||
/** OpenVAT texture exported from Blender plugin. */
|
||||
uniform sampler2D vertex_animation_texture : repeat_disable;
|
||||
/** Min values from the .json file included with OpenVAT exports. */
|
||||
uniform vec3 min_bounds;
|
||||
/** Max values from the .json file included with OpenVAT exports. */
|
||||
uniform vec3 max_bounds;
|
||||
/** Plays animation automatically. Turn off to control manually via keyframes. */
|
||||
uniform bool autoplay = true;
|
||||
/**
|
||||
Autoplay speed in frames per second. Defaults to 30.
|
||||
[b]Blender default is 24. May require adjustment either in Blender or Here to match speed.[b]
|
||||
*/
|
||||
uniform float autoplay_speed = 30.0;
|
||||
/** Frame to display if animating manually. */
|
||||
uniform float frame = 1.0;
|
||||
|
||||
/** Enable this if the asset does not have 2 UV sets. */
|
||||
uniform bool use_uv_1 = false;
|
||||
/** Cull Mode, editable here for flexibility.
|
||||
0: Backface Cull
|
||||
1: Frontface Cull
|
||||
2: Cull disabled (double sided rendering)*/
|
||||
uniform int cull_mode : hint_enum("Back:0", "Front:1", "Disabled:2") = 0;
|
||||
group_uniforms;
|
||||
|
||||
group_uniforms Albedo_map;
|
||||
uniform sampler2D albedo_map : source_color, hint_default_white;
|
||||
uniform vec4 albedo_tint : source_color = vec4(1.0);
|
||||
group_uniforms;
|
||||
|
||||
group_uniforms ORM_inputs;
|
||||
/**
|
||||
[b]ORM texture.[/b] Standardized detail maps for PBR materials. Ignore, remap, or remove as needed.
|
||||
[b]O[/b]cclusion (Ambient)
|
||||
[b]R[/b]oughness
|
||||
[b]M[/b]etallic
|
||||
*/
|
||||
uniform sampler2D orm_map : hint_default_white;
|
||||
/** Select channel used by Occlusion map. R G [b]or[/b] B, combining will have strange results */
|
||||
uniform vec4 occlusion_channel : source_color = vec4(1.0, 0.0, 0.0, 1.0);
|
||||
/** Strength of Occlusion*/
|
||||
uniform float occlusion : hint_range(0.0, 1.0) = 1.0;
|
||||
/** Select channel used by Roughness map. R G [b]or[/b] B, combining will have strange results */
|
||||
uniform vec4 roughness_channel : source_color = vec4(0.0, 1.0, 0.0, 1.0);
|
||||
/** Strength of Roughness*/
|
||||
uniform float roughness : hint_range(0.0, 1.0) = 1.0;
|
||||
/** Select channel used by Metallic map. R G [b]or[/b] B, combining will have strange results */
|
||||
uniform vec4 metallic_channel : source_color = vec4(0.0, 0.0, 1.0, 1.0);
|
||||
/** Strength of Metallic*/
|
||||
uniform float metallic : hint_range(0.0, 1.0) = 1.0;
|
||||
/** Strength of Specular (No Map Included)*/
|
||||
uniform float specular : hint_range(0.0, 1.0) = 0.5;
|
||||
group_uniforms;
|
||||
|
||||
group_uniforms Normal_map;
|
||||
uniform sampler2D normal_map : hint_roughness_normal;
|
||||
uniform float normal_map_scale : hint_range(-10.0, 10.0) = 1.0;
|
||||
|
||||
/** Passed data from INSTANCE_CUSTOM_VARIABLE :
|
||||
x : Unique Id
|
||||
y : Damage effect
|
||||
z : Size
|
||||
**/
|
||||
|
||||
varying flat float unique_id;
|
||||
varying flat float damage_effect;
|
||||
varying flat float size;
|
||||
|
||||
float remapFloat(float value, float input_min, float input_max, float output_min, float output_max){
|
||||
// Code to replicate the remap feature from Visual Shader.
|
||||
float _input_range = input_max - input_min;
|
||||
float _output_range = output_max - output_min;
|
||||
return output_min + _output_range * ((value - input_min) / _input_range);
|
||||
}
|
||||
|
||||
void vertex() {
|
||||
unique_id = INSTANCE_CUSTOM.x;
|
||||
damage_effect = INSTANCE_CUSTOM.y;
|
||||
size = INSTANCE_CUSTOM.z;
|
||||
|
||||
// Animation Timing
|
||||
// ------
|
||||
// Divided by 2. since bottom half of texture is the normal data.
|
||||
// Second argument (0) is MipMap level. These VATs use no mipmaps so always 0.
|
||||
int total_frames = textureSize(vertex_animation_texture, 0).y / 2;
|
||||
// Checks if Autoplaying is checked
|
||||
float play_frame = autoplay ? (TIME * autoplay_speed / size) : frame;
|
||||
|
||||
|
||||
// Loops the current frame counter so it stays between 0 and total_frames - 1
|
||||
float current_frame = mod(play_frame + unique_id, float(total_frames));
|
||||
|
||||
// Compute UV Coordinates
|
||||
// ------
|
||||
// samples pixel from the center, not the edge. Avoid unwanted bleeding into normal data pixels at the end of the loop.
|
||||
float center_pixel = current_frame - 0.5;
|
||||
float vat_y = center_pixel / float(total_frames);
|
||||
vat_y = clamp(vat_y * 0.5, 0.0, 0.5);
|
||||
|
||||
vec2 vat_uv = vec2((use_uv_1 ? UV.x : UV2.x), vat_y);
|
||||
|
||||
// Vertex Position Displacement
|
||||
// ------
|
||||
vec4 vat_pos_raw = texture(vertex_animation_texture, vat_uv);
|
||||
// Must go through some remapping to convert Blender to Godot coordinates
|
||||
vec3 offset_values = vec3(
|
||||
remapFloat(vat_pos_raw.r, 0.0, 1.0, min_bounds.x, max_bounds.x),
|
||||
remapFloat(vat_pos_raw.b, 0.0, 1.0, min_bounds.z, max_bounds.z),
|
||||
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|
||||
nodes/root_script=null
|
||||
mesh_library/use_node_names_as_mesh_names=false
|
||||
array_mesh/deduplicate_surfaces=true
|
||||
nodes/apply_root_scale=true
|
||||
nodes/root_scale=1.0
|
||||
nodes/import_as_skeleton_bones=false
|
||||
nodes/use_name_suffixes=true
|
||||
nodes/use_node_type_suffixes=true
|
||||
meshes/ensure_tangents=true
|
||||
meshes/generate_lods=true
|
||||
meshes/create_shadow_meshes=true
|
||||
meshes/light_baking=1
|
||||
meshes/lightmap_texel_size=0.2
|
||||
meshes/force_disable_compression=false
|
||||
skins/use_named_skins=true
|
||||
animation/import=true
|
||||
animation/fps=30
|
||||
animation/trimming=false
|
||||
animation/remove_immutable_tracks=true
|
||||
animation/import_rest_as_RESET=false
|
||||
import_script/path=""
|
||||
materials/extract=0
|
||||
materials/extract_format=0
|
||||
materials/extract_path=""
|
||||
_subresources={
|
||||
"materials": {
|
||||
"@MATERIAL:0": {
|
||||
"use_external/enabled": true,
|
||||
"use_external/path": "uid://b7o0pgg1fweqq"
|
||||
}
|
||||
},
|
||||
"meshes": {
|
||||
"Alien_Alien_mesh_001": {
|
||||
"generate/lightmap_uv": 0,
|
||||
"generate/lods": 0,
|
||||
"generate/shadow_meshes": 0,
|
||||
"lods/normal_merge_angle": 20.0,
|
||||
"save_to_file/enabled": true,
|
||||
"save_to_file/fallback_path": "res://entities/alien/assets/vat/running_alien_vat/alien_mesh.tres",
|
||||
"save_to_file/path": "uid://cgv8clg8y80on"
|
||||
}
|
||||
}
|
||||
}
|
||||
gltf/naming_version=2
|
||||
gltf/embedded_image_handling=1
|
||||
gltf/texture_map_mode=1
|
||||
Binary file not shown.
@@ -0,0 +1,40 @@
|
||||
[remap]
|
||||
|
||||
importer="texture"
|
||||
type="CompressedTexture2D"
|
||||
uid="uid://cxy6bh1jymqsk"
|
||||
path="res://.godot/imported/Alien_vat.exr-412e4d42f972d99628cc1bff26b09e66.ctex"
|
||||
metadata={
|
||||
"vram_texture": false
|
||||
}
|
||||
|
||||
[deps]
|
||||
|
||||
source_file="res://entities/alien/assets/vat/running_alien_vat/Alien_vat.exr"
|
||||
dest_files=["res://.godot/imported/Alien_vat.exr-412e4d42f972d99628cc1bff26b09e66.ctex"]
|
||||
|
||||
[params]
|
||||
|
||||
compress/mode=0
|
||||
compress/high_quality=false
|
||||
compress/lossy_quality=0.7
|
||||
compress/uastc_level=0
|
||||
compress/rdo_quality_loss=0.0
|
||||
compress/hdr_compression=1
|
||||
compress/normal_map=0
|
||||
compress/channel_pack=0
|
||||
mipmaps/generate=false
|
||||
mipmaps/limit=-1
|
||||
roughness/mode=0
|
||||
roughness/src_normal=""
|
||||
process/channel_remap/red=0
|
||||
process/channel_remap/green=1
|
||||
process/channel_remap/blue=2
|
||||
process/channel_remap/alpha=3
|
||||
process/fix_alpha_border=true
|
||||
process/premult_alpha=false
|
||||
process/normal_map_invert_y=false
|
||||
process/hdr_as_srgb=false
|
||||
process/hdr_clamp_exposure=false
|
||||
process/size_limit=0
|
||||
detect_3d/compress_to=0
|
||||
File diff suppressed because one or more lines are too long
Reference in New Issue
Block a user