develop pland card

This commit is contained in:
Zacharie Guet 2024-09-01 12:12:40 +02:00
parent 48158a1928
commit 0d37e456cb
16 changed files with 718 additions and 45 deletions

6
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theme_override_font_sizes/font_size = 20
text = "1"
[node name="PopulationSupply" type="HBoxContainer" parent="Card/MarginContainer/VBoxContainer"]
layout_mode = 2
theme_override_constants/separation = 10
alignment = 1
[node name="TextureRect" type="TextureRect" parent="Card/MarginContainer/VBoxContainer/PopulationSupply"]
layout_mode = 2
texture = ExtResource("8_i3l01")
[node name="Label" type="Label" parent="Card/MarginContainer/VBoxContainer/PopulationSupply"]
layout_mode = 2
theme = ExtResource("2_n5opx")
text = "Population"
[node name="Supply" type="Label" parent="Card/MarginContainer/VBoxContainer/PopulationSupply"]
layout_mode = 2
theme = ExtResource("2_n5opx")
theme_override_font_sizes/font_size = 20
text = "1"

View File

@ -23,29 +23,19 @@ grow_horizontal = 2
grow_vertical = 0
theme_override_constants/separation = 10
[node name="NextSeed" type="TextureRect" parent="HBoxContainer"]
custom_minimum_size = Vector2(100, 100)
layout_mode = 2
texture = SubResource("NoiseTexture2D_reedq")
expand_mode = 2
[node name="Queue" type="HBoxContainer" parent="HBoxContainer"]
layout_mode = 2
theme_override_constants/separation = 10
alignment = 2
[node name="Seed1" type="TextureRect" parent="HBoxContainer/Queue"]
custom_minimum_size = Vector2(40, 40)
layout_mode = 2
size_flags_horizontal = 4
size_flags_vertical = 8
texture = SubResource("NoiseTexture2D_reedq")
expand_mode = 2
[node name="Seed2" type="TextureRect" parent="HBoxContainer/Queue"]
custom_minimum_size = Vector2(40, 40)
layout_mode = 2
size_flags_horizontal = 4
size_flags_vertical = 8
texture = SubResource("NoiseTexture2D_reedq")
expand_mode = 2
[node name="Seed3" type="TextureRect" parent="HBoxContainer/Queue"]
custom_minimum_size = Vector2(40, 40)
[node name="Seed5" type="TextureRect" parent="HBoxContainer/Queue"]
custom_minimum_size = Vector2(50, 50)
layout_mode = 2
size_flags_horizontal = 4
size_flags_vertical = 8
@ -53,23 +43,33 @@ texture = SubResource("NoiseTexture2D_reedq")
expand_mode = 2
[node name="Seed4" type="TextureRect" parent="HBoxContainer/Queue"]
custom_minimum_size = Vector2(40, 40)
custom_minimum_size = Vector2(50, 50)
layout_mode = 2
size_flags_horizontal = 4
size_flags_vertical = 8
texture = SubResource("NoiseTexture2D_reedq")
expand_mode = 2
[node name="Seed5" type="TextureRect" parent="HBoxContainer/Queue"]
custom_minimum_size = Vector2(40, 40)
[node name="Seed3" type="TextureRect" parent="HBoxContainer/Queue"]
custom_minimum_size = Vector2(50, 50)
layout_mode = 2
size_flags_horizontal = 4
size_flags_vertical = 8
texture = SubResource("NoiseTexture2D_reedq")
expand_mode = 2
[node name="NextSeed" type="TextureRect" parent="HBoxContainer"]
custom_minimum_size = Vector2(80, 80)
[node name="Seed2" type="TextureRect" parent="HBoxContainer/Queue"]
custom_minimum_size = Vector2(50, 50)
layout_mode = 2
size_flags_horizontal = 4
size_flags_vertical = 8
texture = SubResource("NoiseTexture2D_reedq")
expand_mode = 2
[node name="Seed1" type="TextureRect" parent="HBoxContainer/Queue"]
custom_minimum_size = Vector2(50, 50)
layout_mode = 2
size_flags_horizontal = 4
size_flags_vertical = 8
texture = SubResource("NoiseTexture2D_reedq")
expand_mode = 2

View File

@ -0,0 +1,27 @@
[gd_scene load_steps=5 format=3 uid="uid://qjwtbyq2c87m"]
[ext_resource type="Script" path="res://scripts/gui/stats_area.gd" id="1_il8so"]
[ext_resource type="Texture2D" uid="uid://be2uusaqcpcpd" path="res://assets/gradients/Fertility.tres" id="1_qy7fg"]
[sub_resource type="Gradient" id="Gradient_8q55d"]
interpolation_mode = 1
offsets = PackedFloat32Array(0, 0.319527, 0.718935)
colors = PackedColorArray(0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 1)
[sub_resource type="GradientTexture1D" id="GradientTexture1D_tb5qg"]
gradient = SubResource("Gradient_8q55d")
[node name="StatsArea" type="CenterContainer"]
script = ExtResource("1_il8so")
[node name="Gradient" type="TextureRect" parent="."]
custom_minimum_size = Vector2(100, 10)
layout_mode = 2
texture = ExtResource("1_qy7fg")
expand_mode = 2
[node name="Zone" type="TextureRect" parent="."]
custom_minimum_size = Vector2(100, 10)
layout_mode = 2
texture = SubResource("GradientTexture1D_tb5qg")
expand_mode = 2

View File

@ -2,8 +2,15 @@ extends Control
@onready var nom: Label = $Card/MarginContainer/VBoxContainer/Nom
@onready var image: TextureRect = $Card/MarginContainer/VBoxContainer/Image
@onready var besoins: Label = $Card/MarginContainer/VBoxContainer/Besoins
@onready var apports: Label = $Card/MarginContainer/VBoxContainer/Apports
@onready var waterNeeds : StatsArea = $Card/MarginContainer/VBoxContainer/WaterNeeds/StatsArea
@onready var fertilityNeeds : StatsArea = $Card/MarginContainer/VBoxContainer/FertilityNeeds/StatsArea
@onready var populationNeeds : StatsArea = $Card/MarginContainer/VBoxContainer/Population/StatsArea
@onready var waterSupply : Label = $Card/MarginContainer/VBoxContainer/WaterSupply/Supply
@onready var fertilitySupply : Label = $Card/MarginContainer/VBoxContainer/FertilitySupply/Supply
@onready var populationSupply : Label = $Card/MarginContainer/VBoxContainer/PopulationSupply/Supply
var planter: Planter
@ -11,5 +18,14 @@ func update_card():
var next_seed_param := planter.get_plant_from_queue()
nom.text = next_seed_param.type
image.texture = next_seed_param.sprite_frames.get_frame_texture("GROWN", 0)
besoins.text = "w: [" + str(next_seed_param.water_need[0]) + ", " + str(next_seed_param.water_need[1]) + "]\nf: [" + str(next_seed_param.fertility_need[0]) + ", " + str(next_seed_param.fertility_need[1]) + "]"
apports.text = "w: " + str(next_seed_param.water_prod) + "\nf: " + str(next_seed_param.fertility_prod)
waterNeeds.set_area(next_seed_param.water_need)
fertilityNeeds.set_area(next_seed_param.fertility_need)
var real_presence_need = next_seed_param.presence_need.map(
func(value): return value - GameTerrain.LEVELS_NUMBER/2
)
populationNeeds.set_area(real_presence_need)
waterSupply.text = str(next_seed_param.water_prod)
fertilitySupply.text = str(next_seed_param.fertility_prod)
populationSupply.text = str(next_seed_param.presence_prod)

View File

@ -1,7 +1,14 @@
extends Control
@onready var next_seed: TextureRect = $HBoxContainer/NextSeed
@onready var queue: HBoxContainer = $HBoxContainer/Queue
@onready var queue_image := [
$HBoxContainer/Queue/Seed1,
$HBoxContainer/Queue/Seed2,
$HBoxContainer/Queue/Seed3,
$HBoxContainer/Queue/Seed4,
$HBoxContainer/Queue/Seed5,
]
var planter: Planter
@ -9,7 +16,7 @@ func update_queue():
var next_seed_param := planter.get_plant_from_queue()
next_seed.texture = next_seed_param.seed_sprite
var index := 0
for child in queue.get_children():
for child in queue_image:
var seed_param := planter.get_plant_from_queue(index)
child.texture = seed_param.seed_sprite
index += 1

28
scripts/gui/stats_area.gd Normal file
View File

@ -0,0 +1,28 @@
class_name StatsArea
extends CenterContainer
@export var gradient : GradientTexture1D
# Called when the node enters the scene tree for the first time.
func _ready():
$Gradient.texture = gradient
func set_area(need : Array):
var zone_grad := Gradient.new()
zone_grad.interpolation_mode = Gradient.GRADIENT_INTERPOLATE_CONSTANT
zone_grad.set_color(0, Color.BLACK)
zone_grad.set_color(1, Color.BLACK)
var min = (float(need[0]) + GameTerrain.LEVELS_NUMBER/2)/GameTerrain.LEVELS_NUMBER
var max = (float(need[1]) + GameTerrain.LEVELS_NUMBER/2)/GameTerrain.LEVELS_NUMBER
zone_grad.add_point(min, Color(0,0,0,0))
zone_grad.add_point(max, Color.BLACK)
var texture := GradientTexture1D.new()
texture.gradient = zone_grad
$Zone.texture = texture