mutation tooltips
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@@ -335,8 +335,8 @@ class AudioLaunch extends AudioAction:
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parent_node : Node,
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current_players : Array[String]
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) -> Array[String]:
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var player = manager.get_player_from_node(player_name,parent_node)
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if player and not player in current_players:
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var player := manager.get_player_from_node(player_name,parent_node)
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if player and not player.name in current_players:
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manager.start_player(player, from_random_time, fade_time)
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current_players.append(player_name)
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return current_players
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@@ -120,18 +120,17 @@ parts = Array[ExtResource("2_cfiqo")]([ExtResource("21_alra6"), ExtResource("22_
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part_amount = 4
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metadata/_custom_type_script = "uid://cfjd8jelpm8dt"
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[sub_resource type="Resource" id="Resource_cfiqo"]
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script = ExtResource("16_c3tk3")
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parts = Array[ExtResource("2_cfiqo")]([ExtResource("43_y02ao"), ExtResource("44_s8rsj")])
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part_amount = 3
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metadata/_custom_type_script = "uid://cfjd8jelpm8dt"
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[sub_resource type="Resource" id="Resource_jbu3q"]
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script = ExtResource("16_c3tk3")
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parts = Array[ExtResource("2_cfiqo")]([ExtResource("45_coupj"), ExtResource("46_ggud5"), ExtResource("47_ufbqh")])
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part_amount = 5
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metadata/_custom_type_script = "uid://cfjd8jelpm8dt"
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[sub_resource type="Resource" id="Resource_b21au"]
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script = ExtResource("16_c3tk3")
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parts = Array[ExtResource("2_cfiqo")]([ExtResource("43_y02ao"), ExtResource("44_s8rsj")])
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metadata/_custom_type_script = "uid://cfjd8jelpm8dt"
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[sub_resource type="Resource" id="Resource_cynqk"]
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script = ExtResource("47_jbu3q")
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color_textures = Array[Texture]([ExtResource("48_21cjy"), ExtResource("49_rs2ow")])
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@@ -156,7 +155,7 @@ parts_mutation_associations = Dictionary[String, ExtResource("16_c3tk3")]({
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"FERTILE": SubResource("Resource_nfxo0"),
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"PURIFICATION": SubResource("Resource_s8rsj"),
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"QUICK": SubResource("Resource_14c4k"),
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"SOCIAL": SubResource("Resource_cfiqo"),
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"SOCIABLE": SubResource("Resource_b21au"),
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"TOUGH": SubResource("Resource_jbu3q")
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})
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chance_to_have_part = 0.9
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@@ -14,10 +14,16 @@ func get_mutation_name() -> String:
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return tr("EPHEMERAL")
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func get_mutation_description() -> String:
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return tr("EPHEMERAL_EFFECT_TEXT_LEVEL_%d") % level
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return tr("EPHEMERAL_EFFECT_TEXT_LEVEL").format({"seed_number": level, "lifetime_change": get_lifetime_change()})
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func mutate_lifetime(_plant_data: PlantData, lifetime: int) -> int:
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return lifetime - ceil(0.5 * level)
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return lifetime - get_lifetime_change()
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func mutate_seed_number(_plant_data: PlantData, seed_number: int):
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return seed_number + level
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func get_seed_increase() -> int:
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return floori((level + 1.0) / 2)
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func get_lifetime_change() -> int:
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return maxi(0, 6 - get_seed_increase())
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@@ -14,8 +14,11 @@ func get_mutation_name() -> String:
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return tr("PURIFICATION")
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func get_mutation_description() -> String:
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return tr("PURIFICATION_EFFECT_TEXT_LEVEL_%d") % level
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return tr("PURIFICATION_EFFECT_TEXT_LEVEL_%d") % get_purification_radius()
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func _start_maturation_effect(_plant : Plant):
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print("Implement purification maturation effect")
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pass
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func get_purification_radius() -> int:
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return level
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@@ -14,10 +14,16 @@ func get_mutation_name() -> String:
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return tr("QUICK")
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func get_mutation_description() -> String:
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return tr("QUICK_EFFECT_TEXT_LEVEL_%d") % level
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return tr("QUICK_EFFECT_TEXT_LEVEL").format({"score_increase": get_score_increase(), "lifetime_decrease": get_lifetime_decrease()})
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func mutate_score(_plant_data : PlantData, score : int) -> int:
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func mutate_score(_plant_data: PlantData, score: int) -> int:
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return score + level
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func mutate_growing_time(_data : PlantData, grow_time : int) -> int:
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return max(grow_time - level, 1)
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func mutate_lifetime(_plant_data: PlantData, lifetime: int) -> int:
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return max(lifetime - level, 1)
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func get_score_increase() -> int:
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return floori((level + 1.0) / 2)
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func get_lifetime_decrease() -> int:
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return maxi(0, 6 - get_score_increase())
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@@ -8,14 +8,17 @@ func get_base_rarity() -> int:
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return 0
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func get_mutation_id() -> String:
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return "SOCIAL"
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return "SOCIABLE"
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func get_mutation_name() -> String:
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return tr("SOCIAL")
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return tr("SOCIABLE")
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func get_mutation_description() -> String:
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return tr("SOCIAL_EFFECT_TEXT_LEVEL_%d") % level
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return tr("SOCIABLE_EFFECT_TEXT_LEVEL").format({"near_amount": get_near_plants_around()})
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func mutate_score(_plant_data : PlantData, score : int) -> int:
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printerr("TODO:: implement SOCIAL score based on plants around")
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func mutate_score(_plant_data: PlantData, score: int) -> int:
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printerr("TODO:: implement SOCIABLE score based on plants around")
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return score + level
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func get_near_plants_around():
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return 5 - level
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@@ -14,10 +14,13 @@ func get_mutation_name() -> String:
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return tr("TOUGH")
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func get_mutation_description() -> String:
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return tr("TOUGH_EFFECT_TEXT_LEVEL_%d") % [3 - level]
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return tr("TOUGH_EFFECT_TEXT_LEVEL_%d") % get_growing_time_increase()
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func mutate_score_multiplier(_plant_data: PlantData, multiplier: int) -> int:
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return multiplier + 2
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return multiplier * 2
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func mutate_growing_time(_plant_data: PlantData, growing_time: int) -> int:
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return growing_time + maxi(0, 3 - level)
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return growing_time + get_growing_time_increase()
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func get_growing_time_increase()->int:
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return maxi(0, 3 - level)
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@@ -79,13 +79,19 @@ PRECOCIOUS_EFFECT_TEXT_LEVEL_%d,Grants [b]%d[/b] garden points while the plant i
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QUALITY,Quality,Qualité
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QUALITY_EFFECT_TEXT_LEVEL_%d,Grants [b]%d[/b] garden points if the plant is mature.,Donne [b]%d[/b] points de jardin si la plante est mature.
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QUICK,Quick,Rapide
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QUICK_EFFECT_TEXT_LEVEL_%d,Reduce the growing time by %d,Réduit le temps de maturation de %d
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QUICK_EFFECT_TEXT_LEVEL,Grants [b]{score_increase}[/b] garden points when mature but reduces the lifetime by [b]{lifetime_decrease}[/b],"Augmente le score mature de [b]{score_increase}[/b], mais réduit le temps de vie de [b]{lifetime_decrease}[/b]"
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SOCIABLE,Outgoing,Sociable
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SOCIABLE_EFFECT_TEXT_LEVEL_%d,"When mature, grants [b]%d[/b] garden points if it is nearby %d other plants","Une fois mature, donne [b]%d[/b] points de jardin si elle est à côté de %d autres plantes"
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SOCIABLE_EFFECT_TEXT_LEVEL,"When mature, grants [b]{near_amount}[/b] garden points every [b]{near_amount}[/b] nearby plant","Une fois mature, donne [b]1[/b] points de jardin toutes les [b]{near_amount}[/b] plantes autour"
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STRONG,Strong,Fort
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STRONG_EFFECT_TEXT_LEVEL_%d,Plus [b]%d[/b]%% of the score,Augmente le score de [b]%d[/b]%%
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TOUGH,Tough,Solide
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TOUGH_EFFECT_TEXT_LEVEL_%d,Multiply the score by 2 but increase the growing time by [b]%d[/b] days,"Multiplie le score par 2, mais aumgent le temps de pousse de [b]%d[/b] jours"
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TOUGH_EFFECT_TEXT_LEVEL_%d,Multiplies the score by [b]2[/b] but increases the growing time by [b]%d[/b] days,"Multiplie le score par [b]2[/b], mais aumgente le temps de pousse de [b]%d[/b] jours"
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FERTILE,Fertile,Fertile
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FERTILE_EFFECT_TEXT_LEVEL_%d,Increases the lifetime by [b]1[/b] every [b]%d[/b] nearby plant around,Augmente le temps de vie de [b]1[/b] toutes les [b]%d[/b] plante autour
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EPHEMERAL,Ephemeral,Éphémère
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EPHEMERAL_EFFECT_TEXT_LEVEL,Increases the number of seeds by [b]{seed_number}[/b] when gathered but reduces the lifetime by [b]{lifetime_change}[/b] days,"Augmente le nombre de graines de [b]{seed_number}[/b] à la récolte, mais réduis le temps de vie de [b]{lifetime_change}[/b]"
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PURIFICATION,Purification,Épuration
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PURIFICATION_EFFECT_TEXT_LEVEL_%d,"When mature, decontaminate around the plant in a radius of [b]%d[/b]","Une fois mature, décontamine autour de la plante dans un rayon de [b]%d[/b]"
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COST_%d_ENERGY,Cost %d energy,Coûte %d d’énergie
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ONE_TIME_USE,Single use,Usage unique
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BUILD_%s,Build %s,Construit %s
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