ajout des sfx de recharge et de mouvements
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@@ -80,6 +80,12 @@ func _process(delta):
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move_preview_zone(get_global_mouse_position())
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else:
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velocity = Vector2.ZERO
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if velocity == Vector2.ZERO and %MovementAudioStreamPlayer.playing == true:
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%MovementAudioStreamPlayer.stop()
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elif velocity != Vector2.ZERO and %MovementAudioStreamPlayer.playing == false:
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%MovementAudioStreamPlayer.play()
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move_and_slide()
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func _on_inventory_updated(_inventory: Inventory):
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