Premier commit
This commit is contained in:
@@ -0,0 +1,49 @@
|
||||
extends Weapon
|
||||
class_name Gatling
|
||||
|
||||
const BULLET_SCENE : PackedScene = preload("res://entities/mecha/weapons/gatling/bullet/bullet.tscn")
|
||||
|
||||
var max_bullet_rate : float = 100.
|
||||
var min_bullet_rate : float = 1.
|
||||
var bullet_dispersion : float = 0.03
|
||||
var bullet_rate := min_bullet_rate
|
||||
var bullet_acc = 0.1
|
||||
var bullet_decc = 1.
|
||||
var time_shooting = 0.
|
||||
|
||||
func process_fire(delta : float, mecha : Mecha, shoot : bool) -> bool:
|
||||
if shoot:
|
||||
bullet_rate = lerp(
|
||||
bullet_rate,
|
||||
max_bullet_rate,
|
||||
min(bullet_acc * delta, 1)
|
||||
)
|
||||
else :
|
||||
bullet_rate = lerp(
|
||||
bullet_rate,
|
||||
min_bullet_rate,
|
||||
min(bullet_decc * delta, 1)
|
||||
)
|
||||
|
||||
time_shooting += delta
|
||||
|
||||
if shoot:
|
||||
for i in range(roundi(bullet_rate * time_shooting)):
|
||||
time_shooting -= 1/bullet_rate
|
||||
shoot_bullet(mecha)
|
||||
else :
|
||||
time_shooting = 0.
|
||||
return shoot
|
||||
|
||||
func shoot_bullet(mecha : Mecha,):
|
||||
var new_bullet : Bullet = BULLET_SCENE.instantiate()
|
||||
new_bullet.rotation.y = mecha.get_target_angle()
|
||||
new_bullet.position = mecha.get_projectile_spwan_point()
|
||||
mecha.add_recoil()
|
||||
add_child(new_bullet)
|
||||
new_bullet.rotation += Vector3(
|
||||
randf_range(-bullet_dispersion, bullet_dispersion),
|
||||
randf_range(-bullet_dispersion, bullet_dispersion),
|
||||
randf_range(-bullet_dispersion, bullet_dispersion)
|
||||
)
|
||||
|
||||
Reference in New Issue
Block a user