plusieurs amélioration mineure du gameplay et de la qualité de vie

This commit is contained in:
2025-08-21 12:03:55 +02:00
parent a81361abec
commit 52b2df8639
8 changed files with 99 additions and 116 deletions

View File

@@ -3,6 +3,61 @@
[ext_resource type="Script" uid="uid://bmjjpk4lvijws" path="res://entities/plants/scripts/plant_sprite.gd" id="1_pq8o7"]
[ext_resource type="Texture2D" uid="uid://b3wom2xu26g43" path="res://entities/plants/assets/sprites/default_plant_glowing.png" id="2_hyinx"]
[sub_resource type="Animation" id="Animation_wyuub"]
length = 0.001
tracks/0/type = "value"
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/path = NodePath("Sprite2D:scale")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/keys = {
"times": PackedFloat32Array(0),
"transitions": PackedFloat32Array(1),
"update": 0,
"values": [Vector2(0.15, 0.15)]
}
tracks/1/type = "value"
tracks/1/imported = false
tracks/1/enabled = true
tracks/1/path = NodePath("Sprite2D:skew")
tracks/1/interp = 1
tracks/1/loop_wrap = true
tracks/1/keys = {
"times": PackedFloat32Array(0),
"transitions": PackedFloat32Array(1),
"update": 0,
"values": [0.0]
}
tracks/2/type = "value"
tracks/2/imported = false
tracks/2/enabled = true
tracks/2/path = NodePath("Sprite2D:modulate")
tracks/2/interp = 1
tracks/2/loop_wrap = true
tracks/2/keys = {
"times": PackedFloat32Array(0),
"transitions": PackedFloat32Array(1),
"update": 0,
"values": [Color(1, 1, 1, 1)]
}
[sub_resource type="Animation" id="Animation_j6jm5"]
resource_name = "bump"
length = 0.5
tracks/0/type = "value"
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/path = NodePath("Sprite2D:scale")
tracks/0/interp = 2
tracks/0/loop_wrap = true
tracks/0/keys = {
"times": PackedFloat32Array(0, 0.2, 0.5),
"transitions": PackedFloat32Array(1, 1, 1),
"update": 0,
"values": [Vector2(0.15, 0.15), Vector2(0.15, 0.075), Vector2(0.15, 0.15)]
}
[sub_resource type="Animation" id="Animation_rbgiq"]
resource_name = "harvest"
length = 0.2
@@ -31,85 +86,6 @@ tracks/1/keys = {
"values": [Color(1, 1, 1, 1), Color(1, 1, 1, 0)]
}
[sub_resource type="Animation" id="Animation_j6jm5"]
resource_name = "bump"
length = 0.5
tracks/0/type = "value"
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/path = NodePath("Sprite2D:scale")
tracks/0/interp = 2
tracks/0/loop_wrap = true
tracks/0/keys = {
"times": PackedFloat32Array(0, 0.233333, 0.5),
"transitions": PackedFloat32Array(1, 1, 1),
"update": 0,
"values": [Vector2(0.15, 0.15), Vector2(0.15, 0.075), Vector2(0.15, 0.15)]
}
tracks/1/type = "value"
tracks/1/imported = false
tracks/1/enabled = true
tracks/1/path = NodePath("Sprite2D:position")
tracks/1/interp = 2
tracks/1/loop_wrap = true
tracks/1/keys = {
"times": PackedFloat32Array(0, 0.233333, 0.5),
"transitions": PackedFloat32Array(1, 1, 1),
"update": 0,
"values": [Vector2(0, 0), Vector2(0, 17.475), Vector2(0, 0)]
}
[sub_resource type="Animation" id="Animation_wyuub"]
length = 0.001
tracks/0/type = "value"
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/path = NodePath("Sprite2D:scale")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/keys = {
"times": PackedFloat32Array(0),
"transitions": PackedFloat32Array(1),
"update": 0,
"values": [Vector2(0.15, 0.15)]
}
tracks/1/type = "value"
tracks/1/imported = false
tracks/1/enabled = true
tracks/1/path = NodePath("Sprite2D:position")
tracks/1/interp = 1
tracks/1/loop_wrap = true
tracks/1/keys = {
"times": PackedFloat32Array(0),
"transitions": PackedFloat32Array(1),
"update": 0,
"values": [Vector2(0, 0)]
}
tracks/2/type = "value"
tracks/2/imported = false
tracks/2/enabled = true
tracks/2/path = NodePath("Sprite2D:skew")
tracks/2/interp = 1
tracks/2/loop_wrap = true
tracks/2/keys = {
"times": PackedFloat32Array(0),
"transitions": PackedFloat32Array(1),
"update": 0,
"values": [0.0]
}
tracks/3/type = "value"
tracks/3/imported = false
tracks/3/enabled = true
tracks/3/path = NodePath("Sprite2D:modulate")
tracks/3/interp = 1
tracks/3/loop_wrap = true
tracks/3/keys = {
"times": PackedFloat32Array(0),
"transitions": PackedFloat32Array(1),
"update": 0,
"values": [Color(1, 1, 1, 1)]
}
[sub_resource type="AnimationLibrary" id="AnimationLibrary_8eofq"]
_data = {
&"RESET": SubResource("Animation_wyuub"),
@@ -123,6 +99,7 @@ script = ExtResource("1_pq8o7")
[node name="Sprite2D" type="Sprite2D" parent="."]
scale = Vector2(0.15, 0.15)
texture = ExtResource("2_hyinx")
offset = Vector2(0, -100)
[node name="AnimationPlayer" type="AnimationPlayer" parent="."]
libraries = {

View File

@@ -2,7 +2,6 @@ extends Area2D
class_name Plant
const PLANT_AREA_WIDTH = 10
const PLANT_SPRITE_SCALE = 0.15
const HARVESTED_SEED_POSITION_RANGE = 100
const RANDOM_MAX_GROW_INTERVAL = 0.4
@@ -55,9 +54,11 @@ func set_day(d):
if day == 0:
change_state(State.PLANTED)
if day > plant_type.growing_time:
change_state(State.MATURE)
if state != State.MATURE:
change_state(State.MATURE)
else:
change_state(State.GROWING)
if state != State.GROWING:
change_state(State.GROWING)
func change_state(_state: State):
state = _state

View File

@@ -10,6 +10,7 @@ func apply_texture_to_sprite(texture, with_animation = true):
$AnimationPlayer.play("bump")
await $AnimationPlayer.animation_finished
sprite.texture = texture
sprite.flip_h = true if randi()%2 == 0 else false
func start_harvest_animation():
$AnimationPlayer.play("harvest")