refonte du système de chunk et correction de bug/traduction
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8
common/vfx/materials/shaders/chunk_mask.gdshader
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8
common/vfx/materials/shaders/chunk_mask.gdshader
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@@ -0,0 +1,8 @@
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shader_type canvas_item;
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uniform sampler2D screen_texture: hint_screen_texture;
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void fragment() {
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COLOR = texture(screen_texture, SCREEN_UV);
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}
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