ajout d'une gui en 3d, d'un tuto et correction de bug à la pelletée
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@@ -9,7 +9,8 @@ const PLACEHOLDER_GROWING_TEXTURE : Texture = preload("res://entities/plants/ass
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func build_seed_texture(_random_seed : int) -> Texture:
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return PLACEHOLDER_SEED_TEXTURE
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func build_plant_texture(plant_data : PlantData) -> Texture:
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func build_plant_texture(plant_data : PlantData) -> Texture:
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match plant_data.get_state():
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PlantData.State.MATURE:
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return PLACEHOLDER_MATURE_TEXTURE
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