camera movement improvement

This commit is contained in:
Zacharie Guet 2024-09-01 10:25:57 +02:00
parent 0a5af3879d
commit a74dfd4527
2 changed files with 84 additions and 18 deletions

View File

@ -41,3 +41,32 @@ dezoom={
"events": [Object(InputEventMouseButton,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"button_mask":0,"position":Vector2(0, 0),"global_position":Vector2(0, 0),"factor":1.0,"button_index":5,"canceled":false,"pressed":false,"double_click":false,"script":null)
]
}
up={
"deadzone": 0.5,
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":87,"key_label":0,"unicode":122,"location":0,"echo":false,"script":null)
, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":4194320,"key_label":0,"unicode":0,"location":0,"echo":false,"script":null)
]
}
right={
"deadzone": 0.5,
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":4194321,"key_label":0,"unicode":0,"location":0,"echo":false,"script":null)
, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":68,"key_label":0,"unicode":100,"location":0,"echo":false,"script":null)
]
}
left={
"deadzone": 0.5,
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":65,"key_label":0,"unicode":113,"location":0,"echo":false,"script":null)
, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":4194319,"key_label":0,"unicode":0,"location":0,"echo":false,"script":null)
]
}
down={
"deadzone": 0.5,
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":83,"key_label":0,"unicode":115,"location":0,"echo":false,"script":null)
, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":4194322,"key_label":0,"unicode":0,"location":0,"echo":false,"script":null)
]
}
grab={
"deadzone": 0.5,
"events": [Object(InputEventMouseButton,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"button_mask":4,"position":Vector2(165, 21),"global_position":Vector2(174, 67),"factor":1.0,"button_index":3,"canceled":false,"pressed":true,"double_click":false,"script":null)
]
}

View File

@ -1,34 +1,71 @@
extends Camera2D
const MOVEMENT_SPEED = 200
const MOVEMENT_SPEED = 500
const ZOOM_SPEED = 10
const ZOOM_WINDOW = [0.5, 2]
const BORDER_THRESHOLD = 50
var movement = Vector2()
var zoom_change = 0
const SCREEN_BORDER_THRESHOLD = 10
var grabbing = false
var mouse_last_global_position = Vector2()
func _process(delta):
movement = Vector2()
zoom_change = 0
var direction = Vector2()
var zoom_change = 0
var movement = Vector2()
if Input.is_action_pressed("ui_right"):
movement.x = 1
if Input.is_action_pressed("ui_left"):
movement.x = -1
if Input.is_action_pressed("ui_up"):
movement.y = -1
if Input.is_action_pressed("ui_down"):
movement.y = 1
if Input.is_action_pressed("grab"):
var grabbing_movement = mouse_last_global_position - get_global_mouse_position()
print(grabbing_movement)
movement += grabbing_movement
var mouse_pos = get_viewport().get_mouse_position()
var viewport_size = get_viewport().get_visible_rect().size
if (
Input.is_action_pressed("right")
or mouse_pos.x > viewport_size.x - SCREEN_BORDER_THRESHOLD
) :
direction.x = 1
if (
Input.is_action_pressed("left")
or mouse_pos.x < 0 + SCREEN_BORDER_THRESHOLD
):
direction.x = -1
if (
Input.is_action_pressed("up")
or mouse_pos.y < 0 + SCREEN_BORDER_THRESHOLD
):
direction.y = -1
if (
Input.is_action_pressed("down")
or mouse_pos.y > viewport_size.y - SCREEN_BORDER_THRESHOLD
):
direction.y = 1
direction = direction.normalized()
if Input.is_action_just_pressed("zoom"):
zoom_change = 1
if Input.is_action_just_pressed("dezoom"):
zoom_change = -1
movement = movement.normalized()
var zoom_value = max(min(zoom.x + zoom_change*ZOOM_SPEED*delta, ZOOM_WINDOW[1]), ZOOM_WINDOW[0])
zoom = Vector2(zoom_value, zoom_value)
position = position+movement*MOVEMENT_SPEED*delta
movement += direction*MOVEMENT_SPEED*delta
move_camera_on_map(movement)
mouse_last_global_position = get_global_mouse_position()
func move_camera_on_map(movement):
var new_position = Vector2(
max(
min(position.x+movement.x, GameTerrain.TERRAIN_SIZE.x * GameTerrain.MAP_RATIO),
0
),
max(
min(position.y+movement.y, GameTerrain.TERRAIN_SIZE.y * GameTerrain.MAP_RATIO),
0
)
)
position = lerp(position, new_position, 0.7)