Ajout d'un mode infini

This commit is contained in:
2026-06-26 17:53:28 +02:00
parent e133519dc0
commit 53c86e9cc7
38 changed files with 595 additions and 148 deletions

View File

@@ -35,15 +35,14 @@ func update_model():
func unlock_mutation():
var progression = GameInfo.game_data.progression_data
if progression.mutations_unlocked < len(progression.get_all_mutations()):
var new_mutation : PlantMutation = progression.get_all_mutations()[progression.mutations_unlocked]
progression.mutations_unlocked += 1
if not progression.are_all_mutations_unlocked():
var new_mutation : PlantMutation = progression.unlock_new_mutation()
get_tree().create_timer(1.).timeout.connect(
func (): %MutationAnnounce.announce_mutation = new_mutation
);
if progression.mutations_unlocked == len(progression.get_all_mutations()):
if progression.are_all_mutations_unlocked():
SteamConnection.unlock_achievement(SteamConnection.ACH_UNLOCK_ALL_MUTATION)
else:

View File

@@ -61,7 +61,7 @@ func generate_plants():
elif plant_state == PlantData.State.DEAD:
plant_data.day = plant_data.get_lifetime()
for j in n_mutation_per_plant:
var picked_mutation: PlantMutation = GameInfo.game_data.progression_data.available_mutations.pick_random().duplicate()
var picked_mutation: PlantMutation = GameInfo.game_data.progression_data.get_available_mutations().pick_random().duplicate()
picked_mutation.level = randi_range(min_level, max_level)
plant_data.mutations.append(picked_mutation)
var plant: Plant = Plant.new(plant_data)

View File

@@ -174,7 +174,7 @@ static func generate_first_mutations(rarity := 0) -> Array[PlantMutation]:
if rarity < 0:
return []
var possible_mutation : PlantMutation = GameInfo.game_data.progression_data.available_mutations.filter(
var possible_mutation : PlantMutation = GameInfo.game_data.progression_data.get_available_mutations().filter(
func (m : PlantMutation): return m.get_base_rarity() <= rarity
).pick_random().duplicate_deep()
@@ -211,7 +211,7 @@ class MutationPossibility:
class AddMutation extends MutationPossibility:
func mutate(mutations : Array[PlantMutation])-> Array[PlantMutation]:
var new_mutations = mutations.duplicate_deep()
var possible_new_mutations = GameInfo.game_data.progression_data.available_mutations.duplicate_deep()
var possible_new_mutations = GameInfo.game_data.progression_data.get_available_mutations().duplicate_deep()
possible_new_mutations = possible_new_mutations.filter(
func (m : PlantMutation):