implémentation du morceau de fin et mixage #153
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@@ -214,13 +214,14 @@ stream = ExtResource("16_xmumj")
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[node name="Drop" type="AudioStreamPlayer" parent="Sfx" unique_id=1391500830]
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stream = SubResource("AudioStreamRandomizer_1w04j")
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volume_db = -2.0
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[node name="Harvest" type="AudioStreamPlayer" parent="Sfx" unique_id=345539331]
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stream = SubResource("AudioStreamRandomizer_i4m0x")
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[node name="PickUp" type="AudioStreamPlayer" parent="Sfx" unique_id=176915166]
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stream = SubResource("AudioStreamRandomizer_jjdv2")
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volume_db = -10.0
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volume_db = -11.0
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[node name="Announce" type="AudioStreamPlayer" parent="Sfx" unique_id=876644323]
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stream = ExtResource("22_btfwx")
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@@ -260,7 +261,7 @@ stream = SubResource("AudioStreamRandomizer_yjs51")
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[node name="Screen_interaction" type="AudioStreamPlayer" parent="Sfx" unique_id=1140309368]
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stream = ExtResource("47_svctq")
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volume_db = -2.0
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volume_db = -8.0
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[node name="Ship_exit" type="AudioStreamPlayer" parent="Sfx" unique_id=615567072]
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stream = ExtResource("48_j8acj")
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@@ -272,4 +273,4 @@ volume_db = -7.0
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[node name="Teleportation" type="AudioStreamPlayer" parent="Sfx" unique_id=369599456]
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stream = ExtResource("50_rlnfe")
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volume_db = -3.0
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volume_db = -6.0
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@@ -37,7 +37,7 @@ func _on_change_scene(scene : Scene):
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match scene.scene_id:
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"TITLE":
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play_music_alone("Title", false, 5.0)
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play_music_alone("Title", false, 1.0)
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"INTRO":
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stop_all_musics()
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"REGION":
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@@ -72,6 +72,8 @@ func _on_timeline_started():
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play_ambiance("Demeter")
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"demeter_intro":
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play_ambiance("Demeter")
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"demeter_introV2":
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play_ambiance("Demeter")
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"demeter_post_tutorial":
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play_ambiance("Demeter")
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"failure":
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@@ -79,9 +81,10 @@ func _on_timeline_started():
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# Fonction s'exécutant à chaque fin de timeline
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func _on_timeline_ended():
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stop_ambiance("Demeter")
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if SceneManager.actual_scene:
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change_ambiances_volume()
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stop_ambiance("Demeter")
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# Joue la musique définie par player_name, arrête toute les autres musiques immédiatement
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# - player_name : Nom de la Node dans la scène Godot sous la node Musics à jouer
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@@ -12,11 +12,11 @@ func _ready():
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await Dialogic.timeline_ended
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Input.mouse_mode = Input.MOUSE_MODE_VISIBLE
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%Credits.show()
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AudioManager.play_music("Title")
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AudioManager.play_music("Demo_end", false, 5.0)
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AudioManager.stop_all_ambiances()
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func _on_ambiance_change_detector_body_entered(body: Node3D):
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if body is Player3D:
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AudioManager.stop_all_ambiances()
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AudioManager.play_music("Title")
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AudioManager.play_music("Demo_end", false, 5.0)
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