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extends Node3D
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class_name Bullet
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const MAX_LIFETIME = 3.
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var damage : float = 10.
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var speed : float = 150.
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var lifetime : float = 0.
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@onready var raycast : RayCast3D = %RayCast3D
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func _process(delta):
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lifetime += delta
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position += transform.basis * Vector3(0,0,-speed) * delta
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if raycast.is_colliding():
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if raycast.get_collider() is Alien:
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raycast.get_collider().hit(damage)
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queue_free()
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if raycast.get_collider() is StaticBody3D:
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queue_free()
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if lifetime > MAX_LIFETIME:
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queue_free()
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