Various adding : camera, ground texture...

This commit is contained in:
2024-08-31 18:54:57 +02:00
parent 7949eb6489
commit b3e06bdb2d
14 changed files with 130 additions and 10 deletions

View File

@@ -1,9 +1,17 @@
[gd_scene load_steps=3 format=3 uid="uid://d3hul8b7hlmj7"]
[gd_scene load_steps=4 format=3 uid="uid://d3hul8b7hlmj7"]
[ext_resource type="Script" path="res://scripts/map.gd" id="1_3np0o"]
[ext_resource type="PackedScene" uid="uid://6ferubyu2uy1" path="res://scenes/Scanners.tscn" id="1_6mlj0"]
[ext_resource type="Texture2D" uid="uid://dtvde6oxrfuk1" path="res://assets/texture/ground.jpg" id="3_20ci8"]
[node name="Map" type="Node2D"]
script = ExtResource("1_3np0o")
[node name="Scanners" parent="." instance=ExtResource("1_6mlj0")]
[node name="Ground" type="Polygon2D" parent="."]
z_index = -1
texture_repeat = 2
texture = ExtResource("3_20ci8")
texture_scale = Vector2(5, 5)
polygon = PackedVector2Array(571, 76, 228, 282, 987, 657, 1379, 208)

View File

@@ -1,8 +1,10 @@
[gd_scene load_steps=9 format=3 uid="uid://6ferubyu2uy1"]
[gd_scene load_steps=11 format=3 uid="uid://6ferubyu2uy1"]
[ext_resource type="Script" path="res://scripts/scanners.gd" id="1_orxwo"]
[ext_resource type="Shader" path="res://scripts/shaders/Scanner.gdshader" id="2_8t6wf"]
[ext_resource type="Texture2D" uid="uid://be2uusaqcpcpd" path="res://assets/gradients/Fertility.tres" id="3_bt6q7"]
[ext_resource type="Texture2D" uid="uid://cwowpvsoo3dey" path="res://assets/gradients/Water.tres" id="4_ii7xr"]
[ext_resource type="Texture2D" uid="uid://biti1wmdsg7xr" path="res://assets/gradients/Presence.tres" id="5_t803i"]
[sub_resource type="ShaderMaterial" id="ShaderMaterial_05bn7"]
shader = ExtResource("2_8t6wf")
@@ -12,7 +14,7 @@ shader_parameter/gradient = ExtResource("3_bt6q7")
[sub_resource type="ShaderMaterial" id="ShaderMaterial_lpu5x"]
shader = ExtResource("2_8t6wf")
shader_parameter/dimension = 0
shader_parameter/gradient = ExtResource("3_bt6q7")
shader_parameter/gradient = ExtResource("4_ii7xr")
[sub_resource type="Gradient" id="Gradient_sc8ss"]
interpolation_mode = 1
@@ -27,7 +29,7 @@ fill_to = Vector2(1, 1)
[sub_resource type="ShaderMaterial" id="ShaderMaterial_0lkln"]
shader = ExtResource("2_8t6wf")
shader_parameter/dimension = 2
shader_parameter/gradient = ExtResource("3_bt6q7")
shader_parameter/gradient = ExtResource("5_t803i")
[node name="Scanners" type="Node2D"]
script = ExtResource("1_orxwo")