Ajout de l'impact des plantes proche pour le mutations et réparation du travel screen dans le mode infini
This commit is contained in:
@@ -143,7 +143,7 @@ func harvest():
|
||||
|
||||
func produce_seed():
|
||||
region.drop_item(
|
||||
Seed.generate_from_parent(data),
|
||||
Seed.generate_from_parent(data, data.nearby_plants),
|
||||
global_position,
|
||||
HARVESTED_SEED_DISPLACEMENT_FACTOR,
|
||||
)
|
||||
|
||||
@@ -17,13 +17,17 @@ func _init(
|
||||
plant_mutations = _plant_mutations
|
||||
random_seed = randi()
|
||||
|
||||
static func generate_from_parent(plant_data : PlantData) -> Seed:
|
||||
static func generate_from_parent(plant_data : PlantData, nearby_plants : Array[PlantData] = []) -> Seed:
|
||||
var mutations : Array[PlantMutation] = plant_data.mutations
|
||||
var mutation_probability = GameInfo.game_data.current_run.plant_info.get_mutation_probability()
|
||||
|
||||
var nearby_mutations : Array[PlantMutation] = []
|
||||
for pd in nearby_plants:
|
||||
nearby_mutations.append_array(pd.mutations)
|
||||
|
||||
# Mutate for every time mutation probability exceed 1
|
||||
while mutation_probability > 1:
|
||||
mutations = mutate_mutations(plant_data.mutations)
|
||||
mutations = mutate_mutations(plant_data.mutations, nearby_mutations)
|
||||
mutation_probability -= 1
|
||||
|
||||
mutations.sort_custom(
|
||||
@@ -36,7 +40,7 @@ static func generate_from_parent(plant_data : PlantData) -> Seed:
|
||||
):
|
||||
return Seed.new(
|
||||
plant_data.plant_name,
|
||||
mutate_mutations(mutations)
|
||||
mutate_mutations(mutations, nearby_mutations)
|
||||
)
|
||||
else :
|
||||
return Seed.new(
|
||||
@@ -184,7 +188,7 @@ static func generate_first_mutations(rarity := 0) -> Array[PlantMutation]:
|
||||
|
||||
return [possible_mutation]
|
||||
|
||||
static func mutate_mutations(mutations : Array[PlantMutation]) -> Array[PlantMutation]:
|
||||
static func mutate_mutations(mutations : Array[PlantMutation], nearby_mutations : Array[PlantMutation]) -> Array[PlantMutation]:
|
||||
|
||||
var mutation_possibility : Array[MutationPossibility] = []
|
||||
|
||||
@@ -205,19 +209,27 @@ static func mutate_mutations(mutations : Array[PlantMutation]) -> Array[PlantMut
|
||||
return chosen_mutation_possibility.mutate(mutations)
|
||||
|
||||
class MutationPossibility:
|
||||
func mutate(_mutations : Array[PlantMutation])-> Array[PlantMutation]:
|
||||
func mutate(_mutations : Array[PlantMutation], _nearby_mutations : Array[PlantMutation])-> Array[PlantMutation]:
|
||||
return []
|
||||
|
||||
class AddMutation extends MutationPossibility:
|
||||
func mutate(mutations : Array[PlantMutation])-> Array[PlantMutation]:
|
||||
func mutate(
|
||||
mutations : Array[PlantMutation],
|
||||
nearby_mutations : Array[PlantMutation]
|
||||
)-> Array[PlantMutation]:
|
||||
var new_mutations = mutations.duplicate_deep()
|
||||
var possible_new_mutations = GameInfo.game_data.progression_data.get_available_mutations().duplicate_deep()
|
||||
|
||||
possible_new_mutations = possible_new_mutations.filter(
|
||||
func (m : PlantMutation):
|
||||
return mutations.find_custom(func(m2: PlantMutation): return m2.name == m.name) == -1
|
||||
return mutations.find_custom(func(m2: PlantMutation): return m2.id == m.id) == -1
|
||||
)
|
||||
|
||||
for m1 in possible_new_mutations:
|
||||
for m2 in nearby_mutations:
|
||||
if m1.id == m2.id:
|
||||
possible_new_mutations.append(m1) # Double les chances d'avoir la mutation si elle est présente dans les voisins
|
||||
|
||||
if len(possible_new_mutations):
|
||||
new_mutations.append(possible_new_mutations.pick_random())
|
||||
|
||||
@@ -225,7 +237,8 @@ class AddMutation extends MutationPossibility:
|
||||
|
||||
class UpgradeMutation extends MutationPossibility:
|
||||
func mutate(
|
||||
mutations : Array[PlantMutation]
|
||||
mutations : Array[PlantMutation],
|
||||
_nearby_mutations : Array[PlantMutation]
|
||||
) -> Array[PlantMutation]:
|
||||
var new_mutations = mutations.duplicate_deep()
|
||||
|
||||
@@ -242,7 +255,10 @@ class UpgradeMutation extends MutationPossibility:
|
||||
return new_mutations
|
||||
|
||||
class RemoveMutation extends MutationPossibility:
|
||||
func mutate(mutations : Array[PlantMutation])-> Array[PlantMutation]:
|
||||
func mutate(
|
||||
mutations : Array[PlantMutation],
|
||||
_nearby_mutations : Array[PlantMutation]
|
||||
)-> Array[PlantMutation]:
|
||||
var new_mutations = mutations.duplicate_deep()
|
||||
|
||||
var mut_to_remove = new_mutations.pick_random()
|
||||
|
||||
@@ -35,14 +35,14 @@ func _ready():
|
||||
%EnergyInfo3d.energy = GameInfo.game_data.player_data.energy
|
||||
%EnergyInfo3d.max_energy = GameInfo.game_data.player_data.max_energy
|
||||
|
||||
func update_travel_screen(with_animation = true):
|
||||
func update_travel_screen(with_animation = true, recreate_map = false):
|
||||
if is_node_ready():
|
||||
var current_position = run_data.level + (0.5 if in_space else 0.)
|
||||
|
||||
%TravelScreenContent.story_step = run_data.story_step
|
||||
%TravelScreenContent.current_position = current_position
|
||||
|
||||
%TravelScreenContent.update(with_animation)
|
||||
%TravelScreenContent.update(with_animation, recreate_map)
|
||||
|
||||
%TopologyContent.texture.noise.seed = run_data.run_seed
|
||||
|
||||
|
||||
@@ -33,6 +33,7 @@ var ship_icon : Sprite2D
|
||||
func update(with_animation := true, recreate_map = false):
|
||||
|
||||
if is_node_ready() and story_step:
|
||||
print(current_position)
|
||||
if recreate_map or not ship_icon:
|
||||
|
||||
if story_step and get_step_number() < story_step.get_region_sequence_length():
|
||||
|
||||
@@ -10,9 +10,7 @@ metadata/_custom_type_script = "uid://bdonub7t01xmi"
|
||||
[node name="TravelScreenContent" type="Node2D" unique_id=1386845472]
|
||||
position = Vector2(500, 256)
|
||||
script = ExtResource("1_u6tks")
|
||||
current_position = 3.0
|
||||
story_step = SubResource("Resource_iergx")
|
||||
start = 2
|
||||
|
||||
[node name="Icons" type="Node2D" parent="." unique_id=1787603855]
|
||||
unique_name_in_owner = true
|
||||
|
||||
@@ -146,7 +146,7 @@ func update_dashboard(with_animation := true):
|
||||
|
||||
dashboard.run_data = current_run
|
||||
dashboard.in_space = GameInfo.game_data.ship_in_space
|
||||
dashboard.update_travel_screen(with_animation)
|
||||
dashboard.update_travel_screen(with_animation, not with_animation)
|
||||
|
||||
var can_take_off : bool = (
|
||||
not current_run.is_finished()
|
||||
|
||||
@@ -14,7 +14,7 @@ OK,Ok,Ok
|
||||
GARDEN,Garden,Jardin
|
||||
COMMA,", ",","
|
||||
OR," or "," ou "
|
||||
PAUSE,Pause,Pause&
|
||||
PAUSE,Pause,Pause
|
||||
CONTROLS,Controls,Contrôles
|
||||
RESUME_GAME,Resume,Reprendre
|
||||
RESTART,Restart,Recommencer
|
||||
|
||||
|
Reference in New Issue
Block a user