ajout du sfx de champ de force d'astra #133
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common/audio_manager/assets/sfx/respawn/respawn.wav
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common/audio_manager/assets/sfx/respawn/respawn.wav
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common/audio_manager/assets/sfx/respawn/respawn.wav.import
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common/audio_manager/assets/sfx/respawn/respawn.wav.import
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[remap]
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importer="wav"
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type="AudioStreamWAV"
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uid="uid://delq7gsdeqjq2"
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path="res://.godot/imported/respawn.wav-4abde1c08ba1edf164436d696ab9c937.sample"
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[deps]
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source_file="res://common/audio_manager/assets/sfx/respawn/respawn.wav"
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dest_files=["res://.godot/imported/respawn.wav-4abde1c08ba1edf164436d696ab9c937.sample"]
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[params]
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force/8_bit=false
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force/mono=false
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force/max_rate=false
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force/max_rate_hz=44100
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edit/trim=false
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edit/normalize=false
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edit/loop_mode=0
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edit/loop_begin=0
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edit/loop_end=-1
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compress/mode=2
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