Minor improvements
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@@ -15,11 +15,11 @@ func set_area(need : Array):
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zone_grad.set_color(0, Color.BLACK)
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zone_grad.set_color(1, Color.BLACK)
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var min = (float(need[0]) + GameTerrain.LEVELS_NUMBER/2)/GameTerrain.LEVELS_NUMBER
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var max = (float(need[1]) + GameTerrain.LEVELS_NUMBER/2)/GameTerrain.LEVELS_NUMBER
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var min_value = (float(need[0]) + float(GameTerrain.LEVELS_NUMBER)/2)/GameTerrain.LEVELS_NUMBER
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var max_value = (float(need[1]) + float(GameTerrain.LEVELS_NUMBER)/2)/GameTerrain.LEVELS_NUMBER
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zone_grad.add_point(min, Color(0,0,0,0))
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zone_grad.add_point(max, Color.BLACK)
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zone_grad.add_point(min_value, Color(0,0,0,0))
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zone_grad.add_point(max_value, Color.BLACK)
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var texture := GradientTexture1D.new()
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