Ajout d'un mode infini
This commit is contained in:
@@ -1,16 +1,28 @@
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extends Resource
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class_name GameData
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enum GameMode {STORY}
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enum Mode {STORY, INFINITE}
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signal current_run_updated(r : RunData)
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signal current_region_data_updated(p : RegionData)
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func _init(
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_game_mode : Mode = Mode.STORY
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):
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game_mode = _game_mode
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if game_mode == Mode.STORY:
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progression_data = StoryProgressionData.new()
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elif game_mode == Mode.INFINITE:
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progression_data = InfiniteProgressionData.new()
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@export var game_mode : Mode = GameData.Mode.STORY
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@export var player_data : PlayerData = PlayerData.new()
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@export var progression_data : ProgressionData = ProgressionData.new()
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@export var progression_data : ProgressionData
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@export var current_run : RunData = start_run() :
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@export var current_run : RunData :
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set(v):
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current_run = v
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current_run_updated.emit(v)
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@@ -30,8 +42,6 @@ signal current_region_data_updated(p : RegionData)
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@export var item_announced = []
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@export var game_mode : GameMode = GameMode.STORY
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@export var dialogs_done : Array[String] = [] #Chemin des dialogues terminés
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@export var tutorials_done : Array[String] = []
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@@ -39,7 +49,7 @@ func start_run() -> RunData:
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player_data.clear_inventory()
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player_data.update_with_artefacts([])
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current_run = RunData.new()
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current_run.story_step = progression_data.story_step.duplicate_deep()
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current_run.story_step = progression_data.get_story_step().duplicate_deep()
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current_run.generate_next_run_points()
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current_run.current_run_point_changed.connect(
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func(rp : RunPoint):
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@@ -59,12 +69,14 @@ func start_region(region_param : RegionParameter):
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current_region_data = RegionData.new(region_param)
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func give_up():
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progression_data.finish_run(current_run)
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current_region_data = null
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current_run = null
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start_run()
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SceneManager.change_to_scene(progression_data.story_step.get_respawn_scene())
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SceneManager.change_to_scene(progression_data.get_story_step().get_respawn_scene())
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func finish_story_step():
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progression_data.finish_run(current_run)
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progression_data.next_story_step()
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current_region_data = null
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start_run()
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29
common/game_data/scripts/infinite_progression_data.gd
Normal file
29
common/game_data/scripts/infinite_progression_data.gd
Normal file
@@ -0,0 +1,29 @@
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extends ProgressionData
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class_name InfiniteProgressionData
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func get_story_step() -> StoryStep:
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return InfiniteStoryStep.new(run_number)
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func get_story_progression() -> float:
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return 0.
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func discover_mutation(_pm : PlantMutation) -> void:
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pass
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func get_mutations_discovered() -> Array[String]:
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var mutation_discovered : Array[String] = []
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for m in get_all_mutations():
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mutation_discovered.append(m.get_mutation_id())
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return mutation_discovered
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func next_story_step() -> void:
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pass
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func are_all_mutations_unlocked() -> bool:
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return true
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func unlock_new_mutation() -> PlantMutation:
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return null
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func get_available_mutations() -> Array[PlantMutation]:
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return get_all_mutations()
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@@ -0,0 +1 @@
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uid://iigxgqiyn0p4
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@@ -1,25 +1,25 @@
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@abstract
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extends Resource
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class_name ProgressionData
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@export var planted_mutation_ids: Array[String] = []
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@export var story_step_i := 0
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@export var mutations_unlocked = 8
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@export var run_number : int = 0
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@export var best_run : int = 0
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var all_mutations: Array[PlantMutation] : get = get_all_mutations
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var available_mutations: Array[PlantMutation] : get = get_available_mutations
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var available_artefacts: Array[Artefact] : get = get_all_artifacts
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var story_step : StoryStep : get = get_story_step
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@abstract func get_story_step() -> StoryStep
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func get_story_step() -> StoryStep:
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return get_all_story_steps()[story_step_i]
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@abstract func get_story_progression() -> float
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func next_story_step() -> void:
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get_story_step()._on_finish()
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if story_step_i + 1 < len(get_all_story_steps()):
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story_step_i += 1
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@abstract func next_story_step() -> void
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func get_available_mutations() -> Array[PlantMutation]:
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return get_all_mutations().slice(0, mutations_unlocked)
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@abstract func get_available_mutations() -> Array[PlantMutation]
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@abstract func are_all_mutations_unlocked() -> bool
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@abstract func discover_mutation(_pm : PlantMutation) -> void
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@abstract func get_mutations_discovered() -> Array[String]
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@abstract func unlock_new_mutation() -> PlantMutation
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func get_all_mutations() -> Array[PlantMutation]:
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return [
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@@ -49,7 +49,6 @@ func get_all_artifacts() -> Array[Artefact]:
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TalionSoilArtifact.new(),
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]
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func get_all_story_steps() -> Array[StoryStep]:
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return [
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TutorialStoryStep.new(),
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@@ -57,3 +56,7 @@ func get_all_story_steps() -> Array[StoryStep]:
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MercuryStoryStep.new(),
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BoreaStoryStep.new()
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]
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func finish_run(run : RunData):
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run_number += 1
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best_run = max(best_run, run.level)
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36
common/game_data/scripts/story/infinite_story_step.gd
Normal file
36
common/game_data/scripts/story/infinite_story_step.gd
Normal file
@@ -0,0 +1,36 @@
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@tool
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extends StoryStep
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class_name InfiniteStoryStep
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var run_number := 0
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func _init(
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_run_number := 0
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):
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run_number = _run_number
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func get_respawn_scene() -> Scene:
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return RelayBaseScene.new(
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"INFINITE_MODE",
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str(run_number),
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true
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)
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func get_cave_occurence(_level : int) -> int:
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return 0
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func is_region_sequence_infinite() -> bool:
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return true
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func get_region_sequence_length() -> int:
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return 1000
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func is_run_point_dangerous(level : int) -> bool:
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return level%6 == 0 and level != 0
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func get_destination_text() -> String:
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return tr("INFINITE")
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func get_destination_scene() -> Scene:
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return BoreaScene.new()
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@@ -0,0 +1 @@
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uid://bdonub7t01xmi
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@@ -12,6 +12,8 @@ func get_destination_scene() -> Scene:
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return BoreaScene.new()
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func get_run_progress(level : int) -> int:
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if is_region_sequence_infinite():
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return 0
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return get_region_sequence_length() - level
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func get_ship_dialog_path(_level : int, _ship_in_space := true) -> String:
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@@ -19,8 +21,13 @@ func get_ship_dialog_path(_level : int, _ship_in_space := true) -> String:
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#region ------------------ Run ------------------
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func is_run_finished(level : int) -> bool:
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if is_region_sequence_infinite():
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return false
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return level == get_region_sequence_length() - 1
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func is_region_sequence_infinite() -> bool:
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return false
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func get_region_sequence_length() -> int:
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return 7
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@@ -48,6 +55,8 @@ func get_charge_number(_level : int) -> int:
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return 10
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func is_run_point_dangerous(level : int) -> bool:
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if is_region_sequence_infinite():
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return false
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return level == get_region_sequence_length() - 2
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func get_objective_for_region(level : int) -> int:
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@@ -1,3 +1,4 @@
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@tool
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extends StoryStep
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class_name MercuryStoryStep
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36
common/game_data/scripts/story_progression_data.gd
Normal file
36
common/game_data/scripts/story_progression_data.gd
Normal file
@@ -0,0 +1,36 @@
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extends ProgressionData
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class_name StoryProgressionData
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@export var planted_mutation_ids: Array[String] = []
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@export var story_step_i := 0
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@export var mutations_unlocked = 8
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func get_story_step() -> StoryStep:
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return get_all_story_steps()[story_step_i]
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func get_story_progression() -> float:
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return max(0,float(story_step_i)) / len(
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get_all_story_steps()
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)
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func discover_mutation(pm : PlantMutation) -> void:
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planted_mutation_ids.append(pm.id)
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func get_mutations_discovered() -> Array[String]:
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return planted_mutation_ids
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func next_story_step() -> void:
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get_story_step()._on_finish()
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if story_step_i + 1 < len(get_all_story_steps()):
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story_step_i += 1
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func get_available_mutations() -> Array[PlantMutation]:
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return get_all_mutations().slice(0, mutations_unlocked)
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func are_all_mutations_unlocked() -> bool:
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return mutations_unlocked >= len(get_all_mutations())
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func unlock_new_mutation() -> PlantMutation:
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var new_mutation = get_all_mutations()[mutations_unlocked]
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mutations_unlocked += 1
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return new_mutation
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1
common/game_data/scripts/story_progression_data.gd.uid
Normal file
1
common/game_data/scripts/story_progression_data.gd.uid
Normal file
@@ -0,0 +1 @@
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uid://vcoy8pt780cl
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@@ -1,35 +1,62 @@
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extends Node
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const SAVE_GAME_LOCATION = "user://stw_playtest_2_save.tres"
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const SAVE_NAME = "playtest_2"
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const SAVE_STORY_GAME_LOCATION = "user://stw_%s_save.tres" % SAVE_NAME
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const SAVE_INFINTE_GAME_LOCATION = "user://stw_%s_infinite_save.tres" % SAVE_NAME
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const SAVE_SETTINGS_LOCATION = "user://stw_settings.tres"
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signal game_loaded
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signal game_data_updated(g : GameData)
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var game_mode_choosen := GameData.Mode.STORY
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var game_data : GameData :
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set(v):
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game_data = v
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game_data_updated.emit(v)
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get():
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if game_mode_choosen == GameData.Mode.STORY:
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return story_game_data
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elif game_mode_choosen == GameData.Mode.INFINITE:
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return infinite_game_data
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return null
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var story_game_data : GameData
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var infinite_game_data : GameData
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var settings_data : SettingsData
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var current_dialog_path : String
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func load_game_data() -> GameData:
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game_data = null
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if ResourceLoader.exists(SAVE_GAME_LOCATION) and ResourceLoader.load(SAVE_GAME_LOCATION):
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game_data = ResourceLoader.load(SAVE_GAME_LOCATION).duplicate_deep()
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func load_story_game_data() -> GameData:
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story_game_data = null
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if ResourceLoader.exists(SAVE_STORY_GAME_LOCATION) and ResourceLoader.load(SAVE_STORY_GAME_LOCATION):
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story_game_data = ResourceLoader.load(SAVE_STORY_GAME_LOCATION).duplicate_deep()
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game_loaded.emit()
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return game_data
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return story_game_data
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func load_infinite_game_data() -> GameData:
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infinite_game_data = null
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if ResourceLoader.exists(SAVE_INFINTE_GAME_LOCATION) and ResourceLoader.load(SAVE_INFINTE_GAME_LOCATION):
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infinite_game_data = ResourceLoader.load(SAVE_INFINTE_GAME_LOCATION).duplicate_deep()
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return infinite_game_data
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func start_game_data():
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game_data = GameData.new()
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if game_mode_choosen == GameData.Mode.STORY:
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story_game_data = GameData.new(GameData.Mode.STORY)
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story_game_data.start_run()
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else:
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infinite_game_data = GameData.new(GameData.Mode.INFINITE)
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infinite_game_data.start_run()
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save_game_data()
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func save_game_data():
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if game_data:
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ResourceSaver.save(game_data, SAVE_GAME_LOCATION)
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if game_mode_choosen == GameData.Mode.STORY:
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if story_game_data:
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ResourceSaver.save(story_game_data, SAVE_STORY_GAME_LOCATION)
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elif game_mode_choosen == GameData.Mode.INFINITE:
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if infinite_game_data:
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ResourceSaver.save(infinite_game_data, SAVE_INFINTE_GAME_LOCATION)
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func load_settings_data() -> SettingsData:
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if ResourceLoader.exists(SAVE_SETTINGS_LOCATION):
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@@ -45,7 +72,8 @@ func save_settings():
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ResourceSaver.save(settings_data, SAVE_SETTINGS_LOCATION)
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func _init():
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load_game_data()
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load_story_game_data()
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load_infinite_game_data()
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load_settings_data()
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update_language_settings()
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update_video_settings()
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@@ -91,3 +119,5 @@ func update_inputs(s : SettingsData = settings_data):
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InputMap.action_erase_events(s.action_remapped[i])
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InputMap.action_add_event(s.action_remapped[i], s.input_remapped[i])
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func has_unlocked_infinite_mode():
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return true
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35
common/icons/dots.svg
Normal file
35
common/icons/dots.svg
Normal file
@@ -0,0 +1,35 @@
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||||
<?xml version="1.0" encoding="UTF-8" standalone="no"?>
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||||
<svg
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||||
width="24"
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||||
height="24"
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||||
viewBox="0 0 24 24"
|
||||
fill="none"
|
||||
stroke="currentColor"
|
||||
stroke-width="2"
|
||||
stroke-linecap="round"
|
||||
stroke-linejoin="round"
|
||||
class="icon icon-tabler icons-tabler-outline icon-tabler-dots"
|
||||
version="1.1"
|
||||
id="svg4"
|
||||
xmlns="http://www.w3.org/2000/svg"
|
||||
xmlns:svg="http://www.w3.org/2000/svg">
|
||||
<defs
|
||||
id="defs4" />
|
||||
<path
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||||
stroke="none"
|
||||
d="M0 0h24v24H0z"
|
||||
fill="none"
|
||||
id="path1" />
|
||||
<path
|
||||
d="M4 12a1 1 0 1 0 2 0a1 1 0 1 0 -2 0"
|
||||
id="path2"
|
||||
style="fill:#000000;fill-opacity:1;stroke:#ffffff;stroke-opacity:1" />
|
||||
<path
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||||
d="M11 12a1 1 0 1 0 2 0a1 1 0 1 0 -2 0"
|
||||
id="path3"
|
||||
style="fill:#000000;fill-opacity:1;stroke:#ffffff;stroke-opacity:1" />
|
||||
<path
|
||||
d="M18 12a1 1 0 1 0 2 0a1 1 0 1 0 -2 0"
|
||||
id="path4"
|
||||
style="fill:#000000;fill-opacity:1;stroke:#ffffff;stroke-opacity:1" />
|
||||
</svg>
|
||||
|
After Width: | Height: | Size: 956 B |
43
common/icons/dots.svg.import
Normal file
43
common/icons/dots.svg.import
Normal file
@@ -0,0 +1,43 @@
|
||||
[remap]
|
||||
|
||||
importer="texture"
|
||||
type="CompressedTexture2D"
|
||||
uid="uid://elds8r780ted"
|
||||
path="res://.godot/imported/dots.svg-c5aaef419fc83aaf7bc0ae28dabbcd0f.ctex"
|
||||
metadata={
|
||||
"vram_texture": false
|
||||
}
|
||||
|
||||
[deps]
|
||||
|
||||
source_file="res://common/icons/dots.svg"
|
||||
dest_files=["res://.godot/imported/dots.svg-c5aaef419fc83aaf7bc0ae28dabbcd0f.ctex"]
|
||||
|
||||
[params]
|
||||
|
||||
compress/mode=0
|
||||
compress/high_quality=false
|
||||
compress/lossy_quality=0.7
|
||||
compress/uastc_level=0
|
||||
compress/rdo_quality_loss=0.0
|
||||
compress/hdr_compression=1
|
||||
compress/normal_map=0
|
||||
compress/channel_pack=0
|
||||
mipmaps/generate=false
|
||||
mipmaps/limit=-1
|
||||
roughness/mode=0
|
||||
roughness/src_normal=""
|
||||
process/channel_remap/red=0
|
||||
process/channel_remap/green=1
|
||||
process/channel_remap/blue=2
|
||||
process/channel_remap/alpha=3
|
||||
process/fix_alpha_border=true
|
||||
process/premult_alpha=false
|
||||
process/normal_map_invert_y=false
|
||||
process/hdr_as_srgb=false
|
||||
process/hdr_clamp_exposure=false
|
||||
process/size_limit=0
|
||||
detect_3d/compress_to=1
|
||||
svg/scale=2.0
|
||||
editor/scale_with_editor_scale=false
|
||||
editor/convert_colors_with_editor_theme=false
|
||||
@@ -35,15 +35,14 @@ func update_model():
|
||||
func unlock_mutation():
|
||||
var progression = GameInfo.game_data.progression_data
|
||||
|
||||
if progression.mutations_unlocked < len(progression.get_all_mutations()):
|
||||
var new_mutation : PlantMutation = progression.get_all_mutations()[progression.mutations_unlocked]
|
||||
progression.mutations_unlocked += 1
|
||||
if not progression.are_all_mutations_unlocked():
|
||||
var new_mutation : PlantMutation = progression.unlock_new_mutation()
|
||||
|
||||
get_tree().create_timer(1.).timeout.connect(
|
||||
func (): %MutationAnnounce.announce_mutation = new_mutation
|
||||
);
|
||||
|
||||
if progression.mutations_unlocked == len(progression.get_all_mutations()):
|
||||
if progression.are_all_mutations_unlocked():
|
||||
SteamConnection.unlock_achievement(SteamConnection.ACH_UNLOCK_ALL_MUTATION)
|
||||
|
||||
else:
|
||||
|
||||
@@ -61,7 +61,7 @@ func generate_plants():
|
||||
elif plant_state == PlantData.State.DEAD:
|
||||
plant_data.day = plant_data.get_lifetime()
|
||||
for j in n_mutation_per_plant:
|
||||
var picked_mutation: PlantMutation = GameInfo.game_data.progression_data.available_mutations.pick_random().duplicate()
|
||||
var picked_mutation: PlantMutation = GameInfo.game_data.progression_data.get_available_mutations().pick_random().duplicate()
|
||||
picked_mutation.level = randi_range(min_level, max_level)
|
||||
plant_data.mutations.append(picked_mutation)
|
||||
var plant: Plant = Plant.new(plant_data)
|
||||
|
||||
@@ -174,7 +174,7 @@ static func generate_first_mutations(rarity := 0) -> Array[PlantMutation]:
|
||||
if rarity < 0:
|
||||
return []
|
||||
|
||||
var possible_mutation : PlantMutation = GameInfo.game_data.progression_data.available_mutations.filter(
|
||||
var possible_mutation : PlantMutation = GameInfo.game_data.progression_data.get_available_mutations().filter(
|
||||
func (m : PlantMutation): return m.get_base_rarity() <= rarity
|
||||
).pick_random().duplicate_deep()
|
||||
|
||||
@@ -211,7 +211,7 @@ class MutationPossibility:
|
||||
class AddMutation extends MutationPossibility:
|
||||
func mutate(mutations : Array[PlantMutation])-> Array[PlantMutation]:
|
||||
var new_mutations = mutations.duplicate_deep()
|
||||
var possible_new_mutations = GameInfo.game_data.progression_data.available_mutations.duplicate_deep()
|
||||
var possible_new_mutations = GameInfo.game_data.progression_data.get_available_mutations().duplicate_deep()
|
||||
|
||||
possible_new_mutations = possible_new_mutations.filter(
|
||||
func (m : PlantMutation):
|
||||
|
||||
@@ -95,7 +95,7 @@ func score_update(with_animation = true):
|
||||
func state_update(region_data : RegionData):
|
||||
if region_data.state == RegionData.State.SUCCEEDED:
|
||||
objective_text = "COLLECT_YOUR_SEEDS_AND_TAKE_OFF"
|
||||
if GameInfo.game_data.current_run.story_step is TutorialStoryStep:
|
||||
if GameInfo.game_data.current_run.get_st is TutorialStoryStep:
|
||||
objective_text = "PASS_THE_MYSTERIOUS_DOOR"
|
||||
elif region_data.state == RegionData.State.FAILED:
|
||||
objective_text = "NO_RECHARGE_LEFT"
|
||||
|
||||
@@ -8,6 +8,7 @@
|
||||
[ext_resource type="Texture2D" uid="uid://cixd5j8yqpavg" path="res://common/icons/settings.svg" id="6_yj6f1"]
|
||||
[ext_resource type="Texture2D" uid="uid://bkwhrq4sp5dcp" path="res://common/icons/device-gamepad.svg" id="7_7c7ks"]
|
||||
[ext_resource type="Texture2D" uid="uid://dex283rx00fjb" path="res://common/icons/logout.svg" id="7_yj6f1"]
|
||||
[ext_resource type="Texture2D" uid="uid://bcjkds8n5qu6x" path="res://common/icons/rotate-rectangle.svg" id="8_5hfp2"]
|
||||
[ext_resource type="Texture2D" uid="uid://b43thuq8piv18" path="res://common/icons/skull.svg" id="8_mnkqy"]
|
||||
[ext_resource type="PackedScene" uid="uid://b4qe1dwwsk87t" path="res://gui/menu/controls/controls.tscn" id="11_urlqn"]
|
||||
|
||||
@@ -155,6 +156,11 @@ layout_mode = 2
|
||||
text = "GIVE_UP"
|
||||
icon = ExtResource("8_mnkqy")
|
||||
|
||||
[node name="TitleScreen" type="Button" parent="Container/MarginContainer/Pause/HBoxContainer" unique_id=1549423194]
|
||||
layout_mode = 2
|
||||
text = "RETURN_TO_TITLE_SCREEN"
|
||||
icon = ExtResource("8_5hfp2")
|
||||
|
||||
[node name="Quit" type="Button" parent="Container/MarginContainer/Pause/HBoxContainer" unique_id=1740895928]
|
||||
layout_mode = 2
|
||||
text = "QUIT"
|
||||
@@ -185,4 +191,5 @@ libraries/ = SubResource("AnimationLibrary_yj6f1")
|
||||
[connection signal="pressed" from="Container/MarginContainer/Pause/HBoxContainer/Settings" to="." method="_on_settings_pressed"]
|
||||
[connection signal="pressed" from="Container/MarginContainer/Pause/HBoxContainer/Controls" to="." method="_on_controls_pressed"]
|
||||
[connection signal="pressed" from="Container/MarginContainer/Pause/HBoxContainer/GiveUp" to="." method="_on_give_up_pressed"]
|
||||
[connection signal="pressed" from="Container/MarginContainer/Pause/HBoxContainer/TitleScreen" to="." method="_on_title_screen_pressed"]
|
||||
[connection signal="pressed" from="Container/MarginContainer/Pause/HBoxContainer/Quit" to="." method="_on_quit_pressed"]
|
||||
|
||||
@@ -62,3 +62,7 @@ func _on_give_up_pressed():
|
||||
if GameInfo.game_data:
|
||||
GameInfo.game_data.give_up()
|
||||
pause = false
|
||||
|
||||
func _on_title_screen_pressed():
|
||||
SceneManager.change_to_scene(TitleScene.new())
|
||||
pause = false
|
||||
|
||||
@@ -129,7 +129,7 @@ func process_player_actions(delta: float):
|
||||
and current_selected_item.is_action_need_press_time()
|
||||
and not press_action_done
|
||||
and not can_interact
|
||||
and not inspected is InventoryGuiItemMouseDetector
|
||||
and not (inspected and inspected is InventoryGuiItemMouseDetector)
|
||||
):
|
||||
%ActionProgressBar.value = press_time / current_selected_item.get_action_press_time() * 100
|
||||
if not %ActionProgressPlayer.playing:
|
||||
|
||||
@@ -50,7 +50,7 @@ func story():
|
||||
AudioManager.play_sfx("Respawn")
|
||||
|
||||
if (
|
||||
GameInfo.game_data.progression_data.story_step is TutorialStoryStep
|
||||
GameInfo.game_data.progression_data.get_story_step() is TutorialStoryStep
|
||||
and not TutorialStoryStep.INTRO_DIALOG in GameInfo.game_data.dialogs_done
|
||||
):
|
||||
%Phone.play_audio()
|
||||
@@ -80,7 +80,7 @@ func story():
|
||||
|
||||
func finish_scene():
|
||||
GameInfo.game_data.start_run()
|
||||
if GameInfo.game_data.progression_data.story_step is TutorialStoryStep:
|
||||
if GameInfo.game_data.progression_data.get_story_step() is TutorialStoryStep:
|
||||
GameInfo.game_data.current_run.choose_next_run_point()
|
||||
SceneManager.change_to_scene(RegionScene.new(GameInfo.game_data.current_region_data))
|
||||
else:
|
||||
|
||||
@@ -32,9 +32,4 @@ visible = false
|
||||
[node name="InteractTutorial" parent="Player3D/CanvasLayer/3dTutorial" parent_id_path=PackedInt32Array(549819967, 259323543) index="1" unique_id=1117243867]
|
||||
visible = false
|
||||
|
||||
[node name="Camera3D" type="Camera3D" parent="." unique_id=281886327]
|
||||
transform = Transform3D(-0.98900557, 0.015714146, -0.14704114, -9.0072927e-10, 0.99433786, 0.10626406, 0.14787856, 0.10509577, -0.9834057, -2.3532534, 1.3807694, -30.463974)
|
||||
current = true
|
||||
fov = 90.9
|
||||
|
||||
[editable path="Player3D"]
|
||||
|
||||
@@ -11,6 +11,7 @@
|
||||
[ext_resource type="PackedScene" uid="uid://dd6k80rhux1do" path="res://stages/3d_scenes/cockpit_scene/cockpit_elements/plant_info_screen.tscn" id="12_pxmsf"]
|
||||
[ext_resource type="PackedScene" uid="uid://da7a74dg30q1l" path="res://entities/player_3d/player_3D.tscn" id="13_a2cx2"]
|
||||
[ext_resource type="PackedScene" uid="uid://cd8j7v7qtybi8" path="res://stages/3d_scenes/cockpit_scene/ship_tutorial.tscn" id="13_u7lr8"]
|
||||
[ext_resource type="PackedScene" uid="uid://dxap4l7udy5ek" path="res://stages/3d_scenes/cockpit_scene/cockpit_elements/infinite_mode_screen/infinite_mode_screen.tscn" id="13_wrlf0"]
|
||||
[ext_resource type="Material" uid="uid://cr7bp4fhh1ipr" path="res://entities/player_3d/resources/materials/post_process_quad.tres" id="14_d1blr"]
|
||||
[ext_resource type="PackedScene" uid="uid://ci4x1q326lvyy" path="res://stages/3d_scenes/cockpit_scene/cockpit_elements/mutation_discovered_screen/mutation_discovery_screen.tscn" id="15_q4ojn"]
|
||||
[ext_resource type="PackedScene" uid="uid://cn2hob1i72a25" path="res://stages/3d_scenes/cockpit_scene/fail_tutorial.tscn" id="15_wrlf0"]
|
||||
@@ -202,8 +203,14 @@ unique_name_in_owner = true
|
||||
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -1.239, 0, 4.02)
|
||||
|
||||
[node name="MutationDiscoveryScreen" parent="." unique_id=1948337200 instance=ExtResource("15_q4ojn")]
|
||||
unique_name_in_owner = true
|
||||
transform = Transform3D(-1, 0, 8.742278e-08, 0, 1, 0, -8.742278e-08, 0, -1, 1.1896521, 0.015508115, 3.982)
|
||||
|
||||
[node name="InfiniteModeScreen" parent="." unique_id=1282307433 instance=ExtResource("13_wrlf0")]
|
||||
unique_name_in_owner = true
|
||||
transform = Transform3D(-1, 0, 1.509958e-07, 0, 1, 0, -1.509958e-07, 0, -1, 1.1896521, 0.015508115, 3.982)
|
||||
visible = false
|
||||
|
||||
[node name="ShipTutorial" parent="." unique_id=868547496 node_paths=PackedStringArray("player") instance=ExtResource("13_u7lr8")]
|
||||
unique_name_in_owner = true
|
||||
player = NodePath("../Player3D")
|
||||
|
||||
@@ -241,6 +241,7 @@ size = Vector2i(1000, 512)
|
||||
[node name="TravelScreenContent" parent="TravelScreen/SubViewport" unique_id=1386845472 instance=ExtResource("17_emtfq")]
|
||||
unique_name_in_owner = true
|
||||
current_position = 4.0
|
||||
start = 4
|
||||
|
||||
[node name="StatusScreen" type="Sprite3D" parent="." unique_id=1257606535]
|
||||
unique_name_in_owner = true
|
||||
|
||||
@@ -0,0 +1,109 @@
|
||||
[gd_scene format=3 uid="uid://dxap4l7udy5ek"]
|
||||
|
||||
[ext_resource type="Script" uid="uid://c1pmeo36i3ltn" path="res://stages/3d_scenes/cockpit_scene/cockpit_elements/infinite_mode_screen/scripts/infinite_mode_screen.gd" id="1_ubdy2"]
|
||||
[ext_resource type="Texture2D" uid="uid://sdrr43mek1cl" path="res://common/icons/globe.svg" id="2_fuw08"]
|
||||
[ext_resource type="Texture2D" uid="uid://uckrw5fan88k" path="res://common/icons/flag-2.svg" id="4_fuw08"]
|
||||
[ext_resource type="FontFile" uid="uid://qt80w6o01q5s" path="res://gui/ressources/fonts/TitanOne-Regular.ttf" id="6_8ylkf"]
|
||||
[ext_resource type="PackedScene" uid="uid://i28ngc4hgq85" path="res://stages/3d_scenes/cockpit_scene/assets/3d/furnitures/screen.blend" id="7_sftbg"]
|
||||
|
||||
[sub_resource type="ViewportTexture" id="ViewportTexture_c5x8t"]
|
||||
viewport_path = NodePath("Sprite3D/SubViewport")
|
||||
|
||||
[sub_resource type="LabelSettings" id="LabelSettings_5jpjd"]
|
||||
font = ExtResource("6_8ylkf")
|
||||
font_size = 40
|
||||
|
||||
[sub_resource type="LabelSettings" id="LabelSettings_ye21k"]
|
||||
font = ExtResource("6_8ylkf")
|
||||
font_size = 100
|
||||
|
||||
[sub_resource type="StyleBoxEmpty" id="StyleBoxEmpty_wrlf0"]
|
||||
|
||||
[node name="InfiniteModeScreen" type="Node3D" unique_id=1881622243]
|
||||
script = ExtResource("1_ubdy2")
|
||||
|
||||
[node name="Sprite3D" type="Sprite3D" parent="." unique_id=1624784968]
|
||||
transform = Transform3D(-4.371139e-08, 0, 1, 0, 1, 0, -1, 0, -4.371139e-08, -0.011004657, 0, 0)
|
||||
pixel_size = 0.001
|
||||
texture = SubResource("ViewportTexture_c5x8t")
|
||||
|
||||
[node name="SubViewport" type="SubViewport" parent="Sprite3D" unique_id=1689184715]
|
||||
disable_3d = true
|
||||
transparent_bg = true
|
||||
size = Vector2i(813, 592)
|
||||
|
||||
[node name="VBoxContainer" type="VBoxContainer" parent="Sprite3D/SubViewport" unique_id=1462242714]
|
||||
anchors_preset = 15
|
||||
anchor_right = 1.0
|
||||
anchor_bottom = 1.0
|
||||
grow_horizontal = 2
|
||||
grow_vertical = 2
|
||||
size_flags_horizontal = 3
|
||||
theme_override_constants/separation = 16
|
||||
alignment = 1
|
||||
|
||||
[node name="ActualDistanceTitle" type="HBoxContainer" parent="Sprite3D/SubViewport/VBoxContainer" unique_id=100436141]
|
||||
layout_mode = 2
|
||||
size_flags_vertical = 4
|
||||
alignment = 1
|
||||
|
||||
[node name="TextureRect" type="TextureRect" parent="Sprite3D/SubViewport/VBoxContainer/ActualDistanceTitle" unique_id=1852125670]
|
||||
custom_minimum_size = Vector2(100, 100)
|
||||
layout_mode = 2
|
||||
size_flags_vertical = 4
|
||||
texture = ExtResource("2_fuw08")
|
||||
expand_mode = 1
|
||||
stretch_mode = 5
|
||||
|
||||
[node name="ActualDistanceTitleLabel" type="Label" parent="Sprite3D/SubViewport/VBoxContainer/ActualDistanceTitle" unique_id=1148366912]
|
||||
layout_mode = 2
|
||||
size_flags_vertical = 1
|
||||
text = "ACTUAL_DISTANCE"
|
||||
label_settings = SubResource("LabelSettings_5jpjd")
|
||||
horizontal_alignment = 1
|
||||
vertical_alignment = 1
|
||||
|
||||
[node name="ActualDistanceValue" type="Label" parent="Sprite3D/SubViewport/VBoxContainer" unique_id=691842407]
|
||||
unique_name_in_owner = true
|
||||
layout_mode = 2
|
||||
size_flags_vertical = 1
|
||||
text = "0"
|
||||
label_settings = SubResource("LabelSettings_ye21k")
|
||||
horizontal_alignment = 1
|
||||
autowrap_mode = 3
|
||||
|
||||
[node name="HSeparator" type="HSeparator" parent="Sprite3D/SubViewport/VBoxContainer" unique_id=464982333]
|
||||
layout_mode = 2
|
||||
theme_override_styles/separator = SubResource("StyleBoxEmpty_wrlf0")
|
||||
|
||||
[node name="BestDistanceTitle" type="HBoxContainer" parent="Sprite3D/SubViewport/VBoxContainer" unique_id=906856317]
|
||||
layout_mode = 2
|
||||
size_flags_vertical = 4
|
||||
alignment = 1
|
||||
|
||||
[node name="TextureRect" type="TextureRect" parent="Sprite3D/SubViewport/VBoxContainer/BestDistanceTitle" unique_id=1113494421]
|
||||
custom_minimum_size = Vector2(100, 100)
|
||||
layout_mode = 2
|
||||
size_flags_vertical = 4
|
||||
texture = ExtResource("4_fuw08")
|
||||
expand_mode = 1
|
||||
stretch_mode = 5
|
||||
|
||||
[node name="BestDistanceTitleLabel" type="Label" parent="Sprite3D/SubViewport/VBoxContainer/BestDistanceTitle" unique_id=2111278269]
|
||||
layout_mode = 2
|
||||
size_flags_vertical = 1
|
||||
text = "BEST_DISTANCE"
|
||||
label_settings = SubResource("LabelSettings_5jpjd")
|
||||
horizontal_alignment = 1
|
||||
vertical_alignment = 1
|
||||
|
||||
[node name="BestDistanceValue" type="Label" parent="Sprite3D/SubViewport/VBoxContainer" unique_id=44844379]
|
||||
unique_name_in_owner = true
|
||||
layout_mode = 2
|
||||
size_flags_vertical = 1
|
||||
text = "0"
|
||||
label_settings = SubResource("LabelSettings_ye21k")
|
||||
horizontal_alignment = 1
|
||||
autowrap_mode = 3
|
||||
|
||||
[node name="ScreenModel" parent="." unique_id=1871285491 instance=ExtResource("7_sftbg")]
|
||||
@@ -0,0 +1,39 @@
|
||||
@tool
|
||||
extends Node3D
|
||||
class_name InfiniteModeScreen
|
||||
|
||||
const YELLOW_COLOR = Color("e29f32")
|
||||
|
||||
@export var actual_distance : int = 0 :
|
||||
set(v):
|
||||
actual_distance = v
|
||||
update()
|
||||
@export var best_distance : int = 0 :
|
||||
set(v):
|
||||
best_distance = v
|
||||
update()
|
||||
@export var colored_distance : bool = false :
|
||||
set(v):
|
||||
colored_distance = v
|
||||
update()
|
||||
|
||||
func _ready():
|
||||
if not Engine.is_editor_hint():
|
||||
fetch_game_values()
|
||||
update()
|
||||
|
||||
func fetch_game_values() -> void:
|
||||
actual_distance = GameInfo.game_data.current_run.level * 100
|
||||
best_distance = max(
|
||||
GameInfo.game_data.current_run.level * 100,
|
||||
GameInfo.game_data.progression_data.best_run * 100
|
||||
)
|
||||
colored_distance = actual_distance == best_distance
|
||||
|
||||
func update():
|
||||
if is_node_ready():
|
||||
%ActualDistanceValue.text = str(actual_distance)
|
||||
%BestDistanceValue.text = str(best_distance)
|
||||
|
||||
%ActualDistanceValue.modulate = YELLOW_COLOR if colored_distance else Color.WHITE
|
||||
%BestDistanceValue.modulate = YELLOW_COLOR if colored_distance else Color.WHITE
|
||||
@@ -0,0 +1 @@
|
||||
uid://c1pmeo36i3ltn
|
||||
@@ -12,9 +12,9 @@ const MUTATION_DISCOVERY_ELEMENT_SCENE = preload("res://stages/3d_scenes/cockpit
|
||||
# Called when the node enters the scene tree for the first time.
|
||||
func _ready():
|
||||
if not Engine.is_editor_hint():
|
||||
all_mutations = GameInfo.game_data.progression_data.all_mutations
|
||||
mutations_unlocked = GameInfo.game_data.progression_data.mutations_unlocked
|
||||
planted_mutation_ids = GameInfo.game_data.progression_data.planted_mutation_ids
|
||||
all_mutations = GameInfo.game_data.progression_data.get_all_mutations()
|
||||
mutations_unlocked = len(GameInfo.game_data.progression_data.get_available_mutations())
|
||||
planted_mutation_ids = GameInfo.game_data.progression_data.get_mutations_discovered()
|
||||
update()
|
||||
|
||||
func update():
|
||||
|
||||
@@ -7,6 +7,7 @@ const START_ICON = preload("res://common/icons/device-floppy.svg")
|
||||
const REGION_ICON = preload("res://common/icons/globe.svg")
|
||||
const DESTINATION_ICON = preload("res://common/icons/flag-2.svg")
|
||||
const DANGER_ICON = preload("res://common/icons/alert-triangle.svg")
|
||||
const AND_MORE_ICON = preload("res://common/icons/dots.svg")
|
||||
|
||||
const PREVIOUS_COLOR = Color("2364AAAA")
|
||||
const CURRENT_COLOR = Color("e29f32")
|
||||
@@ -14,53 +15,78 @@ const NEXT_COLOR = Color("96B3DB")
|
||||
|
||||
const WIDTH = 800
|
||||
const V_DIST = 50
|
||||
const ANIMATION_SPEED := 5.0
|
||||
const MAX_STEP = 8
|
||||
|
||||
@export_tool_button("Update", "Callable") var update_action = update
|
||||
@export_tool_button("Update recreate", "Callable") var update_recreate_action = func (): update(true, true)
|
||||
|
||||
@export var current_position : float = 0
|
||||
@export var story_step : StoryStep
|
||||
@export var start : int = 0
|
||||
|
||||
func _ready():
|
||||
update()
|
||||
update(false, true)
|
||||
|
||||
var ship_icon : Sprite2D
|
||||
|
||||
func update(with_animation := true):
|
||||
func update(with_animation := true, recreate_map = false):
|
||||
|
||||
if is_node_ready() and story_step:
|
||||
if recreate_map or not ship_icon:
|
||||
|
||||
if story_step and get_step_number() < story_step.get_region_sequence_length():
|
||||
start = floori(current_position)
|
||||
else:
|
||||
start = 0
|
||||
|
||||
for c in %Icons.get_children():
|
||||
c.queue_free()
|
||||
|
||||
for i in range(get_step_number()):
|
||||
var level = i + start
|
||||
var icon = REGION_ICON
|
||||
if story_step and level == 0:
|
||||
icon = START_ICON
|
||||
elif story_step and level == story_step.get_region_sequence_length() - 1:
|
||||
icon = DESTINATION_ICON
|
||||
|
||||
var color = NEXT_COLOR
|
||||
if level < current_position - start:
|
||||
color = PREVIOUS_COLOR
|
||||
elif level == current_position - start:
|
||||
color = CURRENT_COLOR
|
||||
|
||||
var modifiers := story_step.get_story_modifiers_for_region(level)
|
||||
modifiers.append_array(story_step.get_gameplay_modifiers_for_region(level))
|
||||
for m_i in range(len(modifiers)):
|
||||
spawn_icon(modifiers[m_i].get_icon(), Vector2(i,-m_i - 1),color, 0.7)
|
||||
|
||||
if story_step.is_run_point_dangerous(level):
|
||||
spawn_icon(DANGER_ICON, Vector2(i,-len(modifiers) - 1),color, 0.7)
|
||||
|
||||
spawn_icon(icon, Vector2(i,0),color)
|
||||
|
||||
ship_icon = spawn_icon(SHIP_ICON, Vector2(current_position - start, 1), CURRENT_COLOR, 1)
|
||||
|
||||
if story_step and get_step_number() + start < story_step.get_region_sequence_length():
|
||||
spawn_icon(AND_MORE_ICON, Vector2(get_step_number(), 0), NEXT_COLOR)
|
||||
|
||||
if ship_icon and with_animation:
|
||||
var tween = create_tween()
|
||||
tween.set_trans(Tween.TRANS_SPRING)
|
||||
tween.tween_property(ship_icon,"position",coord_to_pos(Vector2(current_position, 1)),5.)
|
||||
|
||||
tween.tween_property(ship_icon,"position",coord_to_pos(Vector2(current_position - start, 1)),ANIMATION_SPEED)
|
||||
|
||||
await tween.finished
|
||||
|
||||
for c in %Icons.get_children():
|
||||
c.queue_free()
|
||||
|
||||
for i in range(get_step_number()):
|
||||
var icon = REGION_ICON
|
||||
if i == 0:
|
||||
icon = START_ICON
|
||||
elif i == get_step_number() - 1:
|
||||
icon = DESTINATION_ICON
|
||||
for icon in %Icons.get_children():
|
||||
var color = NEXT_COLOR
|
||||
if icon.position.x < ship_icon.position.x:
|
||||
color = PREVIOUS_COLOR
|
||||
elif icon.position.x == ship_icon.position.x:
|
||||
color = CURRENT_COLOR
|
||||
icon.modulate = color
|
||||
|
||||
var color = NEXT_COLOR
|
||||
if i < current_position:
|
||||
color = PREVIOUS_COLOR
|
||||
elif i == current_position:
|
||||
color = CURRENT_COLOR
|
||||
|
||||
var modifiers := story_step.get_story_modifiers_for_region(i)
|
||||
modifiers.append_array(story_step.get_gameplay_modifiers_for_region(i))
|
||||
for m_i in range(len(modifiers)):
|
||||
spawn_icon(modifiers[m_i].get_icon(), Vector2(i,-m_i - 1),color, 0.7)
|
||||
|
||||
if story_step.is_run_point_dangerous(i):
|
||||
spawn_icon(DANGER_ICON, Vector2(i,-len(modifiers) - 1),color, 0.7)
|
||||
|
||||
spawn_icon(icon, Vector2(i,0),color)
|
||||
|
||||
ship_icon = spawn_icon(SHIP_ICON, Vector2(current_position, 1), CURRENT_COLOR, 1)
|
||||
|
||||
func spawn_icon(texture : Texture, coord := Vector2.ZERO, color := Color.WHITE, scaling := 1.) -> Sprite2D:
|
||||
var new_icon = Sprite2D.new()
|
||||
@@ -76,7 +102,7 @@ func spawn_icon(texture : Texture, coord := Vector2.ZERO, color := Color.WHITE,
|
||||
|
||||
func get_step_number() -> int:
|
||||
if story_step:
|
||||
return story_step.get_region_sequence_length()
|
||||
return min(story_step.get_region_sequence_length(), MAX_STEP)
|
||||
return 0
|
||||
|
||||
func coord_to_pos(coord : Vector2) -> Vector2:
|
||||
|
||||
@@ -7,6 +7,7 @@ shader = ExtResource("1_5gx2n")
|
||||
shader_parameter/line_number = 6.0
|
||||
shader_parameter/line_color = Color(0.13725491, 0.39215687, 0.6666667, 1)
|
||||
shader_parameter/line_thickness = 0.002000000095
|
||||
shader_parameter/inverse_result = false
|
||||
|
||||
[sub_resource type="FastNoiseLite" id="FastNoiseLite_psxhb"]
|
||||
noise_type = 2
|
||||
|
||||
@@ -1,11 +1,18 @@
|
||||
[gd_scene format=3 uid="uid://dj4u5grx00ky1"]
|
||||
|
||||
[ext_resource type="Script" uid="uid://r1gn83h8re8m" path="res://stages/3d_scenes/cockpit_scene/cockpit_elements/travel_screen/scripts/travel_screen_content.gd" id="1_u6tks"]
|
||||
[ext_resource type="Script" uid="uid://bdonub7t01xmi" path="res://common/game_data/scripts/story/infinite_story_step.gd" id="2_xeca8"]
|
||||
|
||||
[sub_resource type="Resource" id="Resource_iergx"]
|
||||
script = ExtResource("2_xeca8")
|
||||
metadata/_custom_type_script = "uid://bdonub7t01xmi"
|
||||
|
||||
[node name="TravelScreenContent" type="Node2D" unique_id=1386845472]
|
||||
position = Vector2(500, 256)
|
||||
script = ExtResource("1_u6tks")
|
||||
current_position = 2.0
|
||||
current_position = 3.0
|
||||
story_step = SubResource("Resource_iergx")
|
||||
start = 2
|
||||
|
||||
[node name="Icons" type="Node2D" parent="." unique_id=1787603855]
|
||||
unique_name_in_owner = true
|
||||
|
||||
@@ -35,10 +35,9 @@ func _ready():
|
||||
if not "ship" in GameInfo.game_data.tutorials_done:
|
||||
await get_tree().create_timer(1).timeout
|
||||
%ShipTutorial.appear()
|
||||
|
||||
|
||||
if GameInfo.game_data.game_mode == GameData.GameMode.STORY:
|
||||
update_dialogs()
|
||||
%MutationDiscoveryScreen.visible = GameInfo.game_data.game_mode == GameData.Mode.STORY
|
||||
%InfiniteModeScreen.visible = GameInfo.game_data.game_mode == GameData.Mode.INFINITE
|
||||
|
||||
func update_dialogs():
|
||||
if GameInfo.game_data and GameInfo.game_data.current_run:
|
||||
@@ -87,6 +86,7 @@ func _on_phone_clicked():
|
||||
|
||||
func move_to_choosen_run_point():
|
||||
GameInfo.game_data.current_run.choose_next_run_point(choosen_run_point)
|
||||
%InfiniteModeScreen.fetch_game_values()
|
||||
|
||||
func can_exit() -> bool:
|
||||
return (
|
||||
|
||||
@@ -6,12 +6,7 @@ func _ready():
|
||||
%TakeOffAnimationPlayer.play("TookOff")
|
||||
|
||||
if GameInfo.game_data:
|
||||
%Planet3d.fertility_factor = (
|
||||
max(0,float(GameInfo.game_data.progression_data.story_step_i - 1))
|
||||
/ len(
|
||||
GameInfo.game_data.progression_data.get_all_story_steps()
|
||||
) - 1
|
||||
)
|
||||
%Planet3d.fertility_factor = (GameInfo.game_data.progression_data.get_story_progression())
|
||||
|
||||
%Ship.take_off.connect(_on_ship_take_off)
|
||||
%Ship.land.connect(_on_ship_land)
|
||||
|
||||
@@ -10,7 +10,7 @@ func setup_room(door_id : int):
|
||||
var all_vending_machines = %VendingMachines.get_children() as Array[VendingMachine3d]
|
||||
var vending_machine : VendingMachine3d = all_vending_machines[rng.randi()%len(all_vending_machines)]
|
||||
|
||||
var available_artefacts = GameInfo.game_data.progression_data.available_artefacts
|
||||
var available_artefacts = GameInfo.game_data.progression_data.get_all_artifacts()
|
||||
var artefacts = []
|
||||
|
||||
while len(artefacts) < 2:
|
||||
|
||||
@@ -271,8 +271,8 @@ func plant(
|
||||
add_entity(new_plant, plant_position)
|
||||
|
||||
for m in new_plant_data.mutations:
|
||||
if not m.get_mutation_id() in GameInfo.game_data.progression_data.planted_mutation_ids:
|
||||
GameInfo.game_data.progression_data.planted_mutation_ids.append(m.get_mutation_id())
|
||||
if not m.get_mutation_id() in GameInfo.game_data.progression_data.get_mutations_discovered():
|
||||
GameInfo.game_data.progression_data.discover_mutation(m)
|
||||
|
||||
return true
|
||||
|
||||
|
||||
@@ -14,7 +14,9 @@ var planet_spin_ach_sended = false
|
||||
|
||||
func _ready():
|
||||
%Version.text = ProjectSettings.get_setting("application/config/version")
|
||||
%Start.text = tr("CONTINUE") if GameInfo.game_data else tr("START")
|
||||
%Start.text = tr("CONTINUE") if GameInfo.story_game_data else tr("START")
|
||||
%StartInfinite.visible = GameInfo.has_unlocked_infinite_mode()
|
||||
%StartInfinite.text = tr("INFINITE_MODE")
|
||||
%Restart.visible = GameInfo.game_data != null
|
||||
%Settings.close_settings()
|
||||
%Controls.close_controls()
|
||||
@@ -27,6 +29,7 @@ func _ready():
|
||||
decontaminate_3D_planet(GameInfo.game_data)
|
||||
|
||||
func _on_start_pressed():
|
||||
GameInfo.game_mode_choosen = GameData.Mode.STORY
|
||||
if GameInfo.game_data :
|
||||
if GameInfo.game_data.last_game_scene:
|
||||
SceneManager.change_to_scene(GameInfo.game_data.last_game_scene)
|
||||
@@ -38,11 +41,8 @@ func _on_start_pressed():
|
||||
|
||||
func decontaminate_3D_planet(game_data):
|
||||
%Planet3d.fertility_factor = (
|
||||
max(0,float(GameInfo.game_data.progression_data.story_step_i))
|
||||
/ len(
|
||||
GameInfo.game_data.progression_data.get_all_story_steps()
|
||||
)
|
||||
)
|
||||
GameInfo.game_data.progression_data.get_story_progression()
|
||||
)
|
||||
|
||||
func _process(delta):
|
||||
next_mouse_pos = get_viewport().get_mouse_position()
|
||||
@@ -76,6 +76,7 @@ func _process(delta):
|
||||
|
||||
|
||||
func _on_restart_button_down():
|
||||
GameInfo.game_mode_choosen = GameData.Mode.STORY
|
||||
GameInfo.start_game_data()
|
||||
SceneManager.change_to_scene(IntroScene.new())
|
||||
|
||||
@@ -88,3 +89,15 @@ func _on_controls_button_down():
|
||||
func _on_quit_button_down():
|
||||
get_tree().quit()
|
||||
|
||||
func _on_start_infinite_pressed():
|
||||
GameInfo.game_mode_choosen = GameData.Mode.INFINITE
|
||||
if GameInfo.game_data :
|
||||
if GameInfo.game_data.last_game_scene:
|
||||
SceneManager.change_to_scene(GameInfo.game_data.last_game_scene)
|
||||
else :
|
||||
SceneManager.change_to_scene(CockpitScene.new())
|
||||
else:
|
||||
GameInfo.start_game_data()
|
||||
SceneManager.change_to_scene(
|
||||
GameInfo.game_data.progression_data.get_story_step().get_respawn_scene()
|
||||
)
|
||||
|
||||
@@ -3,8 +3,8 @@
|
||||
[ext_resource type="Theme" uid="uid://bgcmd213j6gk1" path="res://gui/ressources/hud.tres" id="1_4ph5l"]
|
||||
[ext_resource type="Script" uid="uid://cwmp2une7hobe" path="res://stages/title_screen/scripts/title_screen.gd" id="1_6yuhi"]
|
||||
[ext_resource type="Texture2D" uid="uid://dcgnamu7sb3ov" path="res://common/icons/bolt.svg" id="3_6yuhi"]
|
||||
[ext_resource type="Texture2D" uid="uid://cdpqg3pkjcw2h" path="res://stages/title_screen/assets/textures/title.png" id="3_lwj2x"]
|
||||
[ext_resource type="Texture2D" uid="uid://cvvnrj8wi3f3r" path="res://common/icons/brand-twitch.svg" id="3_gn4uv"]
|
||||
[ext_resource type="Texture2D" uid="uid://cdpqg3pkjcw2h" path="res://stages/title_screen/assets/textures/title.png" id="3_lwj2x"]
|
||||
[ext_resource type="FontFile" uid="uid://qt80w6o01q5s" path="res://gui/ressources/fonts/TitanOne-Regular.ttf" id="4_ofiho"]
|
||||
[ext_resource type="Texture2D" uid="uid://bewr0t1wi8pff" path="res://common/icons/rotate.svg" id="5_6yuhi"]
|
||||
[ext_resource type="PackedScene" uid="uid://cm5b7w7j6527f" path="res://stages/title_screen/planet_3d.tscn" id="5_7a1qq"]
|
||||
@@ -66,48 +66,12 @@ _data = {
|
||||
&"bounce": SubResource("Animation_0vds4")
|
||||
}
|
||||
|
||||
[sub_resource type="StyleBoxFlat" id="StyleBoxFlat_rf16a"]
|
||||
bg_color = Color(1, 0, 0.43137255, 1)
|
||||
border_width_left = 10
|
||||
border_width_top = 10
|
||||
border_width_right = 10
|
||||
border_width_bottom = 10
|
||||
border_color = Color(1, 0, 0.43137255, 1)
|
||||
corner_radius_top_left = 5
|
||||
corner_radius_top_right = 5
|
||||
corner_radius_bottom_right = 5
|
||||
corner_radius_bottom_left = 5
|
||||
|
||||
[sub_resource type="StyleBoxFlat" id="StyleBoxFlat_gn4uv"]
|
||||
bg_color = Color(0.78039217, 0, 0.3372549, 1)
|
||||
border_width_left = 10
|
||||
border_width_top = 10
|
||||
border_width_right = 10
|
||||
border_width_bottom = 10
|
||||
border_color = Color(0.78, 0, 0.33800003, 1)
|
||||
corner_radius_top_left = 5
|
||||
corner_radius_top_right = 5
|
||||
corner_radius_bottom_right = 5
|
||||
corner_radius_bottom_left = 5
|
||||
|
||||
[sub_resource type="StyleBoxFlat" id="StyleBoxFlat_ofiho"]
|
||||
bg_color = Color(1, 0.24000001, 0.5693334, 1)
|
||||
border_width_left = 10
|
||||
border_width_top = 10
|
||||
border_width_right = 10
|
||||
border_width_bottom = 10
|
||||
border_color = Color(1, 0.23921569, 0.5686275, 1)
|
||||
corner_radius_top_left = 5
|
||||
corner_radius_top_right = 5
|
||||
corner_radius_bottom_right = 5
|
||||
corner_radius_bottom_left = 5
|
||||
|
||||
[sub_resource type="ShaderMaterial" id="ShaderMaterial_lwj2x"]
|
||||
shader = ExtResource("8_pjo5j")
|
||||
shader_parameter/strength = 5.00000023424012
|
||||
shader_parameter/mix_percentage = 0.3
|
||||
|
||||
[sub_resource type="FastNoiseLite" id="FastNoiseLite_rf16a"]
|
||||
[sub_resource type="FastNoiseLite" id="FastNoiseLite_gn4uv"]
|
||||
frequency = 1.0
|
||||
|
||||
[sub_resource type="Animation" id="Animation_gn4uv"]
|
||||
@@ -207,6 +171,18 @@ tracks/7/keys = {
|
||||
"update": 1,
|
||||
"values": [1.0]
|
||||
}
|
||||
tracks/8/type = "value"
|
||||
tracks/8/imported = false
|
||||
tracks/8/enabled = true
|
||||
tracks/8/path = NodePath("%StartInfinite:modulate:a")
|
||||
tracks/8/interp = 1
|
||||
tracks/8/loop_wrap = true
|
||||
tracks/8/keys = {
|
||||
"times": PackedFloat32Array(0),
|
||||
"transitions": PackedFloat32Array(1),
|
||||
"update": 1,
|
||||
"values": [1.0]
|
||||
}
|
||||
|
||||
[sub_resource type="Animation" id="Animation_ofiho"]
|
||||
resource_name = "arrive"
|
||||
@@ -306,6 +282,18 @@ tracks/7/keys = {
|
||||
"update": 0,
|
||||
"values": [0.0, 1.0]
|
||||
}
|
||||
tracks/8/type = "value"
|
||||
tracks/8/imported = false
|
||||
tracks/8/enabled = true
|
||||
tracks/8/path = NodePath("%StartInfinite:modulate:a")
|
||||
tracks/8/interp = 2
|
||||
tracks/8/loop_wrap = true
|
||||
tracks/8/keys = {
|
||||
"times": PackedFloat32Array(0.33333334, 0.5),
|
||||
"transitions": PackedFloat32Array(1, 1),
|
||||
"update": 0,
|
||||
"values": [0.0, 1.0]
|
||||
}
|
||||
|
||||
[sub_resource type="AnimationLibrary" id="AnimationLibrary_1xafb"]
|
||||
_data = {
|
||||
@@ -409,6 +397,18 @@ theme_override_font_sizes/font_size = 33
|
||||
text = "START"
|
||||
icon = ExtResource("3_6yuhi")
|
||||
|
||||
[node name="StartInfinite" type="Button" parent="MarginContainer/GridContainer/VBoxContainer/VBoxContainer" unique_id=1255171640]
|
||||
unique_name_in_owner = true
|
||||
z_index = 1
|
||||
layout_mode = 2
|
||||
size_flags_horizontal = 4
|
||||
size_flags_vertical = 4
|
||||
theme = ExtResource("1_4ph5l")
|
||||
theme_override_font_sizes/font_size = 33
|
||||
text = "INFINITE_MODE"
|
||||
icon = ExtResource("12_igvpv")
|
||||
flat = true
|
||||
|
||||
[node name="Settings" type="Button" parent="MarginContainer/GridContainer/VBoxContainer/VBoxContainer" unique_id=381312431]
|
||||
layout_mode = 2
|
||||
size_flags_horizontal = 4
|
||||
@@ -430,7 +430,7 @@ layout_mode = 2
|
||||
size_flags_horizontal = 4
|
||||
size_flags_vertical = 4
|
||||
theme = ExtResource("1_4ph5l")
|
||||
text = "RESTART_DEMO"
|
||||
text = "RESTART_HISTORY_MODE"
|
||||
icon = ExtResource("5_6yuhi")
|
||||
flat = true
|
||||
|
||||
@@ -523,7 +523,7 @@ size = Vector2i(1980, 1080)
|
||||
|
||||
[node name="Planet3d" parent="SubViewport" unique_id=926789923 instance=ExtResource("5_7a1qq")]
|
||||
unique_name_in_owner = true
|
||||
noise = SubResource("FastNoiseLite_rf16a")
|
||||
noise = SubResource("FastNoiseLite_gn4uv")
|
||||
|
||||
[node name="Camera3D" type="Camera3D" parent="SubViewport" unique_id=806252928]
|
||||
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -14.369979, 0, 64.323425)
|
||||
@@ -554,6 +554,7 @@ z_index = 100
|
||||
mouse_filter = 2
|
||||
|
||||
[connection signal="pressed" from="MarginContainer/GridContainer/VBoxContainer/VBoxContainer/Start" to="." method="_on_start_pressed"]
|
||||
[connection signal="pressed" from="MarginContainer/GridContainer/VBoxContainer/VBoxContainer/StartInfinite" to="." method="_on_start_infinite_pressed"]
|
||||
[connection signal="button_down" from="MarginContainer/GridContainer/VBoxContainer/VBoxContainer/Settings" to="." method="_on_settings_button_down"]
|
||||
[connection signal="button_down" from="MarginContainer/GridContainer/VBoxContainer/VBoxContainer/Controls" to="." method="_on_controls_button_down"]
|
||||
[connection signal="button_down" from="MarginContainer/GridContainer/VBoxContainer/VBoxContainer/Restart" to="." method="_on_restart_button_down"]
|
||||
|
||||
@@ -14,17 +14,20 @@ OK,Ok,Ok
|
||||
GARDEN,Garden,Jardin
|
||||
COMMA,", ",","
|
||||
OR," or "," ou "
|
||||
PAUSE,Pause,Pause
|
||||
PAUSE,Pause,Pause&
|
||||
CONTROLS,Controls,Contrôles
|
||||
RESUME_GAME,Resume,Reprendre
|
||||
RESTART,Restart,Recommencer
|
||||
RESTART_DEMO,Restart demo,Recommencer la démo
|
||||
RESTART_HISTORY_MODE,Restart History Mode,Recommencer le mode histoire
|
||||
QUIT,Quit,Quitter
|
||||
RETURN_TO_TITLE_SCREEN,Return to title screen,Retour à l'écran titre
|
||||
TWITCH_INTEGRATION_IN_THE_SETTINGS,Twitch integration in the settings!,Intégration twitch dans les paramètres !
|
||||
THIS_GAME_USE_AUTOSAVE,This game use autosave,Ce jeu sauvegarde votre progression automatiquement
|
||||
CHOOSE_GAME_MODE,Choose game mode,Choisissez le mode de jeu
|
||||
STORY_MODE,Story Mode,Mode Histoire
|
||||
INFINITE_MODE,Infinite Mode,Mode Infini
|
||||
CONTINUE_INFINITE_MODE,Continue Infinite Mode,Continuer le mode infini
|
||||
SEED,Seed,Graine
|
||||
TAKE,Take,Prendre
|
||||
PACKAGE,Crate,Caisse de matériel
|
||||
@@ -370,6 +373,8 @@ GET_YOUR_ITEM,Get your item,Récupérez votre objet
|
||||
PLANT_DEFAULT_ATTRIBUTES,Plant Default Attributes,Attributs des plantes par défaut
|
||||
DISCOVERED_MUTATIONS,Discovered Mutations,Mutations découvertes
|
||||
PLANT_SEEDS_TO_DISCOVER_MUTATIONS,Plant seeds to discover mutations,Plantez des graines pour découvrir des mutations
|
||||
ACTUAL_DISTANCE,Actual Distance,Distance actuelle
|
||||
BEST_DISTANCE,Best Distance,Meilleure Distance
|
||||
INSPECT,Inspect,Inspecter
|
||||
VENDING_MACHINE,Vending Machine,Distributeur
|
||||
VENDING_MACHINE_ROOM,Vending Machine Room,Local de Distributeur
|
||||
|
||||
|
Reference in New Issue
Block a user