fear (?) Added a is_on_boat function for the player

This commit is contained in:
2025-03-03 23:22:06 +01:00
parent e0fb5dbac0
commit d0ad5f4fe5
11 changed files with 69 additions and 42 deletions

View File

@@ -10,7 +10,8 @@ fill_from = Vector2(1, 0)
fill_to = Vector2(0, 1)
[sub_resource type="SegmentShape2D" id="SegmentShape2D_dliv6"]
b = Vector2(0, 27.7419)
a = Vector2(9.78128e-07, 0.256411)
b = Vector2(9.78128e-07, 33.0769)
[node name="Barrier" type="StaticBody2D"]
@@ -21,6 +22,6 @@ texture = SubResource("GradientTexture2D_eesv4")
[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
position = Vector2(-3.8147e-06, -65)
scale = Vector2(4.65, 4.65)
scale = Vector2(3.9, 3.9)
shape = SubResource("SegmentShape2D_dliv6")
one_way_collision_margin = 66.3
one_way_collision_margin = 51.0

View File

@@ -1,6 +1,6 @@
[gd_scene load_steps=2 format=3 uid="uid://c7todenm3hn4d"]
[ext_resource type="Script" path="res://scripts/boat.gd" id="1_brclq"]
[ext_resource type="Script" uid="uid://bvejqjdvu7eb1" path="res://scripts/boat.gd" id="1_brclq"]
[node name="Boat" type="Node2D"]
position = Vector2(-1, 0)

View File

@@ -1,20 +1,20 @@
[gd_scene load_steps=3 format=3 uid="uid://dy71gkll44btc"]
[gd_scene load_steps=4 format=3 uid="uid://dy71gkll44btc"]
[ext_resource type="Script" path="res://scripts/player.gd" id="1_jlots"]
[ext_resource type="Script" uid="uid://ceijb6ltpgsy1" path="res://scripts/player.gd" id="1_jlots"]
[ext_resource type="Texture2D" uid="uid://s4iiumvei5wc" path="res://assets/triangle.svg" id="2_jjceo"]
[sub_resource type="CircleShape2D" id="CircleShape2D_g2els"]
radius = 6.0
[node name="Player" type="CharacterBody2D"]
motion_mode = 1
script = ExtResource("1_jlots")
[node name="CollisionPolygon2D" type="CollisionPolygon2D" parent="."]
position = Vector2(-14, 2.86102e-06)
rotation = 1.58969
scale = Vector2(0.998311, 1.01563)
polygon = PackedVector2Array(-9.03255, -0.816984, -0.51107, -26.5797, 8.99469, -1.15189)
[node name="Sprite2D2" type="Sprite2D" parent="."]
position = Vector2(0, -9.53674e-07)
position = Vector2(5, 0)
rotation = -1.5708
scale = Vector2(0.230709, 0.642787)
texture = ExtResource("2_jjceo")
[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
shape = SubResource("CircleShape2D_g2els")