50 lines
1.4 KiB
GDScript
50 lines
1.4 KiB
GDScript
extends Weapon
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class_name Gatling
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const BULLET_SCENE : PackedScene = preload("res://entities/mecha/weapons/gatling/bullet/bullet.tscn")
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var max_bullet_rate : float = 100.
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var min_bullet_rate : float = 1.
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var bullet_dispersion : float = 0.03
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var bullet_rate := min_bullet_rate
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var bullet_acc = 0.1
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var bullet_decc = 1.
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var time_shooting = 0.
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func process_fire(delta : float, mecha : Mecha, shoot : bool) -> bool:
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if shoot:
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bullet_rate = lerp(
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bullet_rate,
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max_bullet_rate,
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min(bullet_acc * delta, 1)
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)
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else :
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bullet_rate = lerp(
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bullet_rate,
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min_bullet_rate,
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min(bullet_decc * delta, 1)
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)
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time_shooting += delta
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if shoot:
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for i in range(roundi(bullet_rate * time_shooting)):
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time_shooting -= 1/bullet_rate
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shoot_bullet(mecha)
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else :
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time_shooting = 0.
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return shoot
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func shoot_bullet(mecha : Mecha,):
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var new_bullet : Bullet = BULLET_SCENE.instantiate()
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new_bullet.rotation.y = mecha.get_target_angle()
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new_bullet.position = mecha.get_projectile_spwan_point()
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mecha.add_recoil()
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add_child(new_bullet)
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new_bullet.rotation += Vector3(
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randf_range(-bullet_dispersion, bullet_dispersion),
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randf_range(-bullet_dispersion, bullet_dispersion),
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randf_range(-bullet_dispersion, bullet_dispersion)
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)
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