#42 ajout d'un inspecteur

This commit is contained in:
2025-08-21 14:29:49 +02:00
parent 52b2df8639
commit 49e16d12f8
19 changed files with 165 additions and 15 deletions

View File

@@ -4,13 +4,13 @@ class_name Compost
@export var value_per_seed : float = 0.5
var fill_value : float = 0.
@onready var fill_value : float = 0.
func _process(_delta):
%ProgressBar.value = lerp(%ProgressBar.value, fill_value * 100, 0.5)
func _ready():
fill_value = 0.
func inspected_text():
return "Compost"
func can_interact(p : Player) -> bool:
return p.inventory.get_item() and p.inventory.get_item() is Seed

View File

@@ -2,7 +2,7 @@
extends Interactable
class_name ItemObject
const ITEM_AREA_WIDTH = 10
const ITEM_AREA_WIDTH = 20
const ITEM_SPRITE_SIZE = 40.
const SPRITE_SCENE : PackedScene = preload("res://entities/interactables/item_object/item_object_sprite.tscn")
@@ -19,7 +19,10 @@ func _init(_item = null):
item = _item
func _ready():
generate_collision(10)
generate_collision(ITEM_AREA_WIDTH)
func inspected_text():
return item.name + (" Seed" if item is Seed else "")
func interact(player : Player) -> bool:
var swapped_item = player.inventory.get_item()

View File

@@ -1,11 +1,8 @@
extends Area2D
extends InspectableEntity
class_name Interactable
var available : bool = true
func _ready():
printerr("Abstract Interactable class used")
func can_interact(_p : Player) -> bool:
return true