refonte du système de chunk et correction de bug/traduction
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@@ -17,6 +17,7 @@ var settings_data : SettingsData
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func load_game_data() -> GameData:
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if ResourceLoader.exists(SAVE_GAME_LOCATION):
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game_loaded = true
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game_data = ResourceLoader.load(SAVE_GAME_LOCATION).duplicate_deep()
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else :
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game_data = GameData.new()
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