Adding cursors
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67d7812205
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@ -22,4 +22,5 @@ script = ExtResource("3_7olyu")
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camera = NodePath("../Camera2D")
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[connection signal="scanner_selected" from="Interface/Gui" to="Map" method="_on_gui_scanner_selected"]
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[connection signal="mouse_motion" from="Camera2D" to="Interface/Gui" method="_on_camera_2d_mouse_motion"]
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[connection signal="seed_list_updated" from="Planter" to="Interface/Gui" method="_on_planter_seed_list_updated"]
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@ -1,7 +1,10 @@
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[gd_scene load_steps=3 format=3 uid="uid://0so4tpnkk8t2"]
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[gd_scene load_steps=6 format=3 uid="uid://0so4tpnkk8t2"]
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[ext_resource type="Script" path="res://scripts/gui/scanner_modes.gd" id="1_synac"]
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[ext_resource type="Theme" uid="uid://dnebunkx13tbr" path="res://assets/gui/Text.tres" id="2_3kvh5"]
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[ext_resource type="Texture2D" uid="uid://dpfe11wn04ntd" path="res://assets/gui/icons/watering-soil.svg" id="3_7lrcm"]
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[ext_resource type="Texture2D" uid="uid://dgo81cisfryi1" path="res://assets/gui/icons/soil-alt.svg" id="4_ld01f"]
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[ext_resource type="Texture2D" uid="uid://bdg3ep75da6xd" path="res://assets/gui/icons/tree.svg" id="5_fjsbw"]
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[node name="ScannerModes" type="Control"]
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layout_mode = 3
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@ -24,10 +27,13 @@ selected = 0
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item_count = 4
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popup/item_0/text = "No Scanner"
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popup/item_1/text = "Water"
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popup/item_1/icon = ExtResource("3_7lrcm")
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popup/item_1/id = 1
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popup/item_2/text = "Fertility"
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popup/item_2/icon = ExtResource("4_ld01f")
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popup/item_2/id = 2
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popup/item_3/text = "Population"
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popup/item_3/icon = ExtResource("5_fjsbw")
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popup/item_3/id = 3
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[connection signal="item_selected" from="Scanner Select" to="." method="_on_scanner_select_item_selected"]
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@ -4,7 +4,7 @@
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[ext_resource type="Theme" uid="uid://dnebunkx13tbr" path="res://assets/gui/Text.tres" id="2_n5opx"]
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[ext_resource type="Texture2D" uid="uid://dpfe11wn04ntd" path="res://assets/gui/icons/watering-soil.svg" id="3_4sryb"]
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[ext_resource type="Texture2D" uid="uid://be2uusaqcpcpd" path="res://assets/gradients/Fertility.tres" id="4_5omu3"]
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[ext_resource type="PackedScene" path="res://objects/gui/Stats_area.tscn" id="4_wwqbk"]
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[ext_resource type="PackedScene" uid="uid://qjwtbyq2c87m" path="res://objects/gui/Stats_area.tscn" id="4_wwqbk"]
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[ext_resource type="Texture2D" uid="uid://cwowpvsoo3dey" path="res://assets/gradients/Water.tres" id="5_hwfmn"]
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[ext_resource type="Texture2D" uid="uid://dgo81cisfryi1" path="res://assets/gui/icons/soil-alt.svg" id="6_4k6c3"]
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[ext_resource type="Texture2D" uid="uid://bdg3ep75da6xd" path="res://assets/gui/icons/tree.svg" id="8_i3l01"]
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@ -1,16 +1,24 @@
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[gd_scene load_steps=5 format=3 uid="uid://qjwtbyq2c87m"]
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[gd_scene load_steps=7 format=3 uid="uid://qjwtbyq2c87m"]
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[ext_resource type="Script" path="res://scripts/gui/stats_area.gd" id="1_il8so"]
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[ext_resource type="Texture2D" uid="uid://be2uusaqcpcpd" path="res://assets/gradients/Fertility.tres" id="1_qy7fg"]
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[sub_resource type="Gradient" id="Gradient_8q55d"]
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interpolation_mode = 1
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offsets = PackedFloat32Array(0, 0.319527, 0.718935)
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offsets = PackedFloat32Array(0, 0.319527, 0.689349)
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colors = PackedColorArray(0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 1)
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[sub_resource type="GradientTexture1D" id="GradientTexture1D_tb5qg"]
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[sub_resource type="GradientTexture1D" id="GradientTexture1D_58i1n"]
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gradient = SubResource("Gradient_8q55d")
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[sub_resource type="Gradient" id="Gradient_o25mg"]
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interpolation_mode = 1
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offsets = PackedFloat32Array(0, 0.319527, 0.37574)
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colors = PackedColorArray(1, 1, 1, 0, 1, 1, 1, 1, 1, 1, 1, 0)
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[sub_resource type="GradientTexture1D" id="GradientTexture1D_tb5qg"]
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gradient = SubResource("Gradient_o25mg")
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[node name="StatsArea" type="CenterContainer"]
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script = ExtResource("1_il8so")
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@ -23,5 +31,11 @@ expand_mode = 2
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[node name="Zone" type="TextureRect" parent="."]
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custom_minimum_size = Vector2(100, 10)
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layout_mode = 2
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texture = SubResource("GradientTexture1D_58i1n")
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expand_mode = 2
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[node name="Cursor" type="TextureRect" parent="."]
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custom_minimum_size = Vector2(100, 10)
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layout_mode = 2
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texture = SubResource("GradientTexture1D_tb5qg")
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expand_mode = 2
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@ -22,7 +22,6 @@ shader_parameter/texture_medium = ExtResource("7_iuq0o")
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shader_parameter/texture_high = ExtResource("5_6sl35")
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[sub_resource type="CompressedTexture2D" id="CompressedTexture2D_rhtup"]
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load_path = "res://.godot/imported/normal.png-c44c610586e914477a8ee139158bfa7e.ctex"
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[sub_resource type="Gradient" id="Gradient_u5wcm"]
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offsets = PackedFloat32Array(1)
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@ -9,6 +9,8 @@ const SCREEN_BORDER_THRESHOLD = 40
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var grabbing = false
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var mouse_last_global_position = Vector2()
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signal mouse_motion
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func _process(delta):
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var direction = Vector2()
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var zoom_change = 0
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@ -71,4 +73,8 @@ func move_camera_on_map(movement):
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0
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)
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)
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position = lerp(position, new_position, 0.7)
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position = lerp(position, new_position, 0.8)
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func _input(event):
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if event is InputEventMouseMotion:
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emit_signal("mouse_motion", get_global_mouse_position())
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@ -20,3 +20,7 @@ func _on_scanner_modes_scanner_selected(type : Scanners.Type):
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func _on_planter_seed_list_updated() -> void:
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seed_queue.update_queue()
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seed_card.update_card()
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func _on_camera_2d_mouse_motion(mouse_position):
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seed_card.update_mouse_position(mouse_position)
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@ -29,3 +29,14 @@ func update_card():
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waterSupply.text = str(next_seed_param.water_prod)
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fertilitySupply.text = str(next_seed_param.fertility_prod)
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populationSupply.text = str(next_seed_param.presence_prod)
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func update_mouse_position(mouse_position):
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if (
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mouse_position.x > 0
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and mouse_position.y > 0
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and mouse_position.x < GameTerrain.TERRAIN_SIZE.x * GameTerrain.MAP_RATIO
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and mouse_position.y < GameTerrain.TERRAIN_SIZE.y * GameTerrain.MAP_RATIO
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):
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waterNeeds.set_cursor(GameTerrain.get_color(mouse_position).r)
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fertilityNeeds.set_cursor(GameTerrain.get_color(mouse_position).g)
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populationNeeds.set_cursor(GameTerrain.get_color(mouse_position).b)
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@ -3,6 +3,8 @@ extends CenterContainer
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@export var gradient : GradientTexture1D
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const CURSOR_WIDTH = 0.08
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# Called when the node enters the scene tree for the first time.
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func _ready():
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$Gradient.texture = gradient
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@ -26,3 +28,20 @@ func set_area(need : Array):
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texture.gradient = zone_grad
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$Zone.texture = texture
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func set_cursor(color_value):
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var zone_grad := Gradient.new()
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zone_grad.interpolation_mode = Gradient.GRADIENT_INTERPOLATE_CONSTANT
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zone_grad.set_color(0, Color(1,1,1,0))
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zone_grad.set_color(1, Color(1,1,1,0))
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zone_grad.add_point(max(color_value - CURSOR_WIDTH/2, 0.0), Color(1,1,1,1))
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zone_grad.add_point(min(color_value + CURSOR_WIDTH/2, 1.0), Color(1,1,1,0))
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var texture := GradientTexture1D.new()
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texture.gradient = zone_grad
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$Cursor.texture = texture
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@ -132,6 +132,12 @@ func modify_rect(
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)
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update_texture()
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func get_color(
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pos: Vector2
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) -> Color:
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var pixel_pos = map_to_pixel(pos)
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return image.get_pixelv(pixel_pos)
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func get_stat(
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pos: Vector2,
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stat : Stats
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@ -161,7 +167,7 @@ func setup_texture(
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Vector3i(
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color_value_to_level(water_noise.get_noise_2d(x, y)),
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color_value_to_level(fertility_noise.get_noise_2d(x, y)/2),
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-5
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-LEVELS_NUMBER/2
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)
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)
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update_texture()
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