plant needs and adds

This commit is contained in:
Victor 2024-08-31 18:18:34 +02:00
parent 5f8052f0a3
commit 7949eb6489
19 changed files with 235 additions and 74 deletions

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@ -1,7 +1,8 @@
[gd_scene load_steps=3 format=3 uid="uid://d3srnfkpx01we"]
[gd_scene load_steps=4 format=3 uid="uid://d3srnfkpx01we"]
[ext_resource type="PackedScene" uid="uid://d3hul8b7hlmj7" path="res://scenes/Map.tscn" id="1_nnb57"]
[ext_resource type="PackedScene" uid="uid://dha8pa1les53a" path="res://scenes/Gui.tscn" id="2_d5c8m"]
[ext_resource type="PackedScene" uid="uid://qpdlnll5pihe" path="res://objects/Planter.tscn" id="3_qx0o7"]
[node name="Game" type="Node2D"]
@ -11,4 +12,6 @@
[node name="Gui" parent="Interface" instance=ExtResource("2_d5c8m")]
[node name="Planter" parent="." instance=ExtResource("3_qx0o7")]
[connection signal="scanner_selected" from="Interface/Gui" to="Map" method="_on_gui_scanner_selected"]

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Width:  |  Height:  |  Size: 2.8 MiB

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@ -0,0 +1,34 @@
[remap]
importer="texture"
type="CompressedTexture2D"
uid="uid://r1bq2tgt1yxf"
path="res://.godot/imported/gamejam_plantes_props1.png-883395961c2967eab2cce52353d847dc.ctex"
metadata={
"vram_texture": false
}
[deps]
source_file="res://assets/gamejam_plantes_props1.png"
dest_files=["res://.godot/imported/gamejam_plantes_props1.png-883395961c2967eab2cce52353d847dc.ctex"]
[params]
compress/mode=0
compress/high_quality=false
compress/lossy_quality=0.7
compress/hdr_compression=1
compress/normal_map=0
compress/channel_pack=0
mipmaps/generate=false
mipmaps/limit=-1
roughness/mode=0
roughness/src_normal=""
process/fix_alpha_border=true
process/premult_alpha=false
process/normal_map_invert_y=false
process/hdr_as_srgb=false
process/hdr_clamp_exposure=false
process/size_limit=0
detect_3d/compress_to=1

15
objects/Planter.tscn Normal file
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@ -0,0 +1,15 @@
[gd_scene load_steps=6 format=3 uid="uid://qpdlnll5pihe"]
[ext_resource type="Script" path="res://scripts/planter.gd" id="1_l7lry"]
[ext_resource type="Script" path="res://scripts/plant_type.gd" id="2_7h3ga"]
[ext_resource type="Resource" uid="uid://bgi2lo7kb3d2v" path="res://objects/plant_types/chardon.tres" id="3_lgbrc"]
[ext_resource type="Resource" uid="uid://dnahox31xqy6l" path="res://objects/plant_types/peuplier.tres" id="4_tmfl1"]
[ext_resource type="Resource" uid="uid://b6ufxuqdcgwmx" path="res://objects/plant_types/chene.tres" id="5_j34av"]
[node name="Planter" type="Node"]
script = ExtResource("1_l7lry")
plants = Array[ExtResource("2_7h3ga")]([ExtResource("3_lgbrc"), ExtResource("4_tmfl1"), ExtResource("5_j34av")])
[node name="Timer" type="Timer" parent="."]
wait_time = 0.2
one_shot = true

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@ -1,6 +1,4 @@
[gd_scene load_steps=4 format=3 uid="uid://c4doyvo3mqgvl"]
[ext_resource type="Texture2D" uid="uid://biekl11dvnhgw" path="res://Victor_carre.jpg" id="1_x6d3i"]
[gd_scene load_steps=3 format=3 uid="uid://x4kv2y5f52cm"]
[sub_resource type="GDScript" id="GDScript_x3g5o"]
script/source = "class_name Plant
@ -14,14 +12,39 @@ signal died
@onready var growing_timer: Timer = $Growing
@onready var sprite_node: AnimatedSprite2D = $AnimatedSprite2D
@onready var need_checker: Timer = $NeedChecker
const NEEDCHECKPERIOD := 1.0
var parameter: PlantType
var state := PlantState.SAPLING
var can_grow := true
func init(plant_parameter: PlantType):
parameter = plant_parameter
sprite_node.sprite_frames = parameter.sprite_frames
need_checker.start(NEEDCHECKPERIOD)
func _on_need_checker_timeout() -> void:
can_grow = check_terrain_viability()
growing_timer.paused = not can_grow
func check_terrain_viability() -> bool:
var water := GameTerrain.get_stat(position, GameTerrain.Stats.WATER)
if water < parameter.water_need[0] or water > parameter.water_need[1]:
return false
var fertility := GameTerrain.get_stat(position, GameTerrain.Stats.FERTILITY)
if fertility < parameter.fertility_need[0] or fertility > parameter.fertility_need[1]:
return false
var presence := GameTerrain.get_stat(position, GameTerrain.Stats.PRESENCE)
presence += GameTerrain.LEVELS_NUMBER / 2
if presence < parameter.presence_need[0] or parameter.presence_need[1]:
return false
return true
func _on_growing_timeout() -> void:
@ -47,6 +70,18 @@ func grow():
return
state = PlantState.GROWN
growing_timer.start(parameter.dying_time)
GameTerrain.modify_zone(position,
parameter.distance_prod,
GameTerrain.Stats.WATER,
parameter.water_prod)
GameTerrain.modify_zone(position,
parameter.distance_prod,
GameTerrain.Stats.FERTILITY,
parameter.fertility_prod)
GameTerrain.modify_zone(position,
parameter.distance_prod,
GameTerrain.Stats.PRESENCE,
parameter.presence_prod)
grown.emit()
sprite_node.play(\"GROWN\")
@ -60,10 +95,7 @@ func die():
[sub_resource type="SpriteFrames" id="SpriteFrames_667un"]
animations = [{
"frames": [{
"duration": 1.0,
"texture": ExtResource("1_x6d3i")
}],
"frames": [],
"loop": true,
"name": &"SEED",
"speed": 5.0
@ -73,10 +105,14 @@ animations = [{
script = SubResource("GDScript_x3g5o")
[node name="Growing" type="Timer" parent="."]
one_shot = true
[node name="NeedChecker" type="Timer" parent="."]
[node name="AnimatedSprite2D" type="AnimatedSprite2D" parent="."]
scale = Vector2(0.0378561, 0.0378561)
scale = Vector2(0.2, 0.2)
sprite_frames = SubResource("SpriteFrames_667un")
animation = &"SEED"
[connection signal="timeout" from="Growing" to="." method="_on_growing_timeout"]
[connection signal="timeout" from="NeedChecker" to="." method="_on_need_checker_timeout"]

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@ -1,26 +1,41 @@
[gd_resource type="Resource" script_class="PlantType" load_steps=4 format=3 uid="uid://bgi2lo7kb3d2v"]
[gd_resource type="Resource" script_class="PlantType" load_steps=7 format=3 uid="uid://bgi2lo7kb3d2v"]
[ext_resource type="Script" path="res://scripts/plant_type.gd" id="1_i8xe4"]
[ext_resource type="Texture2D" uid="uid://b11jyrkhw7ebp" path="res://icon.svg" id="1_t42om"]
[ext_resource type="Texture2D" uid="uid://r1bq2tgt1yxf" path="res://assets/gamejam_plantes_props1.png" id="2_gaemm"]
[sub_resource type="AtlasTexture" id="AtlasTexture_fxqnu"]
atlas = ExtResource("2_gaemm")
region = Rect2(1920, 1620, 320, 540)
[sub_resource type="AtlasTexture" id="AtlasTexture_sjq1e"]
atlas = ExtResource("2_gaemm")
region = Rect2(320, 1080, 320, 540)
[sub_resource type="AtlasTexture" id="AtlasTexture_jsm3j"]
atlas = ExtResource("2_gaemm")
region = Rect2(0, 1080, 320, 540)
[sub_resource type="SpriteFrames" id="SpriteFrames_fxtnk"]
animations = [{
"frames": [{
"duration": 1.0,
"texture": ExtResource("1_t42om")
"texture": SubResource("AtlasTexture_fxqnu")
}],
"loop": true,
"name": &"DEAD",
"speed": 5.0
}, {
"frames": [],
"frames": [{
"duration": 1.0,
"texture": SubResource("AtlasTexture_sjq1e")
}],
"loop": true,
"name": &"GROWN",
"speed": 5.0
}, {
"frames": [{
"duration": 1.0,
"texture": ExtResource("1_t42om")
"texture": SubResource("AtlasTexture_jsm3j")
}],
"loop": true,
"name": &"SAPLING",
@ -33,11 +48,12 @@ type = "Chardon"
sprite_frames = SubResource("SpriteFrames_fxtnk")
growing_time = 0.5
dying_time = 10.0
water_need = 5
soil_need = 0
distance_needed = 0.1
water_prod = 0
soil_prod = 0
water_need = [0, 0]
fertility_need = [0, 0]
presence_need = [0, 0]
water_prod = 1
fertility_prod = -1
presence_prod = 1
dead_water_prod = 0
dead_soil_prod = 1
distance_prod = 0.1
dead_fertility_prod = 1
distance_prod = 50

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@ -1,24 +1,42 @@
[gd_resource type="Resource" script_class="PlantType" load_steps=4 format=3 uid="uid://b6ufxuqdcgwmx"]
[gd_resource type="Resource" script_class="PlantType" load_steps=7 format=3 uid="uid://b6ufxuqdcgwmx"]
[ext_resource type="Script" path="res://scripts/plant_type.gd" id="1_meppe"]
[ext_resource type="Texture2D" uid="uid://b11jyrkhw7ebp" path="res://icon.svg" id="3_14y3x"]
[ext_resource type="Texture2D" uid="uid://r1bq2tgt1yxf" path="res://assets/gamejam_plantes_props1.png" id="2_jkmk8"]
[sub_resource type="AtlasTexture" id="AtlasTexture_vmgwa"]
atlas = ExtResource("2_jkmk8")
region = Rect2(2880, 1080, 320, 540)
[sub_resource type="AtlasTexture" id="AtlasTexture_7r8et"]
atlas = ExtResource("2_jkmk8")
region = Rect2(2880, 540, 320, 540)
[sub_resource type="AtlasTexture" id="AtlasTexture_oy8ng"]
atlas = ExtResource("2_jkmk8")
region = Rect2(3200, 0, 320, 540)
[sub_resource type="SpriteFrames" id="SpriteFrames_shufc"]
animations = [{
"frames": [],
"frames": [{
"duration": 1.0,
"texture": SubResource("AtlasTexture_vmgwa")
}],
"loop": true,
"name": &"DEAD",
"speed": 5.0
}, {
"frames": [{
"duration": 1.0,
"texture": ExtResource("3_14y3x")
"texture": SubResource("AtlasTexture_7r8et")
}],
"loop": true,
"name": &"GROWN",
"speed": 5.0
}, {
"frames": [],
"frames": [{
"duration": 1.0,
"texture": SubResource("AtlasTexture_oy8ng")
}],
"loop": true,
"name": &"SAPLING",
"speed": 5.0
@ -30,11 +48,12 @@ type = "Chene"
sprite_frames = SubResource("SpriteFrames_shufc")
growing_time = 50.0
dying_time = 100.0
water_need = 1
soil_need = 1
distance_needed = 0.1
water_need = [0, 0]
fertility_need = [0, 0]
presence_need = [0, 0]
water_prod = 1
soil_prod = 1
fertility_prod = 2
presence_prod = 1
dead_water_prod = 0
dead_soil_prod = 1
distance_prod = 0.1
dead_fertility_prod = 1
distance_prod = 50.0

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@ -1,23 +1,41 @@
[gd_resource type="Resource" script_class="PlantType" load_steps=4 format=3 uid="uid://dnahox31xqy6l"]
[gd_resource type="Resource" script_class="PlantType" load_steps=7 format=3 uid="uid://dnahox31xqy6l"]
[ext_resource type="Texture2D" uid="uid://b11jyrkhw7ebp" path="res://icon.svg" id="1_b2cb6"]
[ext_resource type="Script" path="res://scripts/plant_type.gd" id="1_mhtmv"]
[ext_resource type="Texture2D" uid="uid://r1bq2tgt1yxf" path="res://assets/gamejam_plantes_props1.png" id="2_gcjog"]
[sub_resource type="AtlasTexture" id="AtlasTexture_ncq3n"]
atlas = ExtResource("2_gcjog")
region = Rect2(0, 540, 320, 540)
[sub_resource type="AtlasTexture" id="AtlasTexture_slfxf"]
atlas = ExtResource("2_gcjog")
region = Rect2(1280, 1080, 320, 540)
[sub_resource type="AtlasTexture" id="AtlasTexture_gsxj4"]
atlas = ExtResource("2_gcjog")
region = Rect2(2240, 0, 320, 540)
[sub_resource type="SpriteFrames" id="SpriteFrames_d15np"]
animations = [{
"frames": [],
"frames": [{
"duration": 1.0,
"texture": SubResource("AtlasTexture_ncq3n")
}],
"loop": true,
"name": &"DEAD",
"speed": 5.0
}, {
"frames": [],
"frames": [{
"duration": 1.0,
"texture": SubResource("AtlasTexture_slfxf")
}],
"loop": true,
"name": &"GROWN",
"speed": 5.0
}, {
"frames": [{
"duration": 1.0,
"texture": ExtResource("1_b2cb6")
"texture": SubResource("AtlasTexture_gsxj4")
}],
"loop": true,
"name": &"SAPLING",
@ -30,11 +48,12 @@ type = "Peuplier"
sprite_frames = SubResource("SpriteFrames_d15np")
growing_time = 2.0
dying_time = 2.0
water_need = 0
soil_need = 0
distance_needed = 0.1
water_prod = 0
soil_prod = 0
water_need = [0, 0]
fertility_need = [0, 0]
presence_need = [0, 0]
water_prod = 2
fertility_prod = 2
presence_prod = 1
dead_water_prod = 0
dead_soil_prod = 1
distance_prod = 0.1
dead_fertility_prod = 1
distance_prod = 25.0

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@ -23,3 +23,11 @@ GameTerrain="*res://scenes/Terrain.tscn"
version_control/plugin_name="GitPlugin"
version_control/autoload_on_startup=true
[input]
plant={
"deadzone": 0.5,
"events": [Object(InputEventMouseButton,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"button_mask":1,"position":Vector2(134, 4),"global_position":Vector2(143, 50),"factor":1.0,"button_index":1,"canceled":false,"pressed":true,"double_click":false,"script":null)
]
}

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@ -12,6 +12,7 @@ anchor_right = 1.0
anchor_bottom = 1.0
grow_horizontal = 2
grow_vertical = 2
mouse_filter = 1
script = ExtResource("1_6gq27")
[node name="MarginContainer" type="MarginContainer" parent="."]
@ -28,9 +29,11 @@ theme_override_constants/margin_bottom = 20
[node name="SeedQueue" parent="MarginContainer" instance=ExtResource("1_lh8u1")]
layout_mode = 2
mouse_filter = 1
[node name="SeedCard" parent="MarginContainer" instance=ExtResource("2_bt3vo")]
layout_mode = 2
mouse_filter = 1
[node name="ScannerModes" parent="MarginContainer" instance=ExtResource("3_bsm7r")]
layout_mode = 2

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@ -1,17 +0,0 @@
class_name Planter
extends Node2D
@export var plants: Array[PlantType]
@onready var plant_scene = preload("res://objects/plant.tscn")
func _input(event: InputEvent) -> void:
if event is InputEventMouseButton and event.pressed:
if event.button_index == MOUSE_BUTTON_LEFT:
var chosen_type: PlantType = plants[randi_range(0, plants.size() - 1)]
var plant = plant_scene.instantiate()
add_child(plant)
plant.init(chosen_type, event.position)
plant.plant(event.position)

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@ -34,21 +34,25 @@ script = ExtResource("1_orxwo")
[node name="Data" type="Sprite2D" parent="."]
visible = false
z_index = 5
centered = false
[node name="Fertility" type="Sprite2D" parent="."]
visible = false
z_index = 5
material = SubResource("ShaderMaterial_05bn7")
centered = false
[node name="Water" type="Sprite2D" parent="."]
visible = false
z_index = 5
material = SubResource("ShaderMaterial_lpu5x")
texture = SubResource("GradientTexture2D_a7oi7")
centered = false
[node name="Presence" type="Sprite2D" parent="."]
visible = false
z_index = 5
material = SubResource("ShaderMaterial_0lkln")
texture = SubResource("GradientTexture2D_a7oi7")
centered = false

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@ -1,6 +1,6 @@
[gd_scene load_steps=6 format=3 uid="uid://bus7qrxwn2ck1"]
[ext_resource type="Script" path="res://scenes/Planter.gd" id="1_l04h8"]
[ext_resource type="Script" path="res://scripts/planter.gd" id="1_l04h8"]
[ext_resource type="Script" path="res://scripts/plant_type.gd" id="2_6g58k"]
[ext_resource type="Resource" uid="uid://bgi2lo7kb3d2v" path="res://objects/plant_types/chardon.tres" id="3_vfbum"]
[ext_resource type="Resource" uid="uid://dnahox31xqy6l" path="res://objects/plant_types/peuplier.tres" id="4_aqqqx"]

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@ -9,13 +9,14 @@ extends Resource
@export var growing_time := 1.0
@export var dying_time := 30.0
@export var water_need := 0
@export var soil_need := 0
@export var distance_needed := 0.1
@export var water_need := [0, 0] # min max
@export var fertility_need := [0, 0] # min max
@export var presence_need := [0, 0] # min max
@export var water_prod := 0
@export var soil_prod := 0
@export var fertility_prod := 0
@export var presence_prod := 1
@export var dead_water_prod := 0
@export var dead_soil_prod := 1
@export var distance_prod := 0.1
@export var dead_fertility_prod := 1
@export var distance_prod := 50

18
scripts/planter.gd Normal file
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@ -0,0 +1,18 @@
class_name Planter
extends Node
@export var plants: Array[PlantType]
@onready var plant_scene = preload("res://objects/Plant.tscn")
@onready var timer: Timer = $Timer
func _unhandled_input(event: InputEvent) -> void:
if Input.is_action_just_pressed("plant") and timer.is_stopped():
var chosen_type: PlantType = plants[randi_range(0, plants.size() - 1)]
var plant = plant_scene.instantiate()
add_child(plant)
plant.init(chosen_type)
plant.plant(event.position)
timer.start()

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@ -1,6 +1,6 @@
extends Node2D
enum Stats {WATER, FERTILITY, TEMPERATURE}
enum Stats {WATER, FERTILITY, PRESENCE}
const TERRAIN_SIZE = Vector2i(300, 300)
const LEVELS_NUMBER : int = 10
@ -19,7 +19,7 @@ var sum := 0.0
signal terrain_updated
func _ready():
setup_texture(Vector3i())
setup_texture(Vector3i(0, 0, -5))
func map_to_pixel(
position : Vector2
@ -74,7 +74,7 @@ func modification_to_levels(
levels.x = modification
Stats.FERTILITY:
levels.y = modification
Stats.TEMPERATURE:
Stats.PRESENCE:
levels.z = modification
return levels
@ -132,7 +132,7 @@ func modify_rect(
func get_stat(
pos: Vector2,
stat : Stats
) :
) -> int:
var pixel_pos = map_to_pixel(pos)
var levels = color_to_levels(image.get_pixelv(pixel_pos))
match stat:
@ -140,8 +140,10 @@ func get_stat(
return levels.x
Stats.FERTILITY:
return levels.y
Stats.TEMPERATURE:
Stats.PRESENCE:
return levels.z
_:
return 0
func setup_texture(
levels : Vector3i