minijam-166/scripts/camera.gd
2024-09-01 17:10:10 +02:00

81 lines
2.1 KiB
GDScript

extends Camera2D
const MOVEMENT_SPEED = 500
const RUN_MULT = 2
const ZOOM_SPEED = 10
const ZOOM_WINDOW = [0.5, 2]
const SCREEN_BORDER_THRESHOLD = 40
var grabbing = false
var mouse_last_global_position = Vector2()
signal mouse_motion
func _process(delta):
var direction = Vector2()
var zoom_change = 0
var movement = Vector2()
if Input.is_action_pressed("grab"):
var grabbing_movement = mouse_last_global_position - get_global_mouse_position()
movement += grabbing_movement
var mouse_pos = get_viewport().get_mouse_position()
var viewport_size = get_viewport().get_visible_rect().size
if (
Input.is_action_pressed("right")
or mouse_pos.x > viewport_size.x - SCREEN_BORDER_THRESHOLD and mouse_pos.x <= viewport_size.x
) :
direction.x = 1
if (
Input.is_action_pressed("left")
or mouse_pos.x < 0 + SCREEN_BORDER_THRESHOLD and mouse_pos.x >= 0
):
direction.x = -1
if (
Input.is_action_pressed("up")
or mouse_pos.y < 0 + SCREEN_BORDER_THRESHOLD and mouse_pos.y >= 0
):
direction.y = -1
if (
Input.is_action_pressed("down")
or mouse_pos.y > viewport_size.y - SCREEN_BORDER_THRESHOLD and mouse_pos.y <= viewport_size.y
):
direction.y = 1
direction = direction.normalized()
if Input.is_action_just_pressed("zoom"):
zoom_change = 1
if Input.is_action_just_pressed("dezoom"):
zoom_change = -1
var zoom_value = max(min(zoom.x + zoom_change*ZOOM_SPEED*delta, ZOOM_WINDOW[1]), ZOOM_WINDOW[0])
zoom = Vector2(zoom_value, zoom_value)
movement += direction*MOVEMENT_SPEED*delta
if Input.is_action_pressed("run"):
movement *= RUN_MULT
move_camera_on_map(movement)
mouse_last_global_position = get_global_mouse_position()
func move_camera_on_map(movement):
var new_position = Vector2(
max(
min(position.x+movement.x, GameTerrain.TERRAIN_SIZE.x * GameTerrain.MAP_RATIO),
0
),
max(
min(position.y+movement.y, GameTerrain.TERRAIN_SIZE.y * GameTerrain.MAP_RATIO),
0
)
)
position = lerp(position, new_position, 0.8)
func _input(event):
if event is InputEventMouseMotion:
emit_signal("mouse_motion", get_global_mouse_position())