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2026-09-01 22:41:37 +02:00
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@tool
extends Node
const SIZE : float = 600.
@onready var dome : Dome = %Dome
@onready var hex_map : HexMap = %HexMap
@onready var alien_horde_manager : AlienHordeManager = %AlienHordeManager
@onready var game_gui : GameGui = %GameGui
@onready var spawners : Node = %Spawners
@export_tool_button("Init Game", "Callable") var load_map_action = init_game
var wave
func _ready():
init_game()
func init_game():
dome.size = SIZE
hex_map.radius = roundi(SIZE / (HexTile.BASE_TILE_SIZE * 2)) - 1
hex_map.load_map()