suppression des sfx de déblocage et ajout du morceau de Subterra

This commit is contained in:
2026-05-31 17:10:25 +02:00
parent c3c68e7398
commit 3dc64e6731
6 changed files with 23 additions and 4 deletions

View File

@@ -0,0 +1,19 @@
[remap]
importer="oggvorbisstr"
type="AudioStreamOggVorbis"
uid="uid://bdsghxlbtduuy"
path="res://.godot/imported/subterra.ogg-458c2f15c134af211d5a71b5819758c5.oggvorbisstr"
[deps]
source_file="res://common/audio_manager/assets/morceaux/histoire/subterra.ogg"
dest_files=["res://.godot/imported/subterra.ogg-458c2f15c134af211d5a71b5819758c5.oggvorbisstr"]
[params]
loop=false
loop_offset=0
bpm=0
beat_count=0
bar_beats=4

View File

@@ -184,6 +184,9 @@ unique_name_in_owner = true
stream = ExtResource("8_tuvql")
volume_db = -5.0
[node name="Subterra" type="AudioStreamPlayer" parent="Ambiances" unique_id=2019011683]
unique_name_in_owner = true
[node name="Musics" type="Node" parent="." unique_id=1450527710]
unique_name_in_owner = true

View File

@@ -91,7 +91,6 @@ func set_announce_object(object := announce_object):
if not visible:
%AnimationPlayer.play("appear")
Pointer.action_disabled = true
AudioManager.play_sfx("Reveal")
elif object == null and visible:
%AnimationPlayer.play_backwards("appear")
get_tree().create_timer(0.2).timeout.connect( # Put a delay to not interfere with the ok button click

View File

@@ -147,14 +147,12 @@ func finish_tutorial():
func display_plant_info_tutorial(with_card_info : CardInfo):
%PlantInfoCard.info = with_card_info
AudioManager.play_sfx("Reveal")
%PlantInfoCard.update()
%PlantInfoTutorialAnimationPlayer.play("appear")
Pointer.action_disabled = true
func display_mutations_tutorial(with_card_info : CardInfo):
%MutationCard.info = with_card_info
AudioManager.play_sfx("Reveal")
%MutationCard.update()
%MutationTutorialAnimationPlayer.play("appear")
Pointer.action_disabled = true

View File

@@ -23,7 +23,7 @@ func _ready():
ok_button.button_down.connect(_on_ok_button_button_down)
func appear():
AudioManager.play_sfx("Reveal")
AudioManager.play_sfx("Unlock_tool")
animation_player.play("appear")
Input.mouse_mode = Input.MOUSE_MODE_VISIBLE
player.controlling_player=false