extends Node class_name GameGui @export var mecha : Mecha func _process(_delta): %FPSCount.text = "%d fps" % Engine.get_frames_per_second() if mecha: %HPProgressBar.value = lerp( %HPProgressBar.value, (mecha.hp / Mecha.MAX_HP) * 100., 0.5, ) else: printerr("Missing mecha in GameGui") func show_lose_gui(): %LooseAnimationPlayer.play("Appear") func _on_retry_button_pressed(): get_tree().paused = false get_tree().reload_current_scene()