refonte du système de chunk et correction de bug/traduction
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@@ -41,12 +41,9 @@ func use(player : Player, zone : Player.ActionZone) -> bool:
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await player.get_tree().create_timer(USE_INTERVAL).timeout
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var bodies = zone.area.get_overlapping_bodies()
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var rock_layer_id = bodies.find_custom(func (b) : return b is RockLayer)
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if rock_layer_id != -1:
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var rock_layer : RockLayer = bodies[rock_layer_id]
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rock_layer.dig_rocks(zone.get_tiles())
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var rock_layers = bodies.filter(func (b) : return b is RockLayer)
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for rock_layer in rock_layers:
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player.region.dig_rocks(zone.get_tiles())
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var particles := (DIG_PARTICLES.instantiate() as DigParticleEmmitter)
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player.region.add_child(particles)
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