Fix (?) Barrier and tile in boat

This commit is contained in:
Lohan 2025-03-02 00:21:57 +01:00
parent bd91fe76b7
commit e0fb5dbac0
5 changed files with 31 additions and 10 deletions

View File

@ -12,4 +12,4 @@ script = ExtResource("1_41a5u")
position = Vector2(-685, -433)
[node name="Boat" parent="." instance=ExtResource("2_qmvsn")]
position = Vector2(-642, -351)
position = Vector2(-738, -357)

7
scenes/boaD346.tmp Normal file
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@ -0,0 +1,7 @@
[gd_scene load_steps=2 format=3 uid="uid://c7todenm3hn4d"]
[ext_resource type="Script" path="res://scripts/boat.gd" id="1_brclq"]
[node name="Boat" type="Node2D"]
position = Vector2(-1, 0)
script = ExtResource("1_brclq")

View File

@ -1,13 +1,7 @@
[gd_scene load_steps=4 format=3 uid="uid://c7todenm3hn4d"]
[gd_scene load_steps=2 format=3 uid="uid://c7todenm3hn4d"]
[ext_resource type="Script" path="res://scripts/boat.gd" id="1_brclq"]
[ext_resource type="PackedScene" uid="uid://bmxg7u37aon0o" path="res://scenes/tile.tscn" id="2_b8wau"]
[ext_resource type="PackedScene" uid="uid://crxp1lat0mj1n" path="res://scenes/barrier.tscn" id="3_mdatr"]
[node name="Boat" type="Node2D"]
position = Vector2(5, -2)
position = Vector2(-1, 0)
script = ExtResource("1_brclq")
[node name="Tile" parent="." instance=ExtResource("2_b8wau")]
[node name="Barrier" parent="." instance=ExtResource("3_mdatr")]

20
scenes/plaC3C8.tmp Normal file
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@ -0,0 +1,20 @@
[gd_scene load_steps=3 format=3 uid="uid://dy71gkll44btc"]
[ext_resource type="Script" path="res://scripts/player.gd" id="1_jlots"]
[ext_resource type="Texture2D" uid="uid://s4iiumvei5wc" path="res://assets/triangle.svg" id="2_jjceo"]
[node name="Player" type="CharacterBody2D"]
motion_mode = 1
script = ExtResource("1_jlots")
[node name="CollisionPolygon2D" type="CollisionPolygon2D" parent="."]
position = Vector2(-14, 2.86102e-06)
rotation = 1.58969
scale = Vector2(0.998311, 1.01563)
polygon = PackedVector2Array(-9.03255, -0.816984, -0.51107, -26.5797, 8.99469, -1.15189)
[node name="Sprite2D2" type="Sprite2D" parent="."]
position = Vector2(0, -9.53674e-07)
rotation = -1.5708
scale = Vector2(0.230709, 0.642787)
texture = ExtResource("2_jjceo")

View File

@ -67,4 +67,4 @@ func spawn_boat_barriers():
func _physics_process(delta):
#Just spinning
rotation += delta/2
rotation += delta/6