seed queue + seed card + distant spawn + reproduction
This commit is contained in:
@@ -6,9 +6,10 @@
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[ext_resource type="Resource" uid="uid://dnahox31xqy6l" path="res://objects/plant_types/peuplier.tres" id="4_tmfl1"]
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[ext_resource type="Resource" uid="uid://b6ufxuqdcgwmx" path="res://objects/plant_types/chene.tres" id="5_j34av"]
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[node name="Planter" type="Node"]
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[node name="Planter" type="Node2D"]
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y_sort_enabled = true
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script = ExtResource("1_l7lry")
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plants = Array[ExtResource("2_7h3ga")]([ExtResource("3_lgbrc"), ExtResource("5_j34av"), ExtResource("4_tmfl1")])
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plants = Array[ExtResource("2_7h3ga")]([ExtResource("3_lgbrc"), ExtResource("4_tmfl1"), ExtResource("5_j34av")])
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[node name="Timer" type="Timer" parent="."]
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wait_time = 0.2
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@@ -1,4 +1,6 @@
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[gd_scene load_steps=4 format=3 uid="uid://iaf4md4cbwqh"]
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[gd_scene load_steps=5 format=3 uid="uid://iaf4md4cbwqh"]
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[ext_resource type="Script" path="res://scripts/gui/seed_card.gd" id="1_ecgsq"]
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[sub_resource type="Gradient" id="Gradient_lissx"]
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offsets = PackedFloat32Array(1)
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@@ -14,6 +16,7 @@ layout_mode = 3
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anchors_preset = 0
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size_flags_horizontal = 8
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size_flags_vertical = 8
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script = ExtResource("1_ecgsq")
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[node name="Card" type="PanelContainer" parent="."]
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layout_mode = 1
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@@ -1,4 +1,6 @@
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[gd_scene load_steps=2 format=3 uid="uid://bm8nlb7kmaa6k"]
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[gd_scene load_steps=3 format=3 uid="uid://bm8nlb7kmaa6k"]
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[ext_resource type="Script" path="res://scripts/gui/seed_queue.gd" id="1_6lrhe"]
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[sub_resource type="NoiseTexture2D" id="NoiseTexture2D_reedq"]
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@@ -9,6 +11,7 @@ anchor_right = 1.0
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anchor_bottom = 1.0
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grow_horizontal = 2
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grow_vertical = 2
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script = ExtResource("1_6lrhe")
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[node name="HBoxContainer" type="HBoxContainer" parent="."]
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layout_mode = 1
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@@ -20,12 +23,6 @@ grow_horizontal = 2
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grow_vertical = 0
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theme_override_constants/separation = 10
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[node name="NextSeed" type="TextureRect" parent="HBoxContainer"]
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custom_minimum_size = Vector2(80, 80)
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layout_mode = 2
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texture = SubResource("NoiseTexture2D_reedq")
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expand_mode = 2
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[node name="Queue" type="HBoxContainer" parent="HBoxContainer"]
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layout_mode = 2
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theme_override_constants/separation = 10
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@@ -70,3 +67,9 @@ size_flags_horizontal = 4
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size_flags_vertical = 8
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texture = SubResource("NoiseTexture2D_reedq")
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expand_mode = 2
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[node name="NextSeed" type="TextureRect" parent="HBoxContainer"]
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custom_minimum_size = Vector2(80, 80)
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layout_mode = 2
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texture = SubResource("NoiseTexture2D_reedq")
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expand_mode = 2
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@@ -1,4 +1,6 @@
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[gd_scene load_steps=3 format=3 uid="uid://x4kv2y5f52cm"]
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[gd_scene load_steps=6 format=3 uid="uid://x4kv2y5f52cm"]
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[ext_resource type="Texture2D" uid="uid://b3kjaw1hajc6s" path="res://assets/grille_seeds.png" id="1_n5onq"]
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[sub_resource type="GDScript" id="GDScript_x3g5o"]
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script/source = "class_name Plant
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@@ -11,24 +13,31 @@ signal grown
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signal died
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@onready var growing_timer: Timer = $Growing
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@onready var sprite_node: AnimatedSprite2D = $AnimatedSprite2D
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@onready var need_checker: Timer = $NeedChecker
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@onready var sapling_count_down: Timer = $SaplingCountDown
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@onready var reproduction: Timer = $Reproduction
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@onready var sprite_node: AnimatedSprite2D = $AnimatedSprite2D
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const NEEDCHECKPERIOD := 1.0
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const NEED_CHECK_PERIOD := 0.5
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const SAPLING_LIFETIME_MULT := 2.0 # this multiplies the time to grow to tell the time it can stay as a sapling
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const OFFSET_REPRODUCTION_PERCT_DIST := 0.5
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var parameter: PlantType
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var state := PlantState.SAPLING
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var sapling_time_left: float
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var can_grow := true
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func init(plant_parameter: PlantType):
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parameter = plant_parameter
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sapling_count_down.start(SAPLING_LIFETIME_MULT * parameter.growing_time)
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sprite_node.sprite_frames = parameter.sprite_frames
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need_checker.start(NEEDCHECKPERIOD)
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need_checker.start(NEED_CHECK_PERIOD)
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func _on_need_checker_timeout() -> void:
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can_grow = check_terrain_viability()
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growing_timer.paused = not can_grow
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growing_timer.paused = not can_grow and state == PlantState.SAPLING
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reproduction.paused = not can_grow
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func check_terrain_viability() -> bool:
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var water := GameTerrain.get_stat(position, GameTerrain.Stats.WATER)
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@@ -41,20 +50,26 @@ func check_terrain_viability() -> bool:
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var presence := GameTerrain.get_stat(position, GameTerrain.Stats.PRESENCE)
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presence += GameTerrain.LEVELS_NUMBER / 2
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if presence < parameter.presence_need[0] or parameter.presence_need[1]:
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if presence < parameter.presence_need[0] or presence > parameter.presence_need[1]:
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return false
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return true
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func _on_growing_timeout() -> void:
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if state == PlantState.SAPLING:
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can_grow = check_terrain_viability()
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if not can_grow:
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growing_timer.start()
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return
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match state:
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PlantState.SAPLING:
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grow()
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PlantState.GROWN:
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die()
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PlantState.DEAD:
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push_error(\"Already dead\")
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remove()
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func plant(new_position: Vector2):
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@@ -69,6 +84,7 @@ func grow():
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push_error(\"Tried to grow \" + parameter.type + \", but was not at sapling state\")
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return
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state = PlantState.GROWN
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sapling_count_down.stop()
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growing_timer.start(parameter.dying_time)
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GameTerrain.modify_zone(position,
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parameter.distance_prod,
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@@ -82,25 +98,87 @@ func grow():
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parameter.distance_prod,
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GameTerrain.Stats.PRESENCE,
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parameter.presence_prod)
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reproduction.start(parameter.dying_time / (parameter.offspring_per_lifetime + 1) + 0.1)
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grown.emit()
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sprite_node.play(\"GROWN\")
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func die():
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state = PlantState.DEAD
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# remove alive prod and add dead prod
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GameTerrain.modify_zone(position,
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parameter.distance_prod,
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GameTerrain.Stats.WATER,
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-parameter.water_prod + parameter.dead_water_prod)
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GameTerrain.modify_zone(position,
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parameter.distance_prod,
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GameTerrain.Stats.FERTILITY,
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-parameter.fertility_prod + parameter.dead_fertility_prod)
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GameTerrain.modify_zone(position,
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parameter.distance_prod,
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GameTerrain.Stats.PRESENCE,
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-parameter.presence_prod)
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growing_timer.start(parameter.dead_time)
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died.emit()
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sprite_node.play(\"DEAD\")
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func remove(was_dead: bool = true):
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if was_dead:
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GameTerrain.modify_zone(position,
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parameter.distance_prod,
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GameTerrain.Stats.WATER,
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-parameter.dead_water_prod)
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GameTerrain.modify_zone(position,
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parameter.distance_prod,
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GameTerrain.Stats.FERTILITY,
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-parameter.dead_fertility_prod)
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queue_free()
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func _on_sapling_count_down_timeout() -> void:
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remove(false)
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func _on_reproduction_timeout() -> void:
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var min_dist := parameter.distance_prod - parameter.distance_prod * OFFSET_REPRODUCTION_PERCT_DIST
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var max_dist := parameter.distance_prod + parameter.distance_prod * OFFSET_REPRODUCTION_PERCT_DIST
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var plant_pos = position + (Vector2.RIGHT * randf_range(min_dist, max_dist)).rotated(randf_range(0, PI))
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var space := get_world_2d().direct_space_state
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var parameters = PhysicsPointQueryParameters2D.new()
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parameters.position = plant_pos
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parameters.collide_with_areas = true
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parameters.collide_with_bodies = false
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var result := space.intersect_point(parameters, 1)
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if result.size() > 0:
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return
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var offspring = self.duplicate()
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self.get_parent().add_child(offspring)
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offspring.init(parameter)
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offspring.plant(plant_pos)
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"
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[sub_resource type="AtlasTexture" id="AtlasTexture_5did5"]
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atlas = ExtResource("1_n5onq")
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region = Rect2(810, 540, 270, 270)
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[sub_resource type="SpriteFrames" id="SpriteFrames_667un"]
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animations = [{
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"frames": [],
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"frames": [{
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"duration": 1.0,
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"texture": SubResource("AtlasTexture_5did5")
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}],
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"loop": true,
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"name": &"SEED",
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"speed": 5.0
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}]
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[sub_resource type="CircleShape2D" id="CircleShape2D_jksuk"]
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radius = 36.0
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[node name="Plant" type="Node2D"]
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script = SubResource("GDScript_x3g5o")
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@@ -109,10 +187,23 @@ one_shot = true
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[node name="NeedChecker" type="Timer" parent="."]
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[node name="SaplingCountDown" type="Timer" parent="."]
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one_shot = true
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[node name="Reproduction" type="Timer" parent="."]
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[node name="AnimatedSprite2D" type="AnimatedSprite2D" parent="."]
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scale = Vector2(0.2, 0.2)
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sprite_frames = SubResource("SpriteFrames_667un")
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animation = &"SEED"
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offset = Vector2(0, -250)
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[node name="Area2D" type="Area2D" parent="."]
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[node name="CollisionShape2D" type="CollisionShape2D" parent="Area2D"]
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shape = SubResource("CircleShape2D_jksuk")
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[connection signal="timeout" from="Growing" to="." method="_on_growing_timeout"]
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[connection signal="timeout" from="NeedChecker" to="." method="_on_need_checker_timeout"]
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[connection signal="timeout" from="SaplingCountDown" to="." method="_on_sapling_count_down_timeout"]
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[connection signal="timeout" from="Reproduction" to="." method="_on_reproduction_timeout"]
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@@ -1,8 +1,13 @@
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[gd_resource type="Resource" script_class="PlantType" load_steps=7 format=3 uid="uid://bgi2lo7kb3d2v"]
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[gd_resource type="Resource" script_class="PlantType" load_steps=9 format=3 uid="uid://bgi2lo7kb3d2v"]
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[ext_resource type="Script" path="res://scripts/plant_type.gd" id="1_i8xe4"]
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[ext_resource type="Texture2D" uid="uid://b3kjaw1hajc6s" path="res://assets/grille_seeds.png" id="2_4rpny"]
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[ext_resource type="Texture2D" uid="uid://r1bq2tgt1yxf" path="res://assets/gamejam_plantes_props1.png" id="2_gaemm"]
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[sub_resource type="AtlasTexture" id="AtlasTexture_1lwna"]
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atlas = ExtResource("2_4rpny")
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region = Rect2(0, 0, 270, 270)
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[sub_resource type="AtlasTexture" id="AtlasTexture_fxqnu"]
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atlas = ExtResource("2_gaemm")
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region = Rect2(1920, 1620, 320, 540)
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@@ -45,15 +50,18 @@ animations = [{
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[resource]
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script = ExtResource("1_i8xe4")
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type = "Chardon"
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seed_sprite = SubResource("AtlasTexture_1lwna")
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sprite_frames = SubResource("SpriteFrames_fxtnk")
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growing_time = 0.5
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dying_time = 10.0
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water_need = [0, 0]
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fertility_need = [0, 0]
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presence_need = [0, 0]
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water_prod = 1
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fertility_prod = -1
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presence_prod = 1
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growing_time = 1.0
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offspring_per_lifetime = 1
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dying_time = 30.0
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dead_time = 10.0
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water_need = [-5, 5]
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fertility_need = [-5, 5]
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presence_need = [0, 5]
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water_prod = 2
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fertility_prod = 0
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presence_prod = 2
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dead_water_prod = 0
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dead_fertility_prod = 1
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distance_prod = 50
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distance_prod = 150
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@@ -1,7 +1,12 @@
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[gd_resource type="Resource" script_class="PlantType" load_steps=7 format=3 uid="uid://b6ufxuqdcgwmx"]
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[gd_resource type="Resource" script_class="PlantType" load_steps=9 format=3 uid="uid://b6ufxuqdcgwmx"]
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[ext_resource type="Script" path="res://scripts/plant_type.gd" id="1_meppe"]
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[ext_resource type="Texture2D" uid="uid://r1bq2tgt1yxf" path="res://assets/gamejam_plantes_props1.png" id="2_jkmk8"]
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[ext_resource type="Texture2D" uid="uid://b3kjaw1hajc6s" path="res://assets/grille_seeds.png" id="2_m81be"]
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[sub_resource type="AtlasTexture" id="AtlasTexture_bqj8q"]
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atlas = ExtResource("2_m81be")
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region = Rect2(270, 0, 270, 270)
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[sub_resource type="AtlasTexture" id="AtlasTexture_vmgwa"]
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atlas = ExtResource("2_jkmk8")
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@@ -45,15 +50,18 @@ animations = [{
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[resource]
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script = ExtResource("1_meppe")
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type = "Chene"
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seed_sprite = SubResource("AtlasTexture_bqj8q")
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sprite_frames = SubResource("SpriteFrames_shufc")
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growing_time = 50.0
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growing_time = 20.0
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offspring_per_lifetime = 3
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dying_time = 100.0
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water_need = [0, 0]
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fertility_need = [0, 0]
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presence_need = [0, 0]
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water_prod = 1
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fertility_prod = 2
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presence_prod = 1
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dead_time = 200.0
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water_need = [1, 5]
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fertility_need = [1, 5]
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presence_need = [3, 7]
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water_prod = 3
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fertility_prod = 0
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presence_prod = 5
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dead_water_prod = 0
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dead_fertility_prod = 1
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distance_prod = 50
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dead_fertility_prod = 5
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distance_prod = 400
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@@ -1,7 +1,12 @@
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[gd_resource type="Resource" script_class="PlantType" load_steps=7 format=3 uid="uid://dnahox31xqy6l"]
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[gd_resource type="Resource" script_class="PlantType" load_steps=9 format=3 uid="uid://dnahox31xqy6l"]
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[ext_resource type="Script" path="res://scripts/plant_type.gd" id="1_mhtmv"]
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[ext_resource type="Texture2D" uid="uid://r1bq2tgt1yxf" path="res://assets/gamejam_plantes_props1.png" id="2_gcjog"]
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[ext_resource type="Texture2D" uid="uid://b3kjaw1hajc6s" path="res://assets/grille_seeds.png" id="2_od2qm"]
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[sub_resource type="AtlasTexture" id="AtlasTexture_dkacp"]
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atlas = ExtResource("2_od2qm")
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region = Rect2(540, 0, 270, 270)
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[sub_resource type="AtlasTexture" id="AtlasTexture_ncq3n"]
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atlas = ExtResource("2_gcjog")
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@@ -44,16 +49,19 @@ animations = [{
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[resource]
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script = ExtResource("1_mhtmv")
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type = "Peuplier"
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type = "Buisson"
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seed_sprite = SubResource("AtlasTexture_dkacp")
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sprite_frames = SubResource("SpriteFrames_d15np")
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growing_time = 2.0
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dying_time = 2.0
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water_need = [0, 0]
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fertility_need = [0, 0]
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presence_need = [0, 0]
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water_prod = 2
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offspring_per_lifetime = 1
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dying_time = 45.0
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dead_time = 15.0
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water_need = [1, 5]
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fertility_need = [-5, 5]
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presence_need = [1, 10]
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water_prod = 0
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fertility_prod = 2
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presence_prod = 1
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presence_prod = 3
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dead_water_prod = 0
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dead_fertility_prod = 1
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distance_prod = 25.0
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distance_prod = 250
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Block a user