various fixes and add
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@@ -7,7 +7,7 @@ const ZONE_OPACITY = 0.4
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const ZONE_ACTIVATED_COLOR = Color.TURQUOISE
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const ZONE_DEACTIVATED_COLOR = Color.REBECCA_PURPLE
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const CARD_VISUALISATION_TIME = 0.5
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const CARD_VISUALISATION_TIME = 0.3
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const CARD_UP_PADDING = 50
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@export var default_cursor : Texture2D
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@@ -121,7 +121,7 @@ func update_card():
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var camera = get_viewport().get_camera_2d()
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var screen_size = get_viewport().get_visible_rect().size
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if inspected is InspectableEntity:
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%CardPosition.position = inspected.global_position - camera.global_position + screen_size / 2 + CARD_UP_PADDING * Vector2.UP
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%CardPosition.position = inspected.global_position - camera.global_position + screen_size / 2 + inspected.get_card_up_padding() * Vector2.UP
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elif inspected is Control:
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%CardPosition.position = inspected.global_position + inspected.size / 2 + CARD_UP_PADDING * Vector2.UP
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elif inspected is Node3D:
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