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extends Node
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class_name GameGui
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@export var mecha : Mecha
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func _process(_delta):
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%FPSCount.text = "%d fps" % Engine.get_frames_per_second()
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if mecha:
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%HPProgressBar.value = lerp(
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%HPProgressBar.value,
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(mecha.hp / Mecha.MAX_HP) * 100.,
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0.5,
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)
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else:
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printerr("Missing mecha in GameGui")
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func show_lose_gui():
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%LooseAnimationPlayer.play("Appear")
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func _on_retry_button_pressed():
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get_tree().paused = false
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get_tree().reload_current_scene()
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