Ajout d'un mode infini

This commit is contained in:
2026-06-26 17:53:28 +02:00
parent e133519dc0
commit 53c86e9cc7
38 changed files with 595 additions and 148 deletions

View File

@@ -1,16 +1,28 @@
extends Resource
class_name GameData
enum GameMode {STORY}
enum Mode {STORY, INFINITE}
signal current_run_updated(r : RunData)
signal current_region_data_updated(p : RegionData)
func _init(
_game_mode : Mode = Mode.STORY
):
game_mode = _game_mode
if game_mode == Mode.STORY:
progression_data = StoryProgressionData.new()
elif game_mode == Mode.INFINITE:
progression_data = InfiniteProgressionData.new()
@export var game_mode : Mode = GameData.Mode.STORY
@export var player_data : PlayerData = PlayerData.new()
@export var progression_data : ProgressionData = ProgressionData.new()
@export var progression_data : ProgressionData
@export var current_run : RunData = start_run() :
@export var current_run : RunData :
set(v):
current_run = v
current_run_updated.emit(v)
@@ -30,8 +42,6 @@ signal current_region_data_updated(p : RegionData)
@export var item_announced = []
@export var game_mode : GameMode = GameMode.STORY
@export var dialogs_done : Array[String] = [] #Chemin des dialogues terminés
@export var tutorials_done : Array[String] = []
@@ -39,7 +49,7 @@ func start_run() -> RunData:
player_data.clear_inventory()
player_data.update_with_artefacts([])
current_run = RunData.new()
current_run.story_step = progression_data.story_step.duplicate_deep()
current_run.story_step = progression_data.get_story_step().duplicate_deep()
current_run.generate_next_run_points()
current_run.current_run_point_changed.connect(
func(rp : RunPoint):
@@ -59,12 +69,14 @@ func start_region(region_param : RegionParameter):
current_region_data = RegionData.new(region_param)
func give_up():
progression_data.finish_run(current_run)
current_region_data = null
current_run = null
start_run()
SceneManager.change_to_scene(progression_data.story_step.get_respawn_scene())
SceneManager.change_to_scene(progression_data.get_story_step().get_respawn_scene())
func finish_story_step():
progression_data.finish_run(current_run)
progression_data.next_story_step()
current_region_data = null
start_run()

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@@ -0,0 +1,29 @@
extends ProgressionData
class_name InfiniteProgressionData
func get_story_step() -> StoryStep:
return InfiniteStoryStep.new(run_number)
func get_story_progression() -> float:
return 0.
func discover_mutation(_pm : PlantMutation) -> void:
pass
func get_mutations_discovered() -> Array[String]:
var mutation_discovered : Array[String] = []
for m in get_all_mutations():
mutation_discovered.append(m.get_mutation_id())
return mutation_discovered
func next_story_step() -> void:
pass
func are_all_mutations_unlocked() -> bool:
return true
func unlock_new_mutation() -> PlantMutation:
return null
func get_available_mutations() -> Array[PlantMutation]:
return get_all_mutations()

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@@ -0,0 +1 @@
uid://iigxgqiyn0p4

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@@ -1,25 +1,25 @@
@abstract
extends Resource
class_name ProgressionData
@export var planted_mutation_ids: Array[String] = []
@export var story_step_i := 0
@export var mutations_unlocked = 8
@export var run_number : int = 0
@export var best_run : int = 0
var all_mutations: Array[PlantMutation] : get = get_all_mutations
var available_mutations: Array[PlantMutation] : get = get_available_mutations
var available_artefacts: Array[Artefact] : get = get_all_artifacts
var story_step : StoryStep : get = get_story_step
@abstract func get_story_step() -> StoryStep
func get_story_step() -> StoryStep:
return get_all_story_steps()[story_step_i]
@abstract func get_story_progression() -> float
func next_story_step() -> void:
get_story_step()._on_finish()
if story_step_i + 1 < len(get_all_story_steps()):
story_step_i += 1
@abstract func next_story_step() -> void
func get_available_mutations() -> Array[PlantMutation]:
return get_all_mutations().slice(0, mutations_unlocked)
@abstract func get_available_mutations() -> Array[PlantMutation]
@abstract func are_all_mutations_unlocked() -> bool
@abstract func discover_mutation(_pm : PlantMutation) -> void
@abstract func get_mutations_discovered() -> Array[String]
@abstract func unlock_new_mutation() -> PlantMutation
func get_all_mutations() -> Array[PlantMutation]:
return [
@@ -49,7 +49,6 @@ func get_all_artifacts() -> Array[Artefact]:
TalionSoilArtifact.new(),
]
func get_all_story_steps() -> Array[StoryStep]:
return [
TutorialStoryStep.new(),
@@ -57,3 +56,7 @@ func get_all_story_steps() -> Array[StoryStep]:
MercuryStoryStep.new(),
BoreaStoryStep.new()
]
func finish_run(run : RunData):
run_number += 1
best_run = max(best_run, run.level)

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@@ -0,0 +1,36 @@
@tool
extends StoryStep
class_name InfiniteStoryStep
var run_number := 0
func _init(
_run_number := 0
):
run_number = _run_number
func get_respawn_scene() -> Scene:
return RelayBaseScene.new(
"INFINITE_MODE",
str(run_number),
true
)
func get_cave_occurence(_level : int) -> int:
return 0
func is_region_sequence_infinite() -> bool:
return true
func get_region_sequence_length() -> int:
return 1000
func is_run_point_dangerous(level : int) -> bool:
return level%6 == 0 and level != 0
func get_destination_text() -> String:
return tr("INFINITE")
func get_destination_scene() -> Scene:
return BoreaScene.new()

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@@ -0,0 +1 @@
uid://bdonub7t01xmi

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@@ -12,6 +12,8 @@ func get_destination_scene() -> Scene:
return BoreaScene.new()
func get_run_progress(level : int) -> int:
if is_region_sequence_infinite():
return 0
return get_region_sequence_length() - level
func get_ship_dialog_path(_level : int, _ship_in_space := true) -> String:
@@ -19,8 +21,13 @@ func get_ship_dialog_path(_level : int, _ship_in_space := true) -> String:
#region ------------------ Run ------------------
func is_run_finished(level : int) -> bool:
if is_region_sequence_infinite():
return false
return level == get_region_sequence_length() - 1
func is_region_sequence_infinite() -> bool:
return false
func get_region_sequence_length() -> int:
return 7
@@ -48,6 +55,8 @@ func get_charge_number(_level : int) -> int:
return 10
func is_run_point_dangerous(level : int) -> bool:
if is_region_sequence_infinite():
return false
return level == get_region_sequence_length() - 2
func get_objective_for_region(level : int) -> int:

View File

@@ -1,3 +1,4 @@
@tool
extends StoryStep
class_name MercuryStoryStep

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@@ -0,0 +1,36 @@
extends ProgressionData
class_name StoryProgressionData
@export var planted_mutation_ids: Array[String] = []
@export var story_step_i := 0
@export var mutations_unlocked = 8
func get_story_step() -> StoryStep:
return get_all_story_steps()[story_step_i]
func get_story_progression() -> float:
return max(0,float(story_step_i)) / len(
get_all_story_steps()
)
func discover_mutation(pm : PlantMutation) -> void:
planted_mutation_ids.append(pm.id)
func get_mutations_discovered() -> Array[String]:
return planted_mutation_ids
func next_story_step() -> void:
get_story_step()._on_finish()
if story_step_i + 1 < len(get_all_story_steps()):
story_step_i += 1
func get_available_mutations() -> Array[PlantMutation]:
return get_all_mutations().slice(0, mutations_unlocked)
func are_all_mutations_unlocked() -> bool:
return mutations_unlocked >= len(get_all_mutations())
func unlock_new_mutation() -> PlantMutation:
var new_mutation = get_all_mutations()[mutations_unlocked]
mutations_unlocked += 1
return new_mutation

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@@ -0,0 +1 @@
uid://vcoy8pt780cl

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@@ -1,35 +1,62 @@
extends Node
const SAVE_GAME_LOCATION = "user://stw_playtest_2_save.tres"
const SAVE_NAME = "playtest_2"
const SAVE_STORY_GAME_LOCATION = "user://stw_%s_save.tres" % SAVE_NAME
const SAVE_INFINTE_GAME_LOCATION = "user://stw_%s_infinite_save.tres" % SAVE_NAME
const SAVE_SETTINGS_LOCATION = "user://stw_settings.tres"
signal game_loaded
signal game_data_updated(g : GameData)
var game_mode_choosen := GameData.Mode.STORY
var game_data : GameData :
set(v):
game_data = v
game_data_updated.emit(v)
get():
if game_mode_choosen == GameData.Mode.STORY:
return story_game_data
elif game_mode_choosen == GameData.Mode.INFINITE:
return infinite_game_data
return null
var story_game_data : GameData
var infinite_game_data : GameData
var settings_data : SettingsData
var current_dialog_path : String
func load_game_data() -> GameData:
game_data = null
if ResourceLoader.exists(SAVE_GAME_LOCATION) and ResourceLoader.load(SAVE_GAME_LOCATION):
game_data = ResourceLoader.load(SAVE_GAME_LOCATION).duplicate_deep()
func load_story_game_data() -> GameData:
story_game_data = null
if ResourceLoader.exists(SAVE_STORY_GAME_LOCATION) and ResourceLoader.load(SAVE_STORY_GAME_LOCATION):
story_game_data = ResourceLoader.load(SAVE_STORY_GAME_LOCATION).duplicate_deep()
game_loaded.emit()
return game_data
return story_game_data
func load_infinite_game_data() -> GameData:
infinite_game_data = null
if ResourceLoader.exists(SAVE_INFINTE_GAME_LOCATION) and ResourceLoader.load(SAVE_INFINTE_GAME_LOCATION):
infinite_game_data = ResourceLoader.load(SAVE_INFINTE_GAME_LOCATION).duplicate_deep()
return infinite_game_data
func start_game_data():
game_data = GameData.new()
if game_mode_choosen == GameData.Mode.STORY:
story_game_data = GameData.new(GameData.Mode.STORY)
story_game_data.start_run()
else:
infinite_game_data = GameData.new(GameData.Mode.INFINITE)
infinite_game_data.start_run()
save_game_data()
func save_game_data():
if game_data:
ResourceSaver.save(game_data, SAVE_GAME_LOCATION)
if game_mode_choosen == GameData.Mode.STORY:
if story_game_data:
ResourceSaver.save(story_game_data, SAVE_STORY_GAME_LOCATION)
elif game_mode_choosen == GameData.Mode.INFINITE:
if infinite_game_data:
ResourceSaver.save(infinite_game_data, SAVE_INFINTE_GAME_LOCATION)
func load_settings_data() -> SettingsData:
if ResourceLoader.exists(SAVE_SETTINGS_LOCATION):
@@ -45,7 +72,8 @@ func save_settings():
ResourceSaver.save(settings_data, SAVE_SETTINGS_LOCATION)
func _init():
load_game_data()
load_story_game_data()
load_infinite_game_data()
load_settings_data()
update_language_settings()
update_video_settings()
@@ -91,3 +119,5 @@ func update_inputs(s : SettingsData = settings_data):
InputMap.action_erase_events(s.action_remapped[i])
InputMap.action_add_event(s.action_remapped[i], s.input_remapped[i])
func has_unlocked_infinite_mode():
return true

35
common/icons/dots.svg Normal file
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@@ -0,0 +1,35 @@
<?xml version="1.0" encoding="UTF-8" standalone="no"?>
<svg
width="24"
height="24"
viewBox="0 0 24 24"
fill="none"
stroke="currentColor"
stroke-width="2"
stroke-linecap="round"
stroke-linejoin="round"
class="icon icon-tabler icons-tabler-outline icon-tabler-dots"
version="1.1"
id="svg4"
xmlns="http://www.w3.org/2000/svg"
xmlns:svg="http://www.w3.org/2000/svg">
<defs
id="defs4" />
<path
stroke="none"
d="M0 0h24v24H0z"
fill="none"
id="path1" />
<path
d="M4 12a1 1 0 1 0 2 0a1 1 0 1 0 -2 0"
id="path2"
style="fill:#000000;fill-opacity:1;stroke:#ffffff;stroke-opacity:1" />
<path
d="M11 12a1 1 0 1 0 2 0a1 1 0 1 0 -2 0"
id="path3"
style="fill:#000000;fill-opacity:1;stroke:#ffffff;stroke-opacity:1" />
<path
d="M18 12a1 1 0 1 0 2 0a1 1 0 1 0 -2 0"
id="path4"
style="fill:#000000;fill-opacity:1;stroke:#ffffff;stroke-opacity:1" />
</svg>

After

Width:  |  Height:  |  Size: 956 B

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@@ -0,0 +1,43 @@
[remap]
importer="texture"
type="CompressedTexture2D"
uid="uid://elds8r780ted"
path="res://.godot/imported/dots.svg-c5aaef419fc83aaf7bc0ae28dabbcd0f.ctex"
metadata={
"vram_texture": false
}
[deps]
source_file="res://common/icons/dots.svg"
dest_files=["res://.godot/imported/dots.svg-c5aaef419fc83aaf7bc0ae28dabbcd0f.ctex"]
[params]
compress/mode=0
compress/high_quality=false
compress/lossy_quality=0.7
compress/uastc_level=0
compress/rdo_quality_loss=0.0
compress/hdr_compression=1
compress/normal_map=0
compress/channel_pack=0
mipmaps/generate=false
mipmaps/limit=-1
roughness/mode=0
roughness/src_normal=""
process/channel_remap/red=0
process/channel_remap/green=1
process/channel_remap/blue=2
process/channel_remap/alpha=3
process/fix_alpha_border=true
process/premult_alpha=false
process/normal_map_invert_y=false
process/hdr_as_srgb=false
process/hdr_clamp_exposure=false
process/size_limit=0
detect_3d/compress_to=1
svg/scale=2.0
editor/scale_with_editor_scale=false
editor/convert_colors_with_editor_theme=false

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@@ -35,15 +35,14 @@ func update_model():
func unlock_mutation():
var progression = GameInfo.game_data.progression_data
if progression.mutations_unlocked < len(progression.get_all_mutations()):
var new_mutation : PlantMutation = progression.get_all_mutations()[progression.mutations_unlocked]
progression.mutations_unlocked += 1
if not progression.are_all_mutations_unlocked():
var new_mutation : PlantMutation = progression.unlock_new_mutation()
get_tree().create_timer(1.).timeout.connect(
func (): %MutationAnnounce.announce_mutation = new_mutation
);
if progression.mutations_unlocked == len(progression.get_all_mutations()):
if progression.are_all_mutations_unlocked():
SteamConnection.unlock_achievement(SteamConnection.ACH_UNLOCK_ALL_MUTATION)
else:

View File

@@ -61,7 +61,7 @@ func generate_plants():
elif plant_state == PlantData.State.DEAD:
plant_data.day = plant_data.get_lifetime()
for j in n_mutation_per_plant:
var picked_mutation: PlantMutation = GameInfo.game_data.progression_data.available_mutations.pick_random().duplicate()
var picked_mutation: PlantMutation = GameInfo.game_data.progression_data.get_available_mutations().pick_random().duplicate()
picked_mutation.level = randi_range(min_level, max_level)
plant_data.mutations.append(picked_mutation)
var plant: Plant = Plant.new(plant_data)

View File

@@ -174,7 +174,7 @@ static func generate_first_mutations(rarity := 0) -> Array[PlantMutation]:
if rarity < 0:
return []
var possible_mutation : PlantMutation = GameInfo.game_data.progression_data.available_mutations.filter(
var possible_mutation : PlantMutation = GameInfo.game_data.progression_data.get_available_mutations().filter(
func (m : PlantMutation): return m.get_base_rarity() <= rarity
).pick_random().duplicate_deep()
@@ -211,7 +211,7 @@ class MutationPossibility:
class AddMutation extends MutationPossibility:
func mutate(mutations : Array[PlantMutation])-> Array[PlantMutation]:
var new_mutations = mutations.duplicate_deep()
var possible_new_mutations = GameInfo.game_data.progression_data.available_mutations.duplicate_deep()
var possible_new_mutations = GameInfo.game_data.progression_data.get_available_mutations().duplicate_deep()
possible_new_mutations = possible_new_mutations.filter(
func (m : PlantMutation):

View File

@@ -95,7 +95,7 @@ func score_update(with_animation = true):
func state_update(region_data : RegionData):
if region_data.state == RegionData.State.SUCCEEDED:
objective_text = "COLLECT_YOUR_SEEDS_AND_TAKE_OFF"
if GameInfo.game_data.current_run.story_step is TutorialStoryStep:
if GameInfo.game_data.current_run.get_st is TutorialStoryStep:
objective_text = "PASS_THE_MYSTERIOUS_DOOR"
elif region_data.state == RegionData.State.FAILED:
objective_text = "NO_RECHARGE_LEFT"

View File

@@ -8,6 +8,7 @@
[ext_resource type="Texture2D" uid="uid://cixd5j8yqpavg" path="res://common/icons/settings.svg" id="6_yj6f1"]
[ext_resource type="Texture2D" uid="uid://bkwhrq4sp5dcp" path="res://common/icons/device-gamepad.svg" id="7_7c7ks"]
[ext_resource type="Texture2D" uid="uid://dex283rx00fjb" path="res://common/icons/logout.svg" id="7_yj6f1"]
[ext_resource type="Texture2D" uid="uid://bcjkds8n5qu6x" path="res://common/icons/rotate-rectangle.svg" id="8_5hfp2"]
[ext_resource type="Texture2D" uid="uid://b43thuq8piv18" path="res://common/icons/skull.svg" id="8_mnkqy"]
[ext_resource type="PackedScene" uid="uid://b4qe1dwwsk87t" path="res://gui/menu/controls/controls.tscn" id="11_urlqn"]
@@ -155,6 +156,11 @@ layout_mode = 2
text = "GIVE_UP"
icon = ExtResource("8_mnkqy")
[node name="TitleScreen" type="Button" parent="Container/MarginContainer/Pause/HBoxContainer" unique_id=1549423194]
layout_mode = 2
text = "RETURN_TO_TITLE_SCREEN"
icon = ExtResource("8_5hfp2")
[node name="Quit" type="Button" parent="Container/MarginContainer/Pause/HBoxContainer" unique_id=1740895928]
layout_mode = 2
text = "QUIT"
@@ -185,4 +191,5 @@ libraries/ = SubResource("AnimationLibrary_yj6f1")
[connection signal="pressed" from="Container/MarginContainer/Pause/HBoxContainer/Settings" to="." method="_on_settings_pressed"]
[connection signal="pressed" from="Container/MarginContainer/Pause/HBoxContainer/Controls" to="." method="_on_controls_pressed"]
[connection signal="pressed" from="Container/MarginContainer/Pause/HBoxContainer/GiveUp" to="." method="_on_give_up_pressed"]
[connection signal="pressed" from="Container/MarginContainer/Pause/HBoxContainer/TitleScreen" to="." method="_on_title_screen_pressed"]
[connection signal="pressed" from="Container/MarginContainer/Pause/HBoxContainer/Quit" to="." method="_on_quit_pressed"]

View File

@@ -62,3 +62,7 @@ func _on_give_up_pressed():
if GameInfo.game_data:
GameInfo.game_data.give_up()
pause = false
func _on_title_screen_pressed():
SceneManager.change_to_scene(TitleScene.new())
pause = false

View File

@@ -129,7 +129,7 @@ func process_player_actions(delta: float):
and current_selected_item.is_action_need_press_time()
and not press_action_done
and not can_interact
and not inspected is InventoryGuiItemMouseDetector
and not (inspected and inspected is InventoryGuiItemMouseDetector)
):
%ActionProgressBar.value = press_time / current_selected_item.get_action_press_time() * 100
if not %ActionProgressPlayer.playing:

View File

@@ -50,7 +50,7 @@ func story():
AudioManager.play_sfx("Respawn")
if (
GameInfo.game_data.progression_data.story_step is TutorialStoryStep
GameInfo.game_data.progression_data.get_story_step() is TutorialStoryStep
and not TutorialStoryStep.INTRO_DIALOG in GameInfo.game_data.dialogs_done
):
%Phone.play_audio()
@@ -80,7 +80,7 @@ func story():
func finish_scene():
GameInfo.game_data.start_run()
if GameInfo.game_data.progression_data.story_step is TutorialStoryStep:
if GameInfo.game_data.progression_data.get_story_step() is TutorialStoryStep:
GameInfo.game_data.current_run.choose_next_run_point()
SceneManager.change_to_scene(RegionScene.new(GameInfo.game_data.current_region_data))
else:

View File

@@ -32,9 +32,4 @@ visible = false
[node name="InteractTutorial" parent="Player3D/CanvasLayer/3dTutorial" parent_id_path=PackedInt32Array(549819967, 259323543) index="1" unique_id=1117243867]
visible = false
[node name="Camera3D" type="Camera3D" parent="." unique_id=281886327]
transform = Transform3D(-0.98900557, 0.015714146, -0.14704114, -9.0072927e-10, 0.99433786, 0.10626406, 0.14787856, 0.10509577, -0.9834057, -2.3532534, 1.3807694, -30.463974)
current = true
fov = 90.9
[editable path="Player3D"]

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@@ -11,6 +11,7 @@
[ext_resource type="PackedScene" uid="uid://dd6k80rhux1do" path="res://stages/3d_scenes/cockpit_scene/cockpit_elements/plant_info_screen.tscn" id="12_pxmsf"]
[ext_resource type="PackedScene" uid="uid://da7a74dg30q1l" path="res://entities/player_3d/player_3D.tscn" id="13_a2cx2"]
[ext_resource type="PackedScene" uid="uid://cd8j7v7qtybi8" path="res://stages/3d_scenes/cockpit_scene/ship_tutorial.tscn" id="13_u7lr8"]
[ext_resource type="PackedScene" uid="uid://dxap4l7udy5ek" path="res://stages/3d_scenes/cockpit_scene/cockpit_elements/infinite_mode_screen/infinite_mode_screen.tscn" id="13_wrlf0"]
[ext_resource type="Material" uid="uid://cr7bp4fhh1ipr" path="res://entities/player_3d/resources/materials/post_process_quad.tres" id="14_d1blr"]
[ext_resource type="PackedScene" uid="uid://ci4x1q326lvyy" path="res://stages/3d_scenes/cockpit_scene/cockpit_elements/mutation_discovered_screen/mutation_discovery_screen.tscn" id="15_q4ojn"]
[ext_resource type="PackedScene" uid="uid://cn2hob1i72a25" path="res://stages/3d_scenes/cockpit_scene/fail_tutorial.tscn" id="15_wrlf0"]
@@ -202,8 +203,14 @@ unique_name_in_owner = true
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -1.239, 0, 4.02)
[node name="MutationDiscoveryScreen" parent="." unique_id=1948337200 instance=ExtResource("15_q4ojn")]
unique_name_in_owner = true
transform = Transform3D(-1, 0, 8.742278e-08, 0, 1, 0, -8.742278e-08, 0, -1, 1.1896521, 0.015508115, 3.982)
[node name="InfiniteModeScreen" parent="." unique_id=1282307433 instance=ExtResource("13_wrlf0")]
unique_name_in_owner = true
transform = Transform3D(-1, 0, 1.509958e-07, 0, 1, 0, -1.509958e-07, 0, -1, 1.1896521, 0.015508115, 3.982)
visible = false
[node name="ShipTutorial" parent="." unique_id=868547496 node_paths=PackedStringArray("player") instance=ExtResource("13_u7lr8")]
unique_name_in_owner = true
player = NodePath("../Player3D")

View File

@@ -241,6 +241,7 @@ size = Vector2i(1000, 512)
[node name="TravelScreenContent" parent="TravelScreen/SubViewport" unique_id=1386845472 instance=ExtResource("17_emtfq")]
unique_name_in_owner = true
current_position = 4.0
start = 4
[node name="StatusScreen" type="Sprite3D" parent="." unique_id=1257606535]
unique_name_in_owner = true

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@@ -0,0 +1,109 @@
[gd_scene format=3 uid="uid://dxap4l7udy5ek"]
[ext_resource type="Script" uid="uid://c1pmeo36i3ltn" path="res://stages/3d_scenes/cockpit_scene/cockpit_elements/infinite_mode_screen/scripts/infinite_mode_screen.gd" id="1_ubdy2"]
[ext_resource type="Texture2D" uid="uid://sdrr43mek1cl" path="res://common/icons/globe.svg" id="2_fuw08"]
[ext_resource type="Texture2D" uid="uid://uckrw5fan88k" path="res://common/icons/flag-2.svg" id="4_fuw08"]
[ext_resource type="FontFile" uid="uid://qt80w6o01q5s" path="res://gui/ressources/fonts/TitanOne-Regular.ttf" id="6_8ylkf"]
[ext_resource type="PackedScene" uid="uid://i28ngc4hgq85" path="res://stages/3d_scenes/cockpit_scene/assets/3d/furnitures/screen.blend" id="7_sftbg"]
[sub_resource type="ViewportTexture" id="ViewportTexture_c5x8t"]
viewport_path = NodePath("Sprite3D/SubViewport")
[sub_resource type="LabelSettings" id="LabelSettings_5jpjd"]
font = ExtResource("6_8ylkf")
font_size = 40
[sub_resource type="LabelSettings" id="LabelSettings_ye21k"]
font = ExtResource("6_8ylkf")
font_size = 100
[sub_resource type="StyleBoxEmpty" id="StyleBoxEmpty_wrlf0"]
[node name="InfiniteModeScreen" type="Node3D" unique_id=1881622243]
script = ExtResource("1_ubdy2")
[node name="Sprite3D" type="Sprite3D" parent="." unique_id=1624784968]
transform = Transform3D(-4.371139e-08, 0, 1, 0, 1, 0, -1, 0, -4.371139e-08, -0.011004657, 0, 0)
pixel_size = 0.001
texture = SubResource("ViewportTexture_c5x8t")
[node name="SubViewport" type="SubViewport" parent="Sprite3D" unique_id=1689184715]
disable_3d = true
transparent_bg = true
size = Vector2i(813, 592)
[node name="VBoxContainer" type="VBoxContainer" parent="Sprite3D/SubViewport" unique_id=1462242714]
anchors_preset = 15
anchor_right = 1.0
anchor_bottom = 1.0
grow_horizontal = 2
grow_vertical = 2
size_flags_horizontal = 3
theme_override_constants/separation = 16
alignment = 1
[node name="ActualDistanceTitle" type="HBoxContainer" parent="Sprite3D/SubViewport/VBoxContainer" unique_id=100436141]
layout_mode = 2
size_flags_vertical = 4
alignment = 1
[node name="TextureRect" type="TextureRect" parent="Sprite3D/SubViewport/VBoxContainer/ActualDistanceTitle" unique_id=1852125670]
custom_minimum_size = Vector2(100, 100)
layout_mode = 2
size_flags_vertical = 4
texture = ExtResource("2_fuw08")
expand_mode = 1
stretch_mode = 5
[node name="ActualDistanceTitleLabel" type="Label" parent="Sprite3D/SubViewport/VBoxContainer/ActualDistanceTitle" unique_id=1148366912]
layout_mode = 2
size_flags_vertical = 1
text = "ACTUAL_DISTANCE"
label_settings = SubResource("LabelSettings_5jpjd")
horizontal_alignment = 1
vertical_alignment = 1
[node name="ActualDistanceValue" type="Label" parent="Sprite3D/SubViewport/VBoxContainer" unique_id=691842407]
unique_name_in_owner = true
layout_mode = 2
size_flags_vertical = 1
text = "0"
label_settings = SubResource("LabelSettings_ye21k")
horizontal_alignment = 1
autowrap_mode = 3
[node name="HSeparator" type="HSeparator" parent="Sprite3D/SubViewport/VBoxContainer" unique_id=464982333]
layout_mode = 2
theme_override_styles/separator = SubResource("StyleBoxEmpty_wrlf0")
[node name="BestDistanceTitle" type="HBoxContainer" parent="Sprite3D/SubViewport/VBoxContainer" unique_id=906856317]
layout_mode = 2
size_flags_vertical = 4
alignment = 1
[node name="TextureRect" type="TextureRect" parent="Sprite3D/SubViewport/VBoxContainer/BestDistanceTitle" unique_id=1113494421]
custom_minimum_size = Vector2(100, 100)
layout_mode = 2
size_flags_vertical = 4
texture = ExtResource("4_fuw08")
expand_mode = 1
stretch_mode = 5
[node name="BestDistanceTitleLabel" type="Label" parent="Sprite3D/SubViewport/VBoxContainer/BestDistanceTitle" unique_id=2111278269]
layout_mode = 2
size_flags_vertical = 1
text = "BEST_DISTANCE"
label_settings = SubResource("LabelSettings_5jpjd")
horizontal_alignment = 1
vertical_alignment = 1
[node name="BestDistanceValue" type="Label" parent="Sprite3D/SubViewport/VBoxContainer" unique_id=44844379]
unique_name_in_owner = true
layout_mode = 2
size_flags_vertical = 1
text = "0"
label_settings = SubResource("LabelSettings_ye21k")
horizontal_alignment = 1
autowrap_mode = 3
[node name="ScreenModel" parent="." unique_id=1871285491 instance=ExtResource("7_sftbg")]

View File

@@ -0,0 +1,39 @@
@tool
extends Node3D
class_name InfiniteModeScreen
const YELLOW_COLOR = Color("e29f32")
@export var actual_distance : int = 0 :
set(v):
actual_distance = v
update()
@export var best_distance : int = 0 :
set(v):
best_distance = v
update()
@export var colored_distance : bool = false :
set(v):
colored_distance = v
update()
func _ready():
if not Engine.is_editor_hint():
fetch_game_values()
update()
func fetch_game_values() -> void:
actual_distance = GameInfo.game_data.current_run.level * 100
best_distance = max(
GameInfo.game_data.current_run.level * 100,
GameInfo.game_data.progression_data.best_run * 100
)
colored_distance = actual_distance == best_distance
func update():
if is_node_ready():
%ActualDistanceValue.text = str(actual_distance)
%BestDistanceValue.text = str(best_distance)
%ActualDistanceValue.modulate = YELLOW_COLOR if colored_distance else Color.WHITE
%BestDistanceValue.modulate = YELLOW_COLOR if colored_distance else Color.WHITE

View File

@@ -12,9 +12,9 @@ const MUTATION_DISCOVERY_ELEMENT_SCENE = preload("res://stages/3d_scenes/cockpit
# Called when the node enters the scene tree for the first time.
func _ready():
if not Engine.is_editor_hint():
all_mutations = GameInfo.game_data.progression_data.all_mutations
mutations_unlocked = GameInfo.game_data.progression_data.mutations_unlocked
planted_mutation_ids = GameInfo.game_data.progression_data.planted_mutation_ids
all_mutations = GameInfo.game_data.progression_data.get_all_mutations()
mutations_unlocked = len(GameInfo.game_data.progression_data.get_available_mutations())
planted_mutation_ids = GameInfo.game_data.progression_data.get_mutations_discovered()
update()
func update():

View File

@@ -7,6 +7,7 @@ const START_ICON = preload("res://common/icons/device-floppy.svg")
const REGION_ICON = preload("res://common/icons/globe.svg")
const DESTINATION_ICON = preload("res://common/icons/flag-2.svg")
const DANGER_ICON = preload("res://common/icons/alert-triangle.svg")
const AND_MORE_ICON = preload("res://common/icons/dots.svg")
const PREVIOUS_COLOR = Color("2364AAAA")
const CURRENT_COLOR = Color("e29f32")
@@ -14,53 +15,78 @@ const NEXT_COLOR = Color("96B3DB")
const WIDTH = 800
const V_DIST = 50
const ANIMATION_SPEED := 5.0
const MAX_STEP = 8
@export_tool_button("Update", "Callable") var update_action = update
@export_tool_button("Update recreate", "Callable") var update_recreate_action = func (): update(true, true)
@export var current_position : float = 0
@export var story_step : StoryStep
@export var start : int = 0
func _ready():
update()
update(false, true)
var ship_icon : Sprite2D
func update(with_animation := true):
func update(with_animation := true, recreate_map = false):
if is_node_ready() and story_step:
if recreate_map or not ship_icon:
if story_step and get_step_number() < story_step.get_region_sequence_length():
start = floori(current_position)
else:
start = 0
for c in %Icons.get_children():
c.queue_free()
for i in range(get_step_number()):
var level = i + start
var icon = REGION_ICON
if story_step and level == 0:
icon = START_ICON
elif story_step and level == story_step.get_region_sequence_length() - 1:
icon = DESTINATION_ICON
var color = NEXT_COLOR
if level < current_position - start:
color = PREVIOUS_COLOR
elif level == current_position - start:
color = CURRENT_COLOR
var modifiers := story_step.get_story_modifiers_for_region(level)
modifiers.append_array(story_step.get_gameplay_modifiers_for_region(level))
for m_i in range(len(modifiers)):
spawn_icon(modifiers[m_i].get_icon(), Vector2(i,-m_i - 1),color, 0.7)
if story_step.is_run_point_dangerous(level):
spawn_icon(DANGER_ICON, Vector2(i,-len(modifiers) - 1),color, 0.7)
spawn_icon(icon, Vector2(i,0),color)
ship_icon = spawn_icon(SHIP_ICON, Vector2(current_position - start, 1), CURRENT_COLOR, 1)
if story_step and get_step_number() + start < story_step.get_region_sequence_length():
spawn_icon(AND_MORE_ICON, Vector2(get_step_number(), 0), NEXT_COLOR)
if ship_icon and with_animation:
var tween = create_tween()
tween.set_trans(Tween.TRANS_SPRING)
tween.tween_property(ship_icon,"position",coord_to_pos(Vector2(current_position, 1)),5.)
tween.tween_property(ship_icon,"position",coord_to_pos(Vector2(current_position - start, 1)),ANIMATION_SPEED)
await tween.finished
for c in %Icons.get_children():
c.queue_free()
for i in range(get_step_number()):
var icon = REGION_ICON
if i == 0:
icon = START_ICON
elif i == get_step_number() - 1:
icon = DESTINATION_ICON
for icon in %Icons.get_children():
var color = NEXT_COLOR
if icon.position.x < ship_icon.position.x:
color = PREVIOUS_COLOR
elif icon.position.x == ship_icon.position.x:
color = CURRENT_COLOR
icon.modulate = color
var color = NEXT_COLOR
if i < current_position:
color = PREVIOUS_COLOR
elif i == current_position:
color = CURRENT_COLOR
var modifiers := story_step.get_story_modifiers_for_region(i)
modifiers.append_array(story_step.get_gameplay_modifiers_for_region(i))
for m_i in range(len(modifiers)):
spawn_icon(modifiers[m_i].get_icon(), Vector2(i,-m_i - 1),color, 0.7)
if story_step.is_run_point_dangerous(i):
spawn_icon(DANGER_ICON, Vector2(i,-len(modifiers) - 1),color, 0.7)
spawn_icon(icon, Vector2(i,0),color)
ship_icon = spawn_icon(SHIP_ICON, Vector2(current_position, 1), CURRENT_COLOR, 1)
func spawn_icon(texture : Texture, coord := Vector2.ZERO, color := Color.WHITE, scaling := 1.) -> Sprite2D:
var new_icon = Sprite2D.new()
@@ -76,7 +102,7 @@ func spawn_icon(texture : Texture, coord := Vector2.ZERO, color := Color.WHITE,
func get_step_number() -> int:
if story_step:
return story_step.get_region_sequence_length()
return min(story_step.get_region_sequence_length(), MAX_STEP)
return 0
func coord_to_pos(coord : Vector2) -> Vector2:

View File

@@ -7,6 +7,7 @@ shader = ExtResource("1_5gx2n")
shader_parameter/line_number = 6.0
shader_parameter/line_color = Color(0.13725491, 0.39215687, 0.6666667, 1)
shader_parameter/line_thickness = 0.002000000095
shader_parameter/inverse_result = false
[sub_resource type="FastNoiseLite" id="FastNoiseLite_psxhb"]
noise_type = 2

View File

@@ -1,11 +1,18 @@
[gd_scene format=3 uid="uid://dj4u5grx00ky1"]
[ext_resource type="Script" uid="uid://r1gn83h8re8m" path="res://stages/3d_scenes/cockpit_scene/cockpit_elements/travel_screen/scripts/travel_screen_content.gd" id="1_u6tks"]
[ext_resource type="Script" uid="uid://bdonub7t01xmi" path="res://common/game_data/scripts/story/infinite_story_step.gd" id="2_xeca8"]
[sub_resource type="Resource" id="Resource_iergx"]
script = ExtResource("2_xeca8")
metadata/_custom_type_script = "uid://bdonub7t01xmi"
[node name="TravelScreenContent" type="Node2D" unique_id=1386845472]
position = Vector2(500, 256)
script = ExtResource("1_u6tks")
current_position = 2.0
current_position = 3.0
story_step = SubResource("Resource_iergx")
start = 2
[node name="Icons" type="Node2D" parent="." unique_id=1787603855]
unique_name_in_owner = true

View File

@@ -35,10 +35,9 @@ func _ready():
if not "ship" in GameInfo.game_data.tutorials_done:
await get_tree().create_timer(1).timeout
%ShipTutorial.appear()
if GameInfo.game_data.game_mode == GameData.GameMode.STORY:
update_dialogs()
%MutationDiscoveryScreen.visible = GameInfo.game_data.game_mode == GameData.Mode.STORY
%InfiniteModeScreen.visible = GameInfo.game_data.game_mode == GameData.Mode.INFINITE
func update_dialogs():
if GameInfo.game_data and GameInfo.game_data.current_run:
@@ -87,6 +86,7 @@ func _on_phone_clicked():
func move_to_choosen_run_point():
GameInfo.game_data.current_run.choose_next_run_point(choosen_run_point)
%InfiniteModeScreen.fetch_game_values()
func can_exit() -> bool:
return (

View File

@@ -6,12 +6,7 @@ func _ready():
%TakeOffAnimationPlayer.play("TookOff")
if GameInfo.game_data:
%Planet3d.fertility_factor = (
max(0,float(GameInfo.game_data.progression_data.story_step_i - 1))
/ len(
GameInfo.game_data.progression_data.get_all_story_steps()
) - 1
)
%Planet3d.fertility_factor = (GameInfo.game_data.progression_data.get_story_progression())
%Ship.take_off.connect(_on_ship_take_off)
%Ship.land.connect(_on_ship_land)

View File

@@ -10,7 +10,7 @@ func setup_room(door_id : int):
var all_vending_machines = %VendingMachines.get_children() as Array[VendingMachine3d]
var vending_machine : VendingMachine3d = all_vending_machines[rng.randi()%len(all_vending_machines)]
var available_artefacts = GameInfo.game_data.progression_data.available_artefacts
var available_artefacts = GameInfo.game_data.progression_data.get_all_artifacts()
var artefacts = []
while len(artefacts) < 2:

View File

@@ -271,8 +271,8 @@ func plant(
add_entity(new_plant, plant_position)
for m in new_plant_data.mutations:
if not m.get_mutation_id() in GameInfo.game_data.progression_data.planted_mutation_ids:
GameInfo.game_data.progression_data.planted_mutation_ids.append(m.get_mutation_id())
if not m.get_mutation_id() in GameInfo.game_data.progression_data.get_mutations_discovered():
GameInfo.game_data.progression_data.discover_mutation(m)
return true

View File

@@ -14,7 +14,9 @@ var planet_spin_ach_sended = false
func _ready():
%Version.text = ProjectSettings.get_setting("application/config/version")
%Start.text = tr("CONTINUE") if GameInfo.game_data else tr("START")
%Start.text = tr("CONTINUE") if GameInfo.story_game_data else tr("START")
%StartInfinite.visible = GameInfo.has_unlocked_infinite_mode()
%StartInfinite.text = tr("INFINITE_MODE")
%Restart.visible = GameInfo.game_data != null
%Settings.close_settings()
%Controls.close_controls()
@@ -27,6 +29,7 @@ func _ready():
decontaminate_3D_planet(GameInfo.game_data)
func _on_start_pressed():
GameInfo.game_mode_choosen = GameData.Mode.STORY
if GameInfo.game_data :
if GameInfo.game_data.last_game_scene:
SceneManager.change_to_scene(GameInfo.game_data.last_game_scene)
@@ -38,11 +41,8 @@ func _on_start_pressed():
func decontaminate_3D_planet(game_data):
%Planet3d.fertility_factor = (
max(0,float(GameInfo.game_data.progression_data.story_step_i))
/ len(
GameInfo.game_data.progression_data.get_all_story_steps()
)
)
GameInfo.game_data.progression_data.get_story_progression()
)
func _process(delta):
next_mouse_pos = get_viewport().get_mouse_position()
@@ -76,6 +76,7 @@ func _process(delta):
func _on_restart_button_down():
GameInfo.game_mode_choosen = GameData.Mode.STORY
GameInfo.start_game_data()
SceneManager.change_to_scene(IntroScene.new())
@@ -88,3 +89,15 @@ func _on_controls_button_down():
func _on_quit_button_down():
get_tree().quit()
func _on_start_infinite_pressed():
GameInfo.game_mode_choosen = GameData.Mode.INFINITE
if GameInfo.game_data :
if GameInfo.game_data.last_game_scene:
SceneManager.change_to_scene(GameInfo.game_data.last_game_scene)
else :
SceneManager.change_to_scene(CockpitScene.new())
else:
GameInfo.start_game_data()
SceneManager.change_to_scene(
GameInfo.game_data.progression_data.get_story_step().get_respawn_scene()
)

View File

@@ -3,8 +3,8 @@
[ext_resource type="Theme" uid="uid://bgcmd213j6gk1" path="res://gui/ressources/hud.tres" id="1_4ph5l"]
[ext_resource type="Script" uid="uid://cwmp2une7hobe" path="res://stages/title_screen/scripts/title_screen.gd" id="1_6yuhi"]
[ext_resource type="Texture2D" uid="uid://dcgnamu7sb3ov" path="res://common/icons/bolt.svg" id="3_6yuhi"]
[ext_resource type="Texture2D" uid="uid://cdpqg3pkjcw2h" path="res://stages/title_screen/assets/textures/title.png" id="3_lwj2x"]
[ext_resource type="Texture2D" uid="uid://cvvnrj8wi3f3r" path="res://common/icons/brand-twitch.svg" id="3_gn4uv"]
[ext_resource type="Texture2D" uid="uid://cdpqg3pkjcw2h" path="res://stages/title_screen/assets/textures/title.png" id="3_lwj2x"]
[ext_resource type="FontFile" uid="uid://qt80w6o01q5s" path="res://gui/ressources/fonts/TitanOne-Regular.ttf" id="4_ofiho"]
[ext_resource type="Texture2D" uid="uid://bewr0t1wi8pff" path="res://common/icons/rotate.svg" id="5_6yuhi"]
[ext_resource type="PackedScene" uid="uid://cm5b7w7j6527f" path="res://stages/title_screen/planet_3d.tscn" id="5_7a1qq"]
@@ -66,48 +66,12 @@ _data = {
&"bounce": SubResource("Animation_0vds4")
}
[sub_resource type="StyleBoxFlat" id="StyleBoxFlat_rf16a"]
bg_color = Color(1, 0, 0.43137255, 1)
border_width_left = 10
border_width_top = 10
border_width_right = 10
border_width_bottom = 10
border_color = Color(1, 0, 0.43137255, 1)
corner_radius_top_left = 5
corner_radius_top_right = 5
corner_radius_bottom_right = 5
corner_radius_bottom_left = 5
[sub_resource type="StyleBoxFlat" id="StyleBoxFlat_gn4uv"]
bg_color = Color(0.78039217, 0, 0.3372549, 1)
border_width_left = 10
border_width_top = 10
border_width_right = 10
border_width_bottom = 10
border_color = Color(0.78, 0, 0.33800003, 1)
corner_radius_top_left = 5
corner_radius_top_right = 5
corner_radius_bottom_right = 5
corner_radius_bottom_left = 5
[sub_resource type="StyleBoxFlat" id="StyleBoxFlat_ofiho"]
bg_color = Color(1, 0.24000001, 0.5693334, 1)
border_width_left = 10
border_width_top = 10
border_width_right = 10
border_width_bottom = 10
border_color = Color(1, 0.23921569, 0.5686275, 1)
corner_radius_top_left = 5
corner_radius_top_right = 5
corner_radius_bottom_right = 5
corner_radius_bottom_left = 5
[sub_resource type="ShaderMaterial" id="ShaderMaterial_lwj2x"]
shader = ExtResource("8_pjo5j")
shader_parameter/strength = 5.00000023424012
shader_parameter/mix_percentage = 0.3
[sub_resource type="FastNoiseLite" id="FastNoiseLite_rf16a"]
[sub_resource type="FastNoiseLite" id="FastNoiseLite_gn4uv"]
frequency = 1.0
[sub_resource type="Animation" id="Animation_gn4uv"]
@@ -207,6 +171,18 @@ tracks/7/keys = {
"update": 1,
"values": [1.0]
}
tracks/8/type = "value"
tracks/8/imported = false
tracks/8/enabled = true
tracks/8/path = NodePath("%StartInfinite:modulate:a")
tracks/8/interp = 1
tracks/8/loop_wrap = true
tracks/8/keys = {
"times": PackedFloat32Array(0),
"transitions": PackedFloat32Array(1),
"update": 1,
"values": [1.0]
}
[sub_resource type="Animation" id="Animation_ofiho"]
resource_name = "arrive"
@@ -306,6 +282,18 @@ tracks/7/keys = {
"update": 0,
"values": [0.0, 1.0]
}
tracks/8/type = "value"
tracks/8/imported = false
tracks/8/enabled = true
tracks/8/path = NodePath("%StartInfinite:modulate:a")
tracks/8/interp = 2
tracks/8/loop_wrap = true
tracks/8/keys = {
"times": PackedFloat32Array(0.33333334, 0.5),
"transitions": PackedFloat32Array(1, 1),
"update": 0,
"values": [0.0, 1.0]
}
[sub_resource type="AnimationLibrary" id="AnimationLibrary_1xafb"]
_data = {
@@ -409,6 +397,18 @@ theme_override_font_sizes/font_size = 33
text = "START"
icon = ExtResource("3_6yuhi")
[node name="StartInfinite" type="Button" parent="MarginContainer/GridContainer/VBoxContainer/VBoxContainer" unique_id=1255171640]
unique_name_in_owner = true
z_index = 1
layout_mode = 2
size_flags_horizontal = 4
size_flags_vertical = 4
theme = ExtResource("1_4ph5l")
theme_override_font_sizes/font_size = 33
text = "INFINITE_MODE"
icon = ExtResource("12_igvpv")
flat = true
[node name="Settings" type="Button" parent="MarginContainer/GridContainer/VBoxContainer/VBoxContainer" unique_id=381312431]
layout_mode = 2
size_flags_horizontal = 4
@@ -430,7 +430,7 @@ layout_mode = 2
size_flags_horizontal = 4
size_flags_vertical = 4
theme = ExtResource("1_4ph5l")
text = "RESTART_DEMO"
text = "RESTART_HISTORY_MODE"
icon = ExtResource("5_6yuhi")
flat = true
@@ -523,7 +523,7 @@ size = Vector2i(1980, 1080)
[node name="Planet3d" parent="SubViewport" unique_id=926789923 instance=ExtResource("5_7a1qq")]
unique_name_in_owner = true
noise = SubResource("FastNoiseLite_rf16a")
noise = SubResource("FastNoiseLite_gn4uv")
[node name="Camera3D" type="Camera3D" parent="SubViewport" unique_id=806252928]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -14.369979, 0, 64.323425)
@@ -554,6 +554,7 @@ z_index = 100
mouse_filter = 2
[connection signal="pressed" from="MarginContainer/GridContainer/VBoxContainer/VBoxContainer/Start" to="." method="_on_start_pressed"]
[connection signal="pressed" from="MarginContainer/GridContainer/VBoxContainer/VBoxContainer/StartInfinite" to="." method="_on_start_infinite_pressed"]
[connection signal="button_down" from="MarginContainer/GridContainer/VBoxContainer/VBoxContainer/Settings" to="." method="_on_settings_button_down"]
[connection signal="button_down" from="MarginContainer/GridContainer/VBoxContainer/VBoxContainer/Controls" to="." method="_on_controls_button_down"]
[connection signal="button_down" from="MarginContainer/GridContainer/VBoxContainer/VBoxContainer/Restart" to="." method="_on_restart_button_down"]

View File

@@ -14,17 +14,20 @@ OK,Ok,Ok
GARDEN,Garden,Jardin
COMMA,", ",","
OR," or "," ou "
PAUSE,Pause,Pause
PAUSE,Pause,Pause&
CONTROLS,Controls,Contrôles
RESUME_GAME,Resume,Reprendre
RESTART,Restart,Recommencer
RESTART_DEMO,Restart demo,Recommencer la démo
RESTART_HISTORY_MODE,Restart History Mode,Recommencer le mode histoire
QUIT,Quit,Quitter
RETURN_TO_TITLE_SCREEN,Return to title screen,Retour à l'écran titre
TWITCH_INTEGRATION_IN_THE_SETTINGS,Twitch integration in the settings!,Intégration twitch dans les paramètres !
THIS_GAME_USE_AUTOSAVE,This game use autosave,Ce jeu sauvegarde votre progression automatiquement
CHOOSE_GAME_MODE,Choose game mode,Choisissez le mode de jeu
STORY_MODE,Story Mode,Mode Histoire
INFINITE_MODE,Infinite Mode,Mode Infini
CONTINUE_INFINITE_MODE,Continue Infinite Mode,Continuer le mode infini
SEED,Seed,Graine
TAKE,Take,Prendre
PACKAGE,Crate,Caisse de matériel
@@ -370,6 +373,8 @@ GET_YOUR_ITEM,Get your item,Récupérez votre objet
PLANT_DEFAULT_ATTRIBUTES,Plant Default Attributes,Attributs des plantes par défaut
DISCOVERED_MUTATIONS,Discovered Mutations,Mutations découvertes
PLANT_SEEDS_TO_DISCOVER_MUTATIONS,Plant seeds to discover mutations,Plantez des graines pour découvrir des mutations
ACTUAL_DISTANCE,Actual Distance,Distance actuelle
BEST_DISTANCE,Best Distance,Meilleure Distance
INSPECT,Inspect,Inspecter
VENDING_MACHINE,Vending Machine,Distributeur
VENDING_MACHINE_ROOM,Vending Machine Room,Local de Distributeur
1 keys en fr
14 GARDEN Garden Jardin
15 COMMA , ,
16 OR or ou
17 PAUSE Pause Pause Pause&
18 CONTROLS Controls Contrôles
19 RESUME_GAME Resume Reprendre
20 RESTART Restart Recommencer
21 RESTART_DEMO Restart demo Recommencer la démo
22 RESTART_HISTORY_MODE Restart History Mode Recommencer le mode histoire
23 QUIT Quit Quitter
24 RETURN_TO_TITLE_SCREEN Return to title screen Retour à l'écran titre
25 TWITCH_INTEGRATION_IN_THE_SETTINGS Twitch integration in the settings! Intégration twitch dans les paramètres !
26 THIS_GAME_USE_AUTOSAVE This game use autosave Ce jeu sauvegarde votre progression automatiquement
27 CHOOSE_GAME_MODE Choose game mode Choisissez le mode de jeu
28 STORY_MODE Story Mode Mode Histoire
29 INFINITE_MODE Infinite Mode Mode Infini
30 CONTINUE_INFINITE_MODE Continue Infinite Mode Continuer le mode infini
31 SEED Seed Graine
32 TAKE Take Prendre
33 PACKAGE Crate Caisse de matériel
373 PLANT_DEFAULT_ATTRIBUTES Plant Default Attributes Attributs des plantes par défaut
374 DISCOVERED_MUTATIONS Discovered Mutations Mutations découvertes
375 PLANT_SEEDS_TO_DISCOVER_MUTATIONS Plant seeds to discover mutations Plantez des graines pour découvrir des mutations
376 ACTUAL_DISTANCE Actual Distance Distance actuelle
377 BEST_DISTANCE Best Distance Meilleure Distance
378 INSPECT Inspect Inspecter
379 VENDING_MACHINE Vending Machine Distributeur
380 VENDING_MACHINE_ROOM Vending Machine Room Local de Distributeur