Ajout d'un mode infini

This commit is contained in:
2026-06-26 17:53:28 +02:00
parent e133519dc0
commit 53c86e9cc7
38 changed files with 595 additions and 148 deletions

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@@ -0,0 +1,36 @@
@tool
extends StoryStep
class_name InfiniteStoryStep
var run_number := 0
func _init(
_run_number := 0
):
run_number = _run_number
func get_respawn_scene() -> Scene:
return RelayBaseScene.new(
"INFINITE_MODE",
str(run_number),
true
)
func get_cave_occurence(_level : int) -> int:
return 0
func is_region_sequence_infinite() -> bool:
return true
func get_region_sequence_length() -> int:
return 1000
func is_run_point_dangerous(level : int) -> bool:
return level%6 == 0 and level != 0
func get_destination_text() -> String:
return tr("INFINITE")
func get_destination_scene() -> Scene:
return BoreaScene.new()

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@@ -0,0 +1 @@
uid://bdonub7t01xmi

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@@ -12,6 +12,8 @@ func get_destination_scene() -> Scene:
return BoreaScene.new()
func get_run_progress(level : int) -> int:
if is_region_sequence_infinite():
return 0
return get_region_sequence_length() - level
func get_ship_dialog_path(_level : int, _ship_in_space := true) -> String:
@@ -19,8 +21,13 @@ func get_ship_dialog_path(_level : int, _ship_in_space := true) -> String:
#region ------------------ Run ------------------
func is_run_finished(level : int) -> bool:
if is_region_sequence_infinite():
return false
return level == get_region_sequence_length() - 1
func is_region_sequence_infinite() -> bool:
return false
func get_region_sequence_length() -> int:
return 7
@@ -48,6 +55,8 @@ func get_charge_number(_level : int) -> int:
return 10
func is_run_point_dangerous(level : int) -> bool:
if is_region_sequence_infinite():
return false
return level == get_region_sequence_length() - 2
func get_objective_for_region(level : int) -> int:

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@@ -1,3 +1,4 @@
@tool
extends StoryStep
class_name MercuryStoryStep