ajout des sfx de recharge et de mouvements
This commit is contained in:
@@ -36,6 +36,7 @@ func _process(delta):
|
||||
if new_current_energy > max_energy:
|
||||
max_energy_reached.emit()
|
||||
elif (new_current_energy != current_energy):
|
||||
AudioManager.play_sfx("Recharge%d" % new_current_energy)
|
||||
%EnergyPassDayInfo.update(new_current_energy, max_energy, true)
|
||||
current_energy = new_current_energy
|
||||
|
||||
|
||||
Reference in New Issue
Block a user