suppression des sfx de déblocage et ajout du morceau de Subterra
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@@ -91,7 +91,6 @@ func set_announce_object(object := announce_object):
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if not visible:
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%AnimationPlayer.play("appear")
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Pointer.action_disabled = true
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AudioManager.play_sfx("Reveal")
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elif object == null and visible:
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%AnimationPlayer.play_backwards("appear")
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get_tree().create_timer(0.2).timeout.connect( # Put a delay to not interfere with the ok button click
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