plant needs and adds
This commit was merged in pull request #5.
This commit is contained in:
15
objects/Planter.tscn
Normal file
15
objects/Planter.tscn
Normal file
@@ -0,0 +1,15 @@
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[gd_scene load_steps=6 format=3 uid="uid://qpdlnll5pihe"]
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[ext_resource type="Script" path="res://scripts/planter.gd" id="1_l7lry"]
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[ext_resource type="Script" path="res://scripts/plant_type.gd" id="2_7h3ga"]
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[ext_resource type="Resource" uid="uid://bgi2lo7kb3d2v" path="res://objects/plant_types/chardon.tres" id="3_lgbrc"]
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[ext_resource type="Resource" uid="uid://dnahox31xqy6l" path="res://objects/plant_types/peuplier.tres" id="4_tmfl1"]
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[ext_resource type="Resource" uid="uid://b6ufxuqdcgwmx" path="res://objects/plant_types/chene.tres" id="5_j34av"]
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[node name="Planter" type="Node"]
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script = ExtResource("1_l7lry")
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plants = Array[ExtResource("2_7h3ga")]([ExtResource("3_lgbrc"), ExtResource("4_tmfl1"), ExtResource("5_j34av")])
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[node name="Timer" type="Timer" parent="."]
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wait_time = 0.2
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one_shot = true
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@@ -1,6 +1,4 @@
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[gd_scene load_steps=4 format=3 uid="uid://c4doyvo3mqgvl"]
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[ext_resource type="Texture2D" uid="uid://biekl11dvnhgw" path="res://Victor_carre.jpg" id="1_x6d3i"]
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[gd_scene load_steps=3 format=3 uid="uid://x4kv2y5f52cm"]
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[sub_resource type="GDScript" id="GDScript_x3g5o"]
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script/source = "class_name Plant
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@@ -14,14 +12,39 @@ signal died
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@onready var growing_timer: Timer = $Growing
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@onready var sprite_node: AnimatedSprite2D = $AnimatedSprite2D
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@onready var need_checker: Timer = $NeedChecker
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const NEEDCHECKPERIOD := 1.0
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var parameter: PlantType
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var state := PlantState.SAPLING
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var can_grow := true
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func init(plant_parameter: PlantType):
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parameter = plant_parameter
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sprite_node.sprite_frames = parameter.sprite_frames
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need_checker.start(NEEDCHECKPERIOD)
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func _on_need_checker_timeout() -> void:
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can_grow = check_terrain_viability()
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growing_timer.paused = not can_grow
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func check_terrain_viability() -> bool:
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var water := GameTerrain.get_stat(position, GameTerrain.Stats.WATER)
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if water < parameter.water_need[0] or water > parameter.water_need[1]:
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return false
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var fertility := GameTerrain.get_stat(position, GameTerrain.Stats.FERTILITY)
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if fertility < parameter.fertility_need[0] or fertility > parameter.fertility_need[1]:
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return false
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var presence := GameTerrain.get_stat(position, GameTerrain.Stats.PRESENCE)
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presence += GameTerrain.LEVELS_NUMBER / 2
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if presence < parameter.presence_need[0] or parameter.presence_need[1]:
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return false
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return true
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func _on_growing_timeout() -> void:
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@@ -47,6 +70,18 @@ func grow():
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return
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state = PlantState.GROWN
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growing_timer.start(parameter.dying_time)
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GameTerrain.modify_zone(position,
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parameter.distance_prod,
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GameTerrain.Stats.WATER,
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parameter.water_prod)
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GameTerrain.modify_zone(position,
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parameter.distance_prod,
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GameTerrain.Stats.FERTILITY,
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parameter.fertility_prod)
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GameTerrain.modify_zone(position,
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parameter.distance_prod,
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GameTerrain.Stats.PRESENCE,
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parameter.presence_prod)
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grown.emit()
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sprite_node.play(\"GROWN\")
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@@ -60,10 +95,7 @@ func die():
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[sub_resource type="SpriteFrames" id="SpriteFrames_667un"]
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animations = [{
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"frames": [{
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"duration": 1.0,
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"texture": ExtResource("1_x6d3i")
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}],
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"frames": [],
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"loop": true,
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"name": &"SEED",
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"speed": 5.0
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@@ -73,10 +105,14 @@ animations = [{
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script = SubResource("GDScript_x3g5o")
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[node name="Growing" type="Timer" parent="."]
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one_shot = true
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[node name="NeedChecker" type="Timer" parent="."]
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[node name="AnimatedSprite2D" type="AnimatedSprite2D" parent="."]
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scale = Vector2(0.0378561, 0.0378561)
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scale = Vector2(0.2, 0.2)
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sprite_frames = SubResource("SpriteFrames_667un")
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animation = &"SEED"
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[connection signal="timeout" from="Growing" to="." method="_on_growing_timeout"]
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[connection signal="timeout" from="NeedChecker" to="." method="_on_need_checker_timeout"]
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@@ -1,26 +1,41 @@
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[gd_resource type="Resource" script_class="PlantType" load_steps=4 format=3 uid="uid://bgi2lo7kb3d2v"]
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[gd_resource type="Resource" script_class="PlantType" load_steps=7 format=3 uid="uid://bgi2lo7kb3d2v"]
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[ext_resource type="Script" path="res://scripts/plant_type.gd" id="1_i8xe4"]
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[ext_resource type="Texture2D" uid="uid://b11jyrkhw7ebp" path="res://icon.svg" id="1_t42om"]
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[ext_resource type="Texture2D" uid="uid://r1bq2tgt1yxf" path="res://assets/gamejam_plantes_props1.png" id="2_gaemm"]
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[sub_resource type="AtlasTexture" id="AtlasTexture_fxqnu"]
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atlas = ExtResource("2_gaemm")
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region = Rect2(1920, 1620, 320, 540)
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[sub_resource type="AtlasTexture" id="AtlasTexture_sjq1e"]
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atlas = ExtResource("2_gaemm")
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region = Rect2(320, 1080, 320, 540)
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[sub_resource type="AtlasTexture" id="AtlasTexture_jsm3j"]
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atlas = ExtResource("2_gaemm")
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region = Rect2(0, 1080, 320, 540)
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[sub_resource type="SpriteFrames" id="SpriteFrames_fxtnk"]
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animations = [{
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"frames": [{
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"duration": 1.0,
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"texture": ExtResource("1_t42om")
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"texture": SubResource("AtlasTexture_fxqnu")
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}],
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"loop": true,
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"name": &"DEAD",
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"speed": 5.0
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}, {
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"frames": [],
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"frames": [{
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"duration": 1.0,
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"texture": SubResource("AtlasTexture_sjq1e")
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}],
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"loop": true,
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"name": &"GROWN",
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"speed": 5.0
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}, {
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"frames": [{
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"duration": 1.0,
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"texture": ExtResource("1_t42om")
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"texture": SubResource("AtlasTexture_jsm3j")
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}],
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"loop": true,
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"name": &"SAPLING",
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@@ -33,11 +48,12 @@ type = "Chardon"
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sprite_frames = SubResource("SpriteFrames_fxtnk")
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growing_time = 0.5
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dying_time = 10.0
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water_need = 5
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soil_need = 0
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distance_needed = 0.1
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water_prod = 0
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soil_prod = 0
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water_need = [0, 0]
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fertility_need = [0, 0]
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presence_need = [0, 0]
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water_prod = 1
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fertility_prod = -1
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presence_prod = 1
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dead_water_prod = 0
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dead_soil_prod = 1
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distance_prod = 0.1
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dead_fertility_prod = 1
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distance_prod = 50
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@@ -1,24 +1,42 @@
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[gd_resource type="Resource" script_class="PlantType" load_steps=4 format=3 uid="uid://b6ufxuqdcgwmx"]
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[gd_resource type="Resource" script_class="PlantType" load_steps=7 format=3 uid="uid://b6ufxuqdcgwmx"]
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[ext_resource type="Script" path="res://scripts/plant_type.gd" id="1_meppe"]
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[ext_resource type="Texture2D" uid="uid://b11jyrkhw7ebp" path="res://icon.svg" id="3_14y3x"]
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[ext_resource type="Texture2D" uid="uid://r1bq2tgt1yxf" path="res://assets/gamejam_plantes_props1.png" id="2_jkmk8"]
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[sub_resource type="AtlasTexture" id="AtlasTexture_vmgwa"]
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atlas = ExtResource("2_jkmk8")
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region = Rect2(2880, 1080, 320, 540)
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[sub_resource type="AtlasTexture" id="AtlasTexture_7r8et"]
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atlas = ExtResource("2_jkmk8")
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region = Rect2(2880, 540, 320, 540)
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[sub_resource type="AtlasTexture" id="AtlasTexture_oy8ng"]
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atlas = ExtResource("2_jkmk8")
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region = Rect2(3200, 0, 320, 540)
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[sub_resource type="SpriteFrames" id="SpriteFrames_shufc"]
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animations = [{
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"frames": [],
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"frames": [{
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"duration": 1.0,
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"texture": SubResource("AtlasTexture_vmgwa")
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}],
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"loop": true,
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"name": &"DEAD",
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"speed": 5.0
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}, {
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"frames": [{
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"duration": 1.0,
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"texture": ExtResource("3_14y3x")
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"texture": SubResource("AtlasTexture_7r8et")
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}],
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"loop": true,
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"name": &"GROWN",
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"speed": 5.0
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}, {
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"frames": [],
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"frames": [{
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"duration": 1.0,
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"texture": SubResource("AtlasTexture_oy8ng")
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}],
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"loop": true,
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"name": &"SAPLING",
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"speed": 5.0
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@@ -30,11 +48,12 @@ type = "Chene"
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sprite_frames = SubResource("SpriteFrames_shufc")
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growing_time = 50.0
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dying_time = 100.0
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water_need = 1
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soil_need = 1
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distance_needed = 0.1
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water_need = [0, 0]
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fertility_need = [0, 0]
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presence_need = [0, 0]
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water_prod = 1
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soil_prod = 1
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fertility_prod = 2
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presence_prod = 1
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dead_water_prod = 0
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dead_soil_prod = 1
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distance_prod = 0.1
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dead_fertility_prod = 1
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distance_prod = 50.0
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@@ -1,23 +1,41 @@
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[gd_resource type="Resource" script_class="PlantType" load_steps=4 format=3 uid="uid://dnahox31xqy6l"]
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[gd_resource type="Resource" script_class="PlantType" load_steps=7 format=3 uid="uid://dnahox31xqy6l"]
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[ext_resource type="Texture2D" uid="uid://b11jyrkhw7ebp" path="res://icon.svg" id="1_b2cb6"]
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[ext_resource type="Script" path="res://scripts/plant_type.gd" id="1_mhtmv"]
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[ext_resource type="Texture2D" uid="uid://r1bq2tgt1yxf" path="res://assets/gamejam_plantes_props1.png" id="2_gcjog"]
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[sub_resource type="AtlasTexture" id="AtlasTexture_ncq3n"]
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atlas = ExtResource("2_gcjog")
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region = Rect2(0, 540, 320, 540)
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[sub_resource type="AtlasTexture" id="AtlasTexture_slfxf"]
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atlas = ExtResource("2_gcjog")
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region = Rect2(1280, 1080, 320, 540)
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[sub_resource type="AtlasTexture" id="AtlasTexture_gsxj4"]
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atlas = ExtResource("2_gcjog")
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region = Rect2(2240, 0, 320, 540)
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[sub_resource type="SpriteFrames" id="SpriteFrames_d15np"]
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animations = [{
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"frames": [],
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"frames": [{
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"duration": 1.0,
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"texture": SubResource("AtlasTexture_ncq3n")
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}],
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"loop": true,
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"name": &"DEAD",
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"speed": 5.0
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}, {
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"frames": [],
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"frames": [{
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"duration": 1.0,
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"texture": SubResource("AtlasTexture_slfxf")
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}],
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"loop": true,
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"name": &"GROWN",
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"speed": 5.0
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}, {
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"frames": [{
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"duration": 1.0,
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"texture": ExtResource("1_b2cb6")
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"texture": SubResource("AtlasTexture_gsxj4")
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}],
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"loop": true,
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"name": &"SAPLING",
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@@ -30,11 +48,12 @@ type = "Peuplier"
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sprite_frames = SubResource("SpriteFrames_d15np")
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growing_time = 2.0
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dying_time = 2.0
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water_need = 0
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soil_need = 0
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distance_needed = 0.1
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water_prod = 0
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soil_prod = 0
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water_need = [0, 0]
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fertility_need = [0, 0]
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presence_need = [0, 0]
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water_prod = 2
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fertility_prod = 2
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presence_prod = 1
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dead_water_prod = 0
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dead_soil_prod = 1
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distance_prod = 0.1
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dead_fertility_prod = 1
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distance_prod = 25.0
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