Adding cursors

This commit is contained in:
Zacharie Guet 2024-09-01 17:10:10 +02:00
parent 67d7812205
commit ebf0952dec
10 changed files with 74 additions and 8 deletions

View File

@ -22,4 +22,5 @@ script = ExtResource("3_7olyu")
camera = NodePath("../Camera2D")
[connection signal="scanner_selected" from="Interface/Gui" to="Map" method="_on_gui_scanner_selected"]
[connection signal="mouse_motion" from="Camera2D" to="Interface/Gui" method="_on_camera_2d_mouse_motion"]
[connection signal="seed_list_updated" from="Planter" to="Interface/Gui" method="_on_planter_seed_list_updated"]

View File

@ -1,7 +1,10 @@
[gd_scene load_steps=3 format=3 uid="uid://0so4tpnkk8t2"]
[gd_scene load_steps=6 format=3 uid="uid://0so4tpnkk8t2"]
[ext_resource type="Script" path="res://scripts/gui/scanner_modes.gd" id="1_synac"]
[ext_resource type="Theme" uid="uid://dnebunkx13tbr" path="res://assets/gui/Text.tres" id="2_3kvh5"]
[ext_resource type="Texture2D" uid="uid://dpfe11wn04ntd" path="res://assets/gui/icons/watering-soil.svg" id="3_7lrcm"]
[ext_resource type="Texture2D" uid="uid://dgo81cisfryi1" path="res://assets/gui/icons/soil-alt.svg" id="4_ld01f"]
[ext_resource type="Texture2D" uid="uid://bdg3ep75da6xd" path="res://assets/gui/icons/tree.svg" id="5_fjsbw"]
[node name="ScannerModes" type="Control"]
layout_mode = 3
@ -24,10 +27,13 @@ selected = 0
item_count = 4
popup/item_0/text = "No Scanner"
popup/item_1/text = "Water"
popup/item_1/icon = ExtResource("3_7lrcm")
popup/item_1/id = 1
popup/item_2/text = "Fertility"
popup/item_2/icon = ExtResource("4_ld01f")
popup/item_2/id = 2
popup/item_3/text = "Population"
popup/item_3/icon = ExtResource("5_fjsbw")
popup/item_3/id = 3
[connection signal="item_selected" from="Scanner Select" to="." method="_on_scanner_select_item_selected"]

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@ -4,7 +4,7 @@
[ext_resource type="Theme" uid="uid://dnebunkx13tbr" path="res://assets/gui/Text.tres" id="2_n5opx"]
[ext_resource type="Texture2D" uid="uid://dpfe11wn04ntd" path="res://assets/gui/icons/watering-soil.svg" id="3_4sryb"]
[ext_resource type="Texture2D" uid="uid://be2uusaqcpcpd" path="res://assets/gradients/Fertility.tres" id="4_5omu3"]
[ext_resource type="PackedScene" path="res://objects/gui/Stats_area.tscn" id="4_wwqbk"]
[ext_resource type="PackedScene" uid="uid://qjwtbyq2c87m" path="res://objects/gui/Stats_area.tscn" id="4_wwqbk"]
[ext_resource type="Texture2D" uid="uid://cwowpvsoo3dey" path="res://assets/gradients/Water.tres" id="5_hwfmn"]
[ext_resource type="Texture2D" uid="uid://dgo81cisfryi1" path="res://assets/gui/icons/soil-alt.svg" id="6_4k6c3"]
[ext_resource type="Texture2D" uid="uid://bdg3ep75da6xd" path="res://assets/gui/icons/tree.svg" id="8_i3l01"]

View File

@ -1,16 +1,24 @@
[gd_scene load_steps=5 format=3 uid="uid://qjwtbyq2c87m"]
[gd_scene load_steps=7 format=3 uid="uid://qjwtbyq2c87m"]
[ext_resource type="Script" path="res://scripts/gui/stats_area.gd" id="1_il8so"]
[ext_resource type="Texture2D" uid="uid://be2uusaqcpcpd" path="res://assets/gradients/Fertility.tres" id="1_qy7fg"]
[sub_resource type="Gradient" id="Gradient_8q55d"]
interpolation_mode = 1
offsets = PackedFloat32Array(0, 0.319527, 0.718935)
offsets = PackedFloat32Array(0, 0.319527, 0.689349)
colors = PackedColorArray(0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 1)
[sub_resource type="GradientTexture1D" id="GradientTexture1D_tb5qg"]
[sub_resource type="GradientTexture1D" id="GradientTexture1D_58i1n"]
gradient = SubResource("Gradient_8q55d")
[sub_resource type="Gradient" id="Gradient_o25mg"]
interpolation_mode = 1
offsets = PackedFloat32Array(0, 0.319527, 0.37574)
colors = PackedColorArray(1, 1, 1, 0, 1, 1, 1, 1, 1, 1, 1, 0)
[sub_resource type="GradientTexture1D" id="GradientTexture1D_tb5qg"]
gradient = SubResource("Gradient_o25mg")
[node name="StatsArea" type="CenterContainer"]
script = ExtResource("1_il8so")
@ -23,5 +31,11 @@ expand_mode = 2
[node name="Zone" type="TextureRect" parent="."]
custom_minimum_size = Vector2(100, 10)
layout_mode = 2
texture = SubResource("GradientTexture1D_58i1n")
expand_mode = 2
[node name="Cursor" type="TextureRect" parent="."]
custom_minimum_size = Vector2(100, 10)
layout_mode = 2
texture = SubResource("GradientTexture1D_tb5qg")
expand_mode = 2

View File

@ -22,7 +22,6 @@ shader_parameter/texture_medium = ExtResource("7_iuq0o")
shader_parameter/texture_high = ExtResource("5_6sl35")
[sub_resource type="CompressedTexture2D" id="CompressedTexture2D_rhtup"]
load_path = "res://.godot/imported/normal.png-c44c610586e914477a8ee139158bfa7e.ctex"
[sub_resource type="Gradient" id="Gradient_u5wcm"]
offsets = PackedFloat32Array(1)

View File

@ -9,6 +9,8 @@ const SCREEN_BORDER_THRESHOLD = 40
var grabbing = false
var mouse_last_global_position = Vector2()
signal mouse_motion
func _process(delta):
var direction = Vector2()
var zoom_change = 0
@ -71,4 +73,8 @@ func move_camera_on_map(movement):
0
)
)
position = lerp(position, new_position, 0.7)
position = lerp(position, new_position, 0.8)
func _input(event):
if event is InputEventMouseMotion:
emit_signal("mouse_motion", get_global_mouse_position())

View File

@ -20,3 +20,7 @@ func _on_scanner_modes_scanner_selected(type : Scanners.Type):
func _on_planter_seed_list_updated() -> void:
seed_queue.update_queue()
seed_card.update_card()
func _on_camera_2d_mouse_motion(mouse_position):
seed_card.update_mouse_position(mouse_position)

View File

@ -29,3 +29,14 @@ func update_card():
waterSupply.text = str(next_seed_param.water_prod)
fertilitySupply.text = str(next_seed_param.fertility_prod)
populationSupply.text = str(next_seed_param.presence_prod)
func update_mouse_position(mouse_position):
if (
mouse_position.x > 0
and mouse_position.y > 0
and mouse_position.x < GameTerrain.TERRAIN_SIZE.x * GameTerrain.MAP_RATIO
and mouse_position.y < GameTerrain.TERRAIN_SIZE.y * GameTerrain.MAP_RATIO
):
waterNeeds.set_cursor(GameTerrain.get_color(mouse_position).r)
fertilityNeeds.set_cursor(GameTerrain.get_color(mouse_position).g)
populationNeeds.set_cursor(GameTerrain.get_color(mouse_position).b)

View File

@ -3,6 +3,8 @@ extends CenterContainer
@export var gradient : GradientTexture1D
const CURSOR_WIDTH = 0.08
# Called when the node enters the scene tree for the first time.
func _ready():
$Gradient.texture = gradient
@ -26,3 +28,20 @@ func set_area(need : Array):
texture.gradient = zone_grad
$Zone.texture = texture
func set_cursor(color_value):
var zone_grad := Gradient.new()
zone_grad.interpolation_mode = Gradient.GRADIENT_INTERPOLATE_CONSTANT
zone_grad.set_color(0, Color(1,1,1,0))
zone_grad.set_color(1, Color(1,1,1,0))
zone_grad.add_point(max(color_value - CURSOR_WIDTH/2, 0.0), Color(1,1,1,1))
zone_grad.add_point(min(color_value + CURSOR_WIDTH/2, 1.0), Color(1,1,1,0))
var texture := GradientTexture1D.new()
texture.gradient = zone_grad
$Cursor.texture = texture

View File

@ -132,6 +132,12 @@ func modify_rect(
)
update_texture()
func get_color(
pos: Vector2
) -> Color:
var pixel_pos = map_to_pixel(pos)
return image.get_pixelv(pixel_pos)
func get_stat(
pos: Vector2,
stat : Stats
@ -161,7 +167,7 @@ func setup_texture(
Vector3i(
color_value_to_level(water_noise.get_noise_2d(x, y)),
color_value_to_level(fertility_noise.get_noise_2d(x, y)/2),
-5
-LEVELS_NUMBER/2
)
)
update_texture()