refactor du code et ajouts des quotas, avec des récompense entre chaque quota #68
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@@ -1,13 +1,16 @@
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extends Control
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var pause = false :
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set(v):
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pause = v
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visible = pause
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get_tree().paused = pause
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var pause = false : set = set_pause
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func set_pause(p):
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if p != pause:
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if p:
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%AnimationPlayer.play("pause")
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else:
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%AnimationPlayer.play_backwards("pause")
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pause = p
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get_tree().paused = pause
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func _ready():
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pause = true
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func _input(_event):
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if Input.is_action_just_pressed("pause"):
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@@ -17,6 +20,8 @@ func _on_resume_pressed():
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pause = false
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func _on_restart_pressed():
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GameInfo.game_data.current_planet_data = null
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pause = false
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get_tree().reload_current_scene()
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func _on_quit_pressed():
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