Adding procedural textures to the ground
This commit is contained in:
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assets/texture/sky.png
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assets/texture/sky.png
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@@ -2,16 +2,16 @@
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importer="texture"
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type="CompressedTexture2D"
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uid="uid://dtvde6oxrfuk1"
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path="res://.godot/imported/ground.jpg-2eec989771def1cab2ea361da548425a.ctex"
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uid="uid://c84bc7d0f8gtn"
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path="res://.godot/imported/sky.png-797942cf14c3d3c2fe0d423f60874e07.ctex"
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metadata={
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"vram_texture": false
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}
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[deps]
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source_file="res://assets/texture/ground.jpg"
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dest_files=["res://.godot/imported/ground.jpg-2eec989771def1cab2ea361da548425a.ctex"]
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source_file="res://assets/texture/sky.png"
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dest_files=["res://.godot/imported/sky.png-797942cf14c3d3c2fe0d423f60874e07.ctex"]
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[params]
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@@ -21,7 +21,7 @@ compress/lossy_quality=0.7
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compress/hdr_compression=1
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compress/normal_map=0
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compress/channel_pack=0
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mipmaps/generate=true
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mipmaps/generate=false
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mipmaps/limit=-1
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roughness/mode=0
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roughness/src_normal=""
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assets/texture/sol_gamejam_fleurs.png
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assets/texture/sol_gamejam_fleurs.png
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assets/texture/sol_gamejam_fleurs.png.import
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assets/texture/sol_gamejam_fleurs.png.import
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[remap]
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importer="texture"
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type="CompressedTexture2D"
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uid="uid://bkwi6yurko7gm"
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path="res://.godot/imported/sol_gamejam_fleurs.png-6738458a238310dbe8f60c5cf63411e2.ctex"
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metadata={
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"vram_texture": false
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}
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[deps]
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source_file="res://assets/texture/sol_gamejam_fleurs.png"
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dest_files=["res://.godot/imported/sol_gamejam_fleurs.png-6738458a238310dbe8f60c5cf63411e2.ctex"]
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[params]
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compress/mode=0
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compress/high_quality=false
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compress/lossy_quality=0.7
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compress/hdr_compression=1
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compress/normal_map=0
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compress/channel_pack=0
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mipmaps/generate=false
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mipmaps/limit=-1
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roughness/mode=0
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roughness/src_normal=""
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process/fix_alpha_border=true
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process/premult_alpha=false
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process/normal_map_invert_y=false
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process/hdr_as_srgb=false
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process/hdr_clamp_exposure=false
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process/size_limit=0
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detect_3d/compress_to=1
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assets/texture/sol_gamejam_mort.png
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assets/texture/sol_gamejam_mort.png
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assets/texture/sol_gamejam_mort.png.import
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assets/texture/sol_gamejam_mort.png.import
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@@ -0,0 +1,34 @@
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[remap]
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importer="texture"
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type="CompressedTexture2D"
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uid="uid://6h5ieh6ba7re"
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path="res://.godot/imported/sol_gamejam_mort.png-7c2094d2cb902ffcfaa9567b3e7302ae.ctex"
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metadata={
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"vram_texture": false
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}
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[deps]
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source_file="res://assets/texture/sol_gamejam_mort.png"
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dest_files=["res://.godot/imported/sol_gamejam_mort.png-7c2094d2cb902ffcfaa9567b3e7302ae.ctex"]
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[params]
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compress/mode=0
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compress/high_quality=false
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compress/lossy_quality=0.7
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compress/hdr_compression=1
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compress/normal_map=0
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compress/channel_pack=0
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mipmaps/generate=false
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mipmaps/limit=-1
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roughness/mode=0
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roughness/src_normal=""
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process/fix_alpha_border=true
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process/premult_alpha=false
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process/normal_map_invert_y=false
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process/hdr_as_srgb=false
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process/hdr_clamp_exposure=false
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process/size_limit=0
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detect_3d/compress_to=1
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BIN
assets/texture/sol_gamejam_normal.png
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assets/texture/sol_gamejam_normal.png
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After Width: | Height: | Size: 114 KiB |
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assets/texture/sol_gamejam_normal.png.import
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assets/texture/sol_gamejam_normal.png.import
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@@ -0,0 +1,34 @@
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[remap]
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importer="texture"
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type="CompressedTexture2D"
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uid="uid://c85s1vwryvngb"
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path="res://.godot/imported/sol_gamejam_normal.png-1de8f8345ab1c6fba1ed806c59d2001e.ctex"
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metadata={
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"vram_texture": false
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}
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[deps]
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source_file="res://assets/texture/sol_gamejam_normal.png"
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dest_files=["res://.godot/imported/sol_gamejam_normal.png-1de8f8345ab1c6fba1ed806c59d2001e.ctex"]
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[params]
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compress/mode=0
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compress/high_quality=false
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compress/lossy_quality=0.7
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compress/hdr_compression=1
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compress/normal_map=0
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compress/channel_pack=0
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mipmaps/generate=false
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mipmaps/limit=-1
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roughness/mode=0
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roughness/src_normal=""
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process/fix_alpha_border=true
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process/premult_alpha=false
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process/normal_map_invert_y=false
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process/hdr_as_srgb=false
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process/hdr_clamp_exposure=false
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process/size_limit=0
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detect_3d/compress_to=1
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