plusieurs amélioration mineure du gameplay et de la qualité de vie
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@@ -8,7 +8,7 @@ var pause = false :
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get_tree().paused = pause
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func _ready():
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pause = false
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pause = true
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func _input(_event):
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if Input.is_action_just_pressed("pause"):
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@@ -2,5 +2,8 @@ extends Node2D
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@export_file var start_scene_path : String
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func _ready():
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%Version.text = ProjectSettings.get_setting("application/config/version")
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func _on_start_pressed():
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get_tree().change_scene_to_file(start_scene_path)
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