Ajout d'un mode infini
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@@ -1,35 +1,62 @@
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extends Node
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const SAVE_GAME_LOCATION = "user://stw_playtest_2_save.tres"
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const SAVE_NAME = "playtest_2"
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const SAVE_STORY_GAME_LOCATION = "user://stw_%s_save.tres" % SAVE_NAME
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const SAVE_INFINTE_GAME_LOCATION = "user://stw_%s_infinite_save.tres" % SAVE_NAME
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const SAVE_SETTINGS_LOCATION = "user://stw_settings.tres"
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signal game_loaded
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signal game_data_updated(g : GameData)
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var game_mode_choosen := GameData.Mode.STORY
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var game_data : GameData :
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set(v):
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game_data = v
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game_data_updated.emit(v)
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get():
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if game_mode_choosen == GameData.Mode.STORY:
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return story_game_data
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elif game_mode_choosen == GameData.Mode.INFINITE:
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return infinite_game_data
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return null
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var story_game_data : GameData
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var infinite_game_data : GameData
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var settings_data : SettingsData
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var current_dialog_path : String
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func load_game_data() -> GameData:
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game_data = null
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if ResourceLoader.exists(SAVE_GAME_LOCATION) and ResourceLoader.load(SAVE_GAME_LOCATION):
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game_data = ResourceLoader.load(SAVE_GAME_LOCATION).duplicate_deep()
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func load_story_game_data() -> GameData:
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story_game_data = null
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if ResourceLoader.exists(SAVE_STORY_GAME_LOCATION) and ResourceLoader.load(SAVE_STORY_GAME_LOCATION):
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story_game_data = ResourceLoader.load(SAVE_STORY_GAME_LOCATION).duplicate_deep()
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game_loaded.emit()
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return game_data
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return story_game_data
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func load_infinite_game_data() -> GameData:
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infinite_game_data = null
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if ResourceLoader.exists(SAVE_INFINTE_GAME_LOCATION) and ResourceLoader.load(SAVE_INFINTE_GAME_LOCATION):
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infinite_game_data = ResourceLoader.load(SAVE_INFINTE_GAME_LOCATION).duplicate_deep()
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return infinite_game_data
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func start_game_data():
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game_data = GameData.new()
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if game_mode_choosen == GameData.Mode.STORY:
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story_game_data = GameData.new(GameData.Mode.STORY)
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story_game_data.start_run()
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else:
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infinite_game_data = GameData.new(GameData.Mode.INFINITE)
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infinite_game_data.start_run()
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save_game_data()
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func save_game_data():
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if game_data:
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ResourceSaver.save(game_data, SAVE_GAME_LOCATION)
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if game_mode_choosen == GameData.Mode.STORY:
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if story_game_data:
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ResourceSaver.save(story_game_data, SAVE_STORY_GAME_LOCATION)
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elif game_mode_choosen == GameData.Mode.INFINITE:
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if infinite_game_data:
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ResourceSaver.save(infinite_game_data, SAVE_INFINTE_GAME_LOCATION)
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func load_settings_data() -> SettingsData:
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if ResourceLoader.exists(SAVE_SETTINGS_LOCATION):
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@@ -45,7 +72,8 @@ func save_settings():
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ResourceSaver.save(settings_data, SAVE_SETTINGS_LOCATION)
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func _init():
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load_game_data()
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load_story_game_data()
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load_infinite_game_data()
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load_settings_data()
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update_language_settings()
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update_video_settings()
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@@ -91,3 +119,5 @@ func update_inputs(s : SettingsData = settings_data):
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InputMap.action_erase_events(s.action_remapped[i])
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InputMap.action_add_event(s.action_remapped[i], s.input_remapped[i])
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func has_unlocked_infinite_mode():
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return true
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