ajout de la porte et équilibrage des mutations

This commit is contained in:
2026-03-06 18:15:10 +01:00
parent 263f6c42a7
commit 2cd16acd6a
92 changed files with 1420 additions and 582 deletions

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@@ -1,14 +1,11 @@
extends PlantMutation
class_name AncientMutation
const DEFAULT_DAY_FACTOR = 3
const DEFAULT_DAY_FACTOR = 4
func get_icon() -> Texture:
return preload("res://common/icons/wood.svg")
func get_base_rarity() -> int:
return 0
func get_mutation_id() -> String:
return "ANCIENT"
@@ -16,10 +13,18 @@ func get_mutation_name() -> String:
return tr("ANCIENT")
func get_mutation_description() -> String:
return tr("ANCIENT_EFFECT_TEXT_LEVEL_%d") % get_day_factor()
return tr("ANCIENT_EFFECT_TEXT_LEVEL").format(
{
"score_increase": get_score_increase(),
"day_factor": get_day_factor()
}
)
func get_day_factor():
return max(1, DEFAULT_DAY_FACTOR - level + 1)
return max(1, DEFAULT_DAY_FACTOR - level)
func get_score_increase():
return max(1, level - DEFAULT_DAY_FACTOR)
func mutate_score(data : PlantData, score) -> int:
if data.get_state() != PlantData.State.MATURE:

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@@ -2,10 +2,7 @@ extends PlantMutation
class_name EphemeralMutation
func get_icon() -> Texture:
return preload("res://common/icons/chevrons-up.svg")
func get_base_rarity() -> int:
return 0
return preload("res://common/icons/butterfly.svg")
func get_mutation_id() -> String:
return "EPHEMERAL"
@@ -17,7 +14,7 @@ func get_mutation_description() -> String:
return tr("EPHEMERAL_EFFECT_TEXT_LEVEL").format({"seed_number": level, "lifetime_change": get_lifetime_change()})
func mutate_lifetime(_plant_data: PlantData, lifetime: int) -> int:
return lifetime - get_lifetime_change()
return lifetime + get_lifetime_change()
func mutate_seed_number(_plant_data: PlantData, seed_number: int):
return seed_number + level
@@ -26,4 +23,4 @@ func get_seed_increase() -> int:
return floori((level + 1.0) / 2)
func get_lifetime_change() -> int:
return maxi(0, 6 - get_seed_increase())
return -2

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@@ -2,10 +2,7 @@ extends PlantMutation
class_name FertileMutation
func get_icon() -> Texture:
return preload("res://common/icons/chevrons-up.svg")
func get_base_rarity() -> int:
return 0
return preload("res://common/icons/seedling.svg")
func get_mutation_id() -> String:
return "FERTILE"
@@ -16,6 +13,5 @@ func get_mutation_name() -> String:
func get_mutation_description() -> String:
return tr("FERTILE_EFFECT_TEXT_LEVEL_%d") % level
func mutate_lifetime(_plant_data : PlantData, lifetime : int) -> int:
print("TODO:: Implemnt FERTILE lifetime based on plants around")
return lifetime + level
func mutate_seed_buff(_plant_data: PlantData) -> int:
return level

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@@ -2,10 +2,7 @@ extends PlantMutation
class_name PrecociousMutation
func get_icon() -> Texture:
return preload("res://common/icons/hourglass-empty.svg")
func get_base_rarity() -> int:
return 0
return preload("res://common/icons/rocket.svg")
func get_mutation_id() -> String:
return "PRECOCIOUS"

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@@ -2,10 +2,7 @@ extends PlantMutation
class_name PurificationMutation
func get_icon() -> Texture:
return preload("res://common/icons/chevrons-up.svg")
func get_base_rarity() -> int:
return 0
return preload("res://common/icons/droplet.svg")
func get_mutation_id() -> String:
return "PURIFICATION"
@@ -16,9 +13,12 @@ func get_mutation_name() -> String:
func get_mutation_description() -> String:
return tr("PURIFICATION_EFFECT_TEXT_LEVEL_%d") % get_purification_radius()
func _start_maturation_effect(_plant : Plant):
print("Implement purification maturation effect")
pass
func _start_maturation_effect(plant : Plant):
plant.region.decontaminate(Math.get_tiles_in_circle(
plant.global_position,
get_purification_radius() * (Region.TILE_SIZE + Region.TILE_SIZE/2.)
))
func get_purification_radius() -> int:
return level

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@@ -2,10 +2,7 @@ extends PlantMutation
class_name QuickMutation
func get_icon() -> Texture:
return preload("res://common/icons/chevrons-up.svg")
func get_base_rarity() -> int:
return 0
return preload("res://common/icons/hourglass-empty.svg")
func get_mutation_id() -> String:
return "QUICK"
@@ -16,14 +13,17 @@ func get_mutation_name() -> String:
func get_mutation_description() -> String:
return tr("QUICK_EFFECT_TEXT_LEVEL").format({"score_increase": get_score_increase(), "lifetime_decrease": get_lifetime_decrease()})
func mutate_score(_plant_data: PlantData, score: int) -> int:
func mutate_score(plant_data: PlantData, score: int) -> int:
if not plant_data.is_mature():
return score
return score + level
func mutate_lifetime(_plant_data: PlantData, lifetime: int) -> int:
return max(lifetime - level, 1)
return max(1, lifetime-get_lifetime_decrease())
func get_score_increase() -> int:
return floori((level + 1.0) / 2)
return level * 2
func get_lifetime_decrease() -> int:
return maxi(0, 6 - get_score_increase())
return 3

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@@ -1,11 +1,10 @@
extends PlantMutation
class_name SocialMutation
func get_icon() -> Texture:
return preload("res://common/icons/chevrons-up.svg")
const DEFAULT_PLANT_BY_POINT = 4
func get_base_rarity() -> int:
return 0
func get_icon() -> Texture:
return preload("res://common/icons/users-group.svg")
func get_mutation_id() -> String:
return "SOCIABLE"
@@ -14,11 +13,21 @@ func get_mutation_name() -> String:
return tr("SOCIABLE")
func get_mutation_description() -> String:
return tr("SOCIABLE_EFFECT_TEXT_LEVEL").format({"near_amount": get_near_plants_around()})
return tr("SOCIABLE_EFFECT_TEXT_LEVEL").format(
{
"near_amount": get_near_plants_around(),
"score_increase": get_score_increase()
}
)
func mutate_score(_plant_data: PlantData, score: int) -> int:
printerr("TODO:: implement SOCIABLE score based on plants around")
return score + level
func mutate_score(plant_data: PlantData, score: int) -> int:
if plant_data.get_state() != PlantData.State.MATURE:
return score
return score + get_score_increase() * floori(len(plant_data.nearby_plants)/get_near_plants_around())
func get_near_plants_around():
return 5 - level
return max(DEFAULT_PLANT_BY_POINT - level,1)
func get_score_increase():
return max(level - DEFAULT_PLANT_BY_POINT,1)

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@@ -2,10 +2,7 @@ extends PlantMutation
class_name ToughMutation
func get_icon() -> Texture:
return preload("res://common/icons/chevrons-up.svg")
func get_base_rarity() -> int:
return 0
return preload("res://common/icons/shield.svg")
func get_mutation_id() -> String:
return "TOUGH"
@@ -20,7 +17,7 @@ func mutate_score_multiplier(_plant_data: PlantData, multiplier: int) -> int:
return multiplier * 2
func mutate_growing_time(_plant_data: PlantData, growing_time: int) -> int:
return growing_time + get_growing_time_increase()
return maxi(0, growing_time + get_growing_time_increase())
func get_growing_time_increase()->int:
return maxi(0, 3 - level)
return 4 - level