camera no move out of window
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21b694d4b6
commit
f9e1a56615
@ -70,3 +70,8 @@ grab={
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"events": [Object(InputEventMouseButton,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"button_mask":4,"position":Vector2(165, 21),"global_position":Vector2(174, 67),"factor":1.0,"button_index":3,"canceled":false,"pressed":true,"double_click":false,"script":null)
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]
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}
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run={
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"deadzone": 0.5,
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"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":4194325,"key_label":0,"unicode":0,"location":0,"echo":false,"script":null)
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]
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}
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@ -3,7 +3,7 @@
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[ext_resource type="Script" path="res://scripts/map.gd" id="1_3np0o"]
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[ext_resource type="PackedScene" uid="uid://6ferubyu2uy1" path="res://scenes/Scanners.tscn" id="1_6mlj0"]
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[ext_resource type="Texture2D" uid="uid://dtvde6oxrfuk1" path="res://assets/texture/ground.jpg" id="3_20ci8"]
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[ext_resource type="PackedScene" path="res://objects/Animal.tscn" id="4_pkphc"]
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[ext_resource type="PackedScene" uid="uid://cj457q2fx5mim" path="res://objects/Animal.tscn" id="4_pkphc"]
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[node name="Map" type="Node2D"]
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script = ExtResource("1_3np0o")
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@ -1,9 +1,10 @@
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extends Camera2D
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const MOVEMENT_SPEED = 500
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const RUN_MULT = 2
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const ZOOM_SPEED = 10
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const ZOOM_WINDOW = [0.5, 2]
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const SCREEN_BORDER_THRESHOLD = 10
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const SCREEN_BORDER_THRESHOLD = 40
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var grabbing = false
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var mouse_last_global_position = Vector2()
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@ -23,22 +24,22 @@ func _process(delta):
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if (
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Input.is_action_pressed("right")
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or mouse_pos.x > viewport_size.x - SCREEN_BORDER_THRESHOLD
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or mouse_pos.x > viewport_size.x - SCREEN_BORDER_THRESHOLD and mouse_pos.x <= viewport_size.x
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) :
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direction.x = 1
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if (
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Input.is_action_pressed("left")
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or mouse_pos.x < 0 + SCREEN_BORDER_THRESHOLD
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or mouse_pos.x < 0 + SCREEN_BORDER_THRESHOLD and mouse_pos.x >= 0
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):
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direction.x = -1
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if (
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Input.is_action_pressed("up")
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or mouse_pos.y < 0 + SCREEN_BORDER_THRESHOLD
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or mouse_pos.y < 0 + SCREEN_BORDER_THRESHOLD and mouse_pos.y >= 0
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):
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direction.y = -1
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if (
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Input.is_action_pressed("down")
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or mouse_pos.y > viewport_size.y - SCREEN_BORDER_THRESHOLD
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or mouse_pos.y > viewport_size.y - SCREEN_BORDER_THRESHOLD and mouse_pos.y <= viewport_size.y
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):
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direction.y = 1
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@ -54,6 +55,9 @@ func _process(delta):
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movement += direction*MOVEMENT_SPEED*delta
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if Input.is_action_pressed("run"):
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movement *= RUN_MULT
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move_camera_on_map(movement)
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mouse_last_global_position = get_global_mouse_position()
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