plusieurs amélioration mineure du gameplay et de la qualité de vie

This commit is contained in:
Zacharie Guet 2025-08-21 12:03:55 +02:00
parent a81361abec
commit 52b2df8639
8 changed files with 99 additions and 116 deletions

View File

@ -20,6 +20,33 @@ corner_radius_bottom_left = 5
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size = Vector2(77, 92)
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tracks/0/type = "value"
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/path = NodePath("Compost:scale")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/keys = {
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tracks/1/type = "value"
tracks/1/imported = false
tracks/1/enabled = true
tracks/1/path = NodePath("Compost:position")
tracks/1/interp = 1
tracks/1/loop_wrap = true
tracks/1/keys = {
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resource_name = "empty"
length = 0.5
@ -48,33 +75,6 @@ tracks/1/keys = {
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[sub_resource type="Animation" id="Animation_r6435"]
length = 0.001
tracks/0/type = "value"
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/path = NodePath("Compost:scale")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/keys = {
"times": PackedFloat32Array(0),
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tracks/1/type = "value"
tracks/1/imported = false
tracks/1/enabled = true
tracks/1/path = NodePath("Compost:position")
tracks/1/interp = 1
tracks/1/loop_wrap = true
tracks/1/keys = {
"times": PackedFloat32Array(0),
"transitions": PackedFloat32Array(1),
"update": 0,
"values": [Vector2(0, 0)]
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[sub_resource type="Animation" id="Animation_etofw"]
resource_name = "fill"
length = 0.3

View File

@ -3,6 +3,61 @@
[ext_resource type="Script" uid="uid://bmjjpk4lvijws" path="res://entities/plants/scripts/plant_sprite.gd" id="1_pq8o7"]
[ext_resource type="Texture2D" uid="uid://b3wom2xu26g43" path="res://entities/plants/assets/sprites/default_plant_glowing.png" id="2_hyinx"]
[sub_resource type="Animation" id="Animation_wyuub"]
length = 0.001
tracks/0/type = "value"
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/path = NodePath("Sprite2D:scale")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/keys = {
"times": PackedFloat32Array(0),
"transitions": PackedFloat32Array(1),
"update": 0,
"values": [Vector2(0.15, 0.15)]
}
tracks/1/type = "value"
tracks/1/imported = false
tracks/1/enabled = true
tracks/1/path = NodePath("Sprite2D:skew")
tracks/1/interp = 1
tracks/1/loop_wrap = true
tracks/1/keys = {
"times": PackedFloat32Array(0),
"transitions": PackedFloat32Array(1),
"update": 0,
"values": [0.0]
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tracks/2/type = "value"
tracks/2/imported = false
tracks/2/enabled = true
tracks/2/path = NodePath("Sprite2D:modulate")
tracks/2/interp = 1
tracks/2/loop_wrap = true
tracks/2/keys = {
"times": PackedFloat32Array(0),
"transitions": PackedFloat32Array(1),
"update": 0,
"values": [Color(1, 1, 1, 1)]
}
[sub_resource type="Animation" id="Animation_j6jm5"]
resource_name = "bump"
length = 0.5
tracks/0/type = "value"
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/path = NodePath("Sprite2D:scale")
tracks/0/interp = 2
tracks/0/loop_wrap = true
tracks/0/keys = {
"times": PackedFloat32Array(0, 0.2, 0.5),
"transitions": PackedFloat32Array(1, 1, 1),
"update": 0,
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[sub_resource type="Animation" id="Animation_rbgiq"]
resource_name = "harvest"
length = 0.2
@ -31,85 +86,6 @@ tracks/1/keys = {
"values": [Color(1, 1, 1, 1), Color(1, 1, 1, 0)]
}
[sub_resource type="Animation" id="Animation_j6jm5"]
resource_name = "bump"
length = 0.5
tracks/0/type = "value"
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/path = NodePath("Sprite2D:scale")
tracks/0/interp = 2
tracks/0/loop_wrap = true
tracks/0/keys = {
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"update": 0,
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tracks/1/type = "value"
tracks/1/imported = false
tracks/1/enabled = true
tracks/1/path = NodePath("Sprite2D:position")
tracks/1/interp = 2
tracks/1/loop_wrap = true
tracks/1/keys = {
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"transitions": PackedFloat32Array(1, 1, 1),
"update": 0,
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[sub_resource type="Animation" id="Animation_wyuub"]
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tracks/0/type = "value"
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/path = NodePath("Sprite2D:scale")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/keys = {
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tracks/1/type = "value"
tracks/1/imported = false
tracks/1/enabled = true
tracks/1/path = NodePath("Sprite2D:position")
tracks/1/interp = 1
tracks/1/loop_wrap = true
tracks/1/keys = {
"times": PackedFloat32Array(0),
"transitions": PackedFloat32Array(1),
"update": 0,
"values": [Vector2(0, 0)]
}
tracks/2/type = "value"
tracks/2/imported = false
tracks/2/enabled = true
tracks/2/path = NodePath("Sprite2D:skew")
tracks/2/interp = 1
tracks/2/loop_wrap = true
tracks/2/keys = {
"times": PackedFloat32Array(0),
"transitions": PackedFloat32Array(1),
"update": 0,
"values": [0.0]
}
tracks/3/type = "value"
tracks/3/imported = false
tracks/3/enabled = true
tracks/3/path = NodePath("Sprite2D:modulate")
tracks/3/interp = 1
tracks/3/loop_wrap = true
tracks/3/keys = {
"times": PackedFloat32Array(0),
"transitions": PackedFloat32Array(1),
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[sub_resource type="AnimationLibrary" id="AnimationLibrary_8eofq"]
_data = {
&"RESET": SubResource("Animation_wyuub"),
@ -123,6 +99,7 @@ script = ExtResource("1_pq8o7")
[node name="Sprite2D" type="Sprite2D" parent="."]
scale = Vector2(0.15, 0.15)
texture = ExtResource("2_hyinx")
offset = Vector2(0, -100)
[node name="AnimationPlayer" type="AnimationPlayer" parent="."]
libraries = {

View File

@ -2,7 +2,6 @@ extends Area2D
class_name Plant
const PLANT_AREA_WIDTH = 10
const PLANT_SPRITE_SCALE = 0.15
const HARVESTED_SEED_POSITION_RANGE = 100
const RANDOM_MAX_GROW_INTERVAL = 0.4
@ -55,8 +54,10 @@ func set_day(d):
if day == 0:
change_state(State.PLANTED)
if day > plant_type.growing_time:
if state != State.MATURE:
change_state(State.MATURE)
else:
if state != State.GROWING:
change_state(State.GROWING)
func change_state(_state: State):

View File

@ -10,6 +10,7 @@ func apply_texture_to_sprite(texture, with_animation = true):
$AnimationPlayer.play("bump")
await $AnimationPlayer.animation_finished
sprite.texture = texture
sprite.flip_h = true if randi()%2 == 0 else false
func start_harvest_animation():
$AnimationPlayer.play("harvest")

View File

@ -6,7 +6,7 @@ signal action_tried_without_energy
signal upgraded
var planet : Planet # mis à jour par la classe Planet
@export var speed = 400
@export var speed = 350
@onready var inventory : Inventory = Inventory.new()
@ -113,7 +113,7 @@ func detect_closest_interactable():
in_range_interactables.sort_custom(
func(a : Node2D, b : Node2D) :
return a.global_position.distance_to(global_position) > b.global_position.distance_to(global_position)
return a.global_position.distance_to(global_position) < b.global_position.distance_to(global_position)
)
if len(in_range_interactables) > 0:

View File

@ -8,7 +8,7 @@ var pause = false :
get_tree().paused = pause
func _ready():
pause = false
pause = true
func _input(_event):
if Input.is_action_just_pressed("pause"):

View File

@ -2,5 +2,8 @@ extends Node2D
@export_file var start_scene_path : String
func _ready():
%Version.text = ProjectSettings.get_setting("application/config/version")
func _on_start_pressed():
get_tree().change_scene_to_file(start_scene_path)

View File

@ -71,24 +71,25 @@ text = "Start"
icon = ExtResource("7_qwhpj")
[node name="Version" type="Label" parent="CanvasLayer/MarginContainer"]
unique_name_in_owner = true
layout_mode = 2
size_flags_horizontal = 8
size_flags_vertical = 0
text = "Prototype 1"
text = "Version"
[node name="Credits" type="Label" parent="CanvasLayer/MarginContainer"]
layout_mode = 2
size_flags_horizontal = 0
size_flags_vertical = 8
text = "🎨 Art
text = "Art
Céline Ferrand / Lunarde
Camille Fleury
🖥️ Development / 🧩 Game Design
Development / Game Design
Zacharie Guet / Zink
Victor Robert Jaunet / Altaezio
🎸 Music
Music
Niels / Nilou"
[connection signal="pressed" from="CanvasLayer/MarginContainer/Start" to="." method="_on_start_pressed"]