Various adding : camera, ground texture...
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@@ -1,9 +1,17 @@
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[gd_scene load_steps=3 format=3 uid="uid://d3hul8b7hlmj7"]
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[gd_scene load_steps=4 format=3 uid="uid://d3hul8b7hlmj7"]
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[ext_resource type="Script" path="res://scripts/map.gd" id="1_3np0o"]
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[ext_resource type="PackedScene" uid="uid://6ferubyu2uy1" path="res://scenes/Scanners.tscn" id="1_6mlj0"]
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[ext_resource type="Texture2D" uid="uid://dtvde6oxrfuk1" path="res://assets/texture/ground.jpg" id="3_20ci8"]
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[node name="Map" type="Node2D"]
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script = ExtResource("1_3np0o")
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[node name="Scanners" parent="." instance=ExtResource("1_6mlj0")]
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[node name="Ground" type="Polygon2D" parent="."]
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z_index = -1
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texture_repeat = 2
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texture = ExtResource("3_20ci8")
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texture_scale = Vector2(5, 5)
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polygon = PackedVector2Array(571, 76, 228, 282, 987, 657, 1379, 208)
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@@ -1,8 +1,10 @@
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[gd_scene load_steps=9 format=3 uid="uid://6ferubyu2uy1"]
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[gd_scene load_steps=11 format=3 uid="uid://6ferubyu2uy1"]
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[ext_resource type="Script" path="res://scripts/scanners.gd" id="1_orxwo"]
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[ext_resource type="Shader" path="res://scripts/shaders/Scanner.gdshader" id="2_8t6wf"]
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[ext_resource type="Texture2D" uid="uid://be2uusaqcpcpd" path="res://assets/gradients/Fertility.tres" id="3_bt6q7"]
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[ext_resource type="Texture2D" uid="uid://cwowpvsoo3dey" path="res://assets/gradients/Water.tres" id="4_ii7xr"]
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[ext_resource type="Texture2D" uid="uid://biti1wmdsg7xr" path="res://assets/gradients/Presence.tres" id="5_t803i"]
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[sub_resource type="ShaderMaterial" id="ShaderMaterial_05bn7"]
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shader = ExtResource("2_8t6wf")
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@@ -12,7 +14,7 @@ shader_parameter/gradient = ExtResource("3_bt6q7")
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[sub_resource type="ShaderMaterial" id="ShaderMaterial_lpu5x"]
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shader = ExtResource("2_8t6wf")
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shader_parameter/dimension = 0
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shader_parameter/gradient = ExtResource("3_bt6q7")
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shader_parameter/gradient = ExtResource("4_ii7xr")
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[sub_resource type="Gradient" id="Gradient_sc8ss"]
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interpolation_mode = 1
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@@ -27,7 +29,7 @@ fill_to = Vector2(1, 1)
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[sub_resource type="ShaderMaterial" id="ShaderMaterial_0lkln"]
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shader = ExtResource("2_8t6wf")
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shader_parameter/dimension = 2
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shader_parameter/gradient = ExtResource("3_bt6q7")
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shader_parameter/gradient = ExtResource("5_t803i")
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[node name="Scanners" type="Node2D"]
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script = ExtResource("1_orxwo")
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