wip plant class
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objects/plant.tscn
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98
objects/plant.tscn
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[gd_scene load_steps=2 format=3 uid="uid://c4dct5rm3sob2"]
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[sub_resource type="GDScript" id="GDScript_x3g5o"]
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script/source = "class_name Plant
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extends StaticBody2D
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enum PlantState { SEED, SAPLING, GROWN, DEAD}
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signal grown
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signal died
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@onready var growing_timer: Timer = $Growing
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@export var type: String
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@export var sprites: Array[AnimatedSprite2D]
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@export var state := PlantState.SEED
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@export var growing_time := 1.0
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@export var dying_time := 30.0
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@export var water_need := 0
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@export var soil_need := 0
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@export var distance_needed := 0.1
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@export var water_prod := 0:
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get:
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if state == PlantState.GROWN:
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return water_prod
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if state == PlantState.DEAD:
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return dead_water_prod
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return 0
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@export var soil_prod := 0:
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get:
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if state == PlantState.GROWN:
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return soil_prod
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if state == PlantState.DEAD:
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return dead_soil_prod
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return 0
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@export var dead_water_prod := 0
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@export var dead_soil_prod := 1
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@export var distance_prod := 0.1
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# Called when the node enters the scene tree for the first time.
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func _ready() -> void:
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pass # Replace with function body.
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# Called every frame. 'delta' is the elapsed time since the previous frame.
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func _process(delta: float) -> void:
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pass
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func _on_growing_timeout() -> void:
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match state:
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PlantState.SEED:
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push_error(\"Not possible to timeout while a seed\")
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PlantState.SAPLING:
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grow()
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PlantState.GROWN:
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die()
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PlantState.DEAD:
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push_error(\"Already dead\")
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func plant(new_position: Vector2):
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if state != PlantState.SEED:
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push_error(\"Tried to plant \" + type + \", but was not at seed state\")
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return
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position = new_position
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state = PlantState.SAPLING
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growing_timer.start(growing_time)
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func grow():
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if state != PlantState.SAPLING:
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push_error(\"Tried to grow \" + type + \", but was not at sapling state\")
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return
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state = PlantState.GROWN
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growing_timer.start(dying_time)
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grown.emit()
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func die():
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state = PlantState.DEAD
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died.emit()
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"
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[node name="Plant" type="StaticBody2D"]
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script = SubResource("GDScript_x3g5o")
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[node name="Growing" type="Timer" parent="."]
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[connection signal="timeout" from="Growing" to="." method="_on_growing_timeout"]
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